Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)
"I paint that which comes from the imagination or from dreams,
or from an unconscious drive. I photograph the things that I do not
wish to paint, the things which already have an
existence."
Man Ray, modernist painter
http://artpearl.redbubble.com/
I read your text better now and it seems you have to have your statue broken in two. Is this right? Sort of like what I did to the moon here?
http://www.renderosity.com/mod/gallery/index.php?image_id=1809042
If this is the case, you can do like this:
1- duplicate your object and duplicate your terrain, so that you have two exactly equal sets, exactly overlapping in space.
2- In one of the pairs statue+terrain, do a subtraction.
3- In the other pair statue+terrain, do an intersection.
4- Separate the two pairs from one another and you have a convincing broken object.
Depending on the context and the distance, it would be even more realistic if the two parts of the pillars dont match absolutely exactly, some missing pieces in one or both halves are to be expected. Easy enough to extend the suggested procedure to subtract another small terrain or two from the half pillars.
"I paint that which comes from the imagination or from dreams,
or from an unconscious drive. I photograph the things that I do not
wish to paint, the things which already have an
existence."
Man Ray, modernist painter
http://artpearl.redbubble.com/
I dont think it should happen, and I cant say I remember it happening to me, but if worse come to worse you can try eliminating the extra bits by enclosing them in a primitive object and doing a bollean subtract, or enclosing the bit you want to keep in a primitive object and doing a boolean intersection.
"I paint that which comes from the imagination or from dreams,
or from an unconscious drive. I photograph the things that I do not
wish to paint, the things which already have an
existence."
Man Ray, modernist painter
http://artpearl.redbubble.com/
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So I have a statue I modeled that I want to "break". It's sort of a tall pillar, and I'd like to have it seem like it's broken in half but I don't think I have the skill to model the break itself and would rather be able to use a boolean operation to do so or something else. Anyone have any ideas?