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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)



Subject: lowering polygons on character


beerkeeper ( ) posted Wed, 17 June 2009 at 6:02 AM · edited Thu, 14 November 2024 at 9:25 AM

Hi!

I was wondering if it is possible lowering polygons, for example on V4. Cuz im having problems if i have more than 4 characters in vue .....cpu runs out of memory. I have 4 gigs of ram.

thnx,  :)


pjz99 ( ) posted Wed, 17 June 2009 at 7:11 AM

Memory consumption is a lot more likely to come from texture resolution than the geometry itself.  There's nothing wrong with reducing poly count at all (except how difficult it is), but you will get a lot more memory back by reducing TEXTURE SIZES.  Every single 4000x4000 map = 48 megabytes of RAM.  For a typical commercial V4 texture set:
Body color, bump, specular = 150mb
Limbs color, bump, specular = 150mb
Eye color = 50mb
Head color, bump, specular = 150mb
Eyelash transparency = 50mb (even though it's grayscale it is still uncompressed to full 24-bit color)
Inner mouth color, bump = 100mb
... for a grand total of 600 megabytes ... and they probably have hair and maybe a little bit of clothing? textures on those too!

My Freebies


replicand ( ) posted Wed, 17 June 2009 at 8:17 AM

V4 in daz studio has reduced resolution characters down to 1k polys.


beerkeeper ( ) posted Wed, 17 June 2009 at 10:02 AM

thnx for that replys,......never tought of texture resolution :;) could be such memory problem


Miss Nancy ( ) posted Wed, 17 June 2009 at 1:32 PM

yeah, unfortunately they might still try to load a dozen 64 MB (4096X4096) texmaps and displ maps onto an 11K-poly model.



momodot ( ) posted Wed, 17 June 2009 at 4:36 PM

I have often done fine with texture maps re-sampled to 512x512. I wish Poser still had a Max Texture Size setting!



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