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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 1:20 pm)



Subject: Strange Material error


3-d-c ( ) posted Fri, 26 June 2009 at 2:45 PM · edited Mon, 23 December 2024 at 5:21 PM

file_433628.jpg

Hi

have a problem after transfer of an object from CInema to Poser, whilst i dont think its related to the object.
As you can see in the sample there are material errors at the end of the mapping. No idea why. Its a simple plane with rounded edges, however, i cannot get this away. I dont use AO or so, there is a simple light in the scene... Any ideas?
Have already tried to lower th sample rate to 0,01, no change.
The only thing is that i can set the bump rate to 0, than its gone. Even with 0,001 its there.

thanks!

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IsaoShi ( ) posted Fri, 26 June 2009 at 2:50 PM · edited Fri, 26 June 2009 at 2:53 PM

Is there some bump or displacement in the material?
And do you have shadows on for the light?
I think what you are seeing there is self-shadowing on the surface.
If so, you should be able to eliminate it by increasing the Shadow Min Bias slightly (on the light Properties tab).

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


3-d-c ( ) posted Fri, 26 June 2009 at 2:53 PM

Hi SiaoShi

yes, there is a bump map, however i checked again and the edges there are very clear.
I tried setting the shadows to OFF, no change....

Thanks!

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IsaoShi ( ) posted Fri, 26 June 2009 at 3:00 PM

A sharp bump map won't prevent self shadowing if the bias is too low. In fact it may make it worse.

But you even get the artifacts with shadows switched off? Hmmm.....

What about the geometry of the object? How about ticking Remove backfacing polys in the render settings? Make any difference?

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


3-d-c ( ) posted Fri, 26 June 2009 at 3:06 PM

file_433629.jpg

yepp, checked that. no difference. Cant believe its the geometry cause as said, if i lower the bump rate to 0, its gone. So it must be related to it.... Even a render with NO SHADOWS, and NO Raytracing has the same effect... Attached is the bump map used

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IsaoShi ( ) posted Fri, 26 June 2009 at 3:24 PM

Oh sorry, I missed that bit about bump in your original post... I think you put it in after I posted. Sneaky! :O)
I'm a bit lost with this one then. Is it the same if you move the camera in close? Or if you switch texture filtering on/off? Those are other things I would also try.

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


3-d-c ( ) posted Fri, 26 June 2009 at 3:28 PM

Thanks IsaoShi :) ... i tried a close up render and it looks that the texture on other objects (Like here the door) is very dizzy as well. I thought i could be a JPG problem so i did the texture in TIF, same problem. I played around with the filtering. No change, changing it to "Fast" or "Quality" makes it worse!
Could it be thats because the Image is 4500*4500 Pixels?

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3-d-c ( ) posted Fri, 26 June 2009 at 3:32 PM

Well i can say its not the size. I resampled it to 2500x2500, no difference

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IsaoShi ( ) posted Fri, 26 June 2009 at 3:44 PM

Other ideas that occur to me:
Try switching off smooth polygons for the object, in case it is interfering with the bump on the curved parts of the geometry (where the artifacts are worst).
The bump map is very high contrast, which would produce some big normal shifts at the points of transition between white and dark grey. I would try reducing the contrast of that a little (using texture strength on the image node) or perhaps using a slightly blurred version of the map.
Also, I would try plugging it into Displacement instead of bump, to see if it does the same thing. I"ve found displacement produces more consistent results than bump for a tiling texture I've been working on.
You may well have been there, tried all that already.... :O)

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


3-d-c ( ) posted Fri, 26 June 2009 at 3:48 PM · edited Fri, 26 June 2009 at 3:48 PM

file_433634.jpg

OK; i found it. It IS the geometry. The edges are probably to long polys, which cause, at the edges the bump map to break. I cutted them in pieces, now its fine.

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IsaoShi ( ) posted Fri, 26 June 2009 at 3:51 PM · edited Fri, 26 June 2009 at 3:52 PM

It's Friday evening and all the real experts are out stoking up their barbecues. Selfish gits, leaving us to grapple with these things all by ourselves. :O)

(edit) You fixed it --YAY!!

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


bantha ( ) posted Fri, 26 June 2009 at 4:53 PM

 Poser doesn't like long, thin polys. Good you found it.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


3-d-c ( ) posted Sat, 27 June 2009 at 3:09 AM

Yeah Bantha, thats unfortunately very true. I contiounously stumble across this. HOwever, i found another problem to fix: When importing the standard shading rate on an object is 0,2 which overrides the render settings. So when setting this to a lower rate, the errors where completly gone.

Thanks all for your help.

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