Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 05 6:50 pm)
I don't know about using Poser for UV maps as I don't do that, but using UV Mapper is easy enough. Also, I use UV Mapper Pro and don't know if classic can do this or not.
1- Open UV Mapper
2- Import your Shirt.obj
Now you want to start isolating parts of the shirt for uv mapping so do a basic planar along the z axis, don't split. Then with that isolate the arms up to the arm pits.
3- Grab the torso and cylindrical map along the y axis
4-Grab the sleeves and cylinrical map along the x axis
There's really more to it than that but that should get you started in the right direction.
Comitted to excellence through art.
I maybe should mention that this isn't the final mesh. It's the beginning actually. I try to rig it as early as possibly so I can go back and forth between Poser and Hex to tweak. I'm not taking these steps to make a UV template for texturing...just to be clear. I'm currently trying out PhilC's OBJ2CR2 and in order to use that I need some form of UV mapping data.
If the same steps still need to be taken, then kindly disregard.
Now, onto UVMapper...when I open that up, I choose "Load Model". Next find my OBJ. A screen with my stats comes up followed by an error message. "Error Opening Material Library"
I then get the attached message.
What I'm trying to say in my rambling, is that I'm not quite clear if I STILL need to do UVmapping to rig. It seems I'm going down the path of UV mapping my shirt....no?
If you are still having problems email me at darkedge@sbcglobal.net, I'm home today and can walk you through it.
Comitted to excellence through art.
Quote - If you are still having problems email me at darkedge@sbcglobal.net, I'm home today and can walk you through it.
Thanks. I may have to take you up on that.
I think DarkEdge has you covered but for what you need for OBJ2CR2 just follow these steps:-
You will probably need to refine the UV mapping at a later date as your project progresses, but the above will be fine for a run through with OBJ2CR2
Hope that helps.
Quote - I think DarkEdge has you covered but for what you need for OBJ2CR2 just follow these steps:-
- Open UV Mapper Lite
- File > Load Model
- Click "OK" or just ignore any initial warning messages.
- Edit > New UV Map > Planar
- Planar Mapping > Alignment : Z-Axis, By Orientation > Click "OK"
- File > Save Model
- OBJ Export Options ... just go with the defaults.
You will probably need to refine the UV mapping at a later date as your project progresses, but the above will be fine for a run through with OBJ2CR2
Hope that helps.
Thanks!
For what you are doing at the moment it will not matter. The OBJ2CR2 script requires that the model contains a complete set of UV data. Good, bad or indifferent it will not matter, but if the data is missing or incomplete then the script will not run.
Most modeling applications apply some form of UV mapping to the whole model by default, however Hexagon does not. Hence the need to give the model a quick once through UVMapper.
Later on in the project you can go back and refine the mapping to best suit your texturing needs. Experiment with the different options, it is often the best way to learn.
*Most modeling applications apply some form of UV mapping to the whole model by default, however Hexagon does not. Hence the need to give the model a quick once through UVMapper.
*Hexagon 2.5 has rather good UV-mapping tools, it's not by default, but you can make UV-maps.
Best regards,
Bopper.
-How can you improve things when you don't make mistakes?
*If hexagon has good uvmapping tools, they must be hidden among the difficult and awkward to use ones.
*??? Are we talking about the same Hexagon? Like I said: Hexagon 2.5 has good UV-mapping tools with more possibilities and IMHO easier to use than UV-mapper, look under the tab UV and Paint. Unlike UV-mapper Hexagon has a unfold tool which is very useful when you make clothes or characters and besides that you can paint on the models directly.
best regards,
Bopper.
-How can you improve things when you don't make mistakes?
Quote - *If hexagon has good uvmapping tools, they must be hidden among the difficult and awkward to use ones.
*??? Are we talking about the same Hexagon? Like I said: Hexagon 2.5 has good UV-mapping tools with more possibilities and IMHO easier to use than UV-mapper, look under the tab UV and Paint. Unlike UV-mapper Hexagon has a unfold tool which is very useful when you make clothes or characters and besides that you can paint on the models directly.
best regards,
Bopper.
Do you use Hex only for UVmapping?
Quote - Not only for UV-mapping but also for modelling, next to Rhino. I use UV-mapper when I make models in Rhino, because rhino doesn't have any UV-tools.
But when I model in Hexagon, I use hexagon's UV-tools.best regards,
Bopper.
Thank You. I have Hex 2.5 and was wondering how useful the UV mapping tools were. I figured I'd have to use UVMapper.
Hexagopn works great for UV mapping. I love it's Unwrapping tool. Most of my stuff is UV mapped in HEX.
In a nutshell, on the mesh you define seams where to split the UV map into pieces. Most often, these are in the same spots RL clothing has seams.
Then You run "Unwrap" UV's, and let Hexagon stretch the pieces.
Sometimes there's a bit of trial and error till you find the best place for the seams.
After that you do some tweaking and arranging them on the UV Unit square.
I think I saw couple good Hexagon related vieos on YouTube, and something included with Hexagon. (Going from memore about the video, so I could be off) There could be one or two at DAZ too.
___
Renderosity Store Personal nick:
Conniekat8
Hi, my name is "No, Bad Kitteh, NOO",
what's yours?
There are a couple of Hex UV tutorials over at Geekatplay studios - they are pretty good too
My Freebies
Buy stuff on RedBubble
Nice UV map is more then a one or two step process. WHile not too difficult, it could be a bit time consuming getting it just right.
Here are some tutorials:
J:3D ModelsRESOURCESTEXTURESCB-Original TexturesGeneticaBatch
http://forums.polyloop.net/hexagon-tutorials/7444-video-unwrap-giraffe.html
___
Renderosity Store Personal nick:
Conniekat8
Hi, my name is "No, Bad Kitteh, NOO",
what's yours?
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I also have UV Mapper Classic so if it's better done in that, can someone tell me the exact steps to take in there?