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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 20 6:12 am)



Subject: Antonia - Opinions?


odf ( ) posted Sun, 28 June 2009 at 1:42 AM

<<< Is proud. :biggrin:

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sun, 28 June 2009 at 3:11 AM · edited Sun, 28 June 2009 at 3:14 AM

Content Advisory! This message contains nudity

file_433720.jpg

Some more JCM test renders, this time on the standard (high-poly) mesh. As you can see, particularly on the lower right, there are still some unsightly wrinkles in certain poses, but overall I am now pretty pleased with the results. I've done the thighs, shins, shoulders and forearms so far, and I will try to upload a cr2 with the current state of the JCMs either later today or tomorrow.

-- I'm not mad at you, just Westphalian.


pjz99 ( ) posted Sun, 28 June 2009 at 3:39 AM

I think that looks great, seriously.  I understand why the bottom right pose is going to give you the post trouble, good luck with that, but truly excellent work on the other JCMs.

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odf ( ) posted Sun, 28 June 2009 at 3:45 AM

Okay, I've uploaded a version with the new JCMs to my file locker here. The morphs themselves are contained in the main cr2 as deltas this time, so no more PMD woes.

From the README:

========================================================

This is a cr2-only preview of Antonia for testing the new JCMs I'm
making and works only in combination with the previous preview from
April 14. Just copy the files Antonia-101.cr2 and Antonia-101.png into
Runtime/libraries/characters/Antonia alongside the previous
Antonia-96.cr2 and you're settled.

Please bear in mind that only the thighs/hips, knees, shoulders and
elbows have JCMs in this version, and you can't inject the original
JCMs into this version. If there's anything else that doesn't work,
please let me know.

========================================================

pjz99: I'm glad you like them. Took me long enough, too. 😄 I can always use second-stage JCMs to get rid of those wrinkles. But since the knees already have 3-stage JCMs, it would be good to see how these behave when making conforming clothes. So if anyone's up for making some conforming jeans or such... :biggrin:

-- I'm not mad at you, just Westphalian.


pjz99 ( ) posted Sun, 28 June 2009 at 3:58 AM

Yeah I'm actually rather concerned as to how hard that will be to implement in conforming clothing with automation, I suspect most morph converters won't be able to interpret your staged JCM setup.

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pjz99 ( ) posted Sun, 28 June 2009 at 4:48 AM

file_433723.jpg

Here's a quick preview of the swimsuit I'm doing, called "Ace" (for the shape, and for Antonia).  Obviously some detailing and tweaking remains to be done but this will be the basic shape unless a lot of people make barfing noises or something.

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pjz99 ( ) posted Sun, 28 June 2009 at 4:48 AM
pjz99 ( ) posted Sun, 28 June 2009 at 6:02 AM · edited Sun, 28 June 2009 at 6:04 AM

file_433725.jpg

That's not so bad: 6,912 polys

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pjz99 ( ) posted Sun, 28 June 2009 at 6:03 AM
pjz99 ( ) posted Sun, 28 June 2009 at 6:15 AM · edited Sun, 28 June 2009 at 6:28 AM

file_433727.jpg

easy UVmap... actually make that 6,516 polys, I got rid of some unneeded loops

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odf ( ) posted Sun, 28 June 2009 at 7:38 AM

Damn, you're fast. Pretty cool looking piece, too. I think that would work very well in SF scenes and such.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sun, 28 June 2009 at 7:56 AM

Quote - Yeah I'm actually rather concerned as to how hard that will be to implement in conforming clothing with automation, I suspect most morph converters won't be able to interpret your staged JCM setup.

How much interpretation do the morph converters do, though? Basically, it should just be a matter of copying the channel dependencies and limits from the base figure's cr2 and then transferring the raw morphs. The only differences are these:

1) The body actor has an extra channel "One" that's fixed to the value 1.
2) The JCM channels are slaved to that channel as well as the bends they're defined for.

  1. There is in effect more than one JCM linked to the same bend.
    4) Limits are getting really important.

If the morph converters don't try to do anything too clever, it should be fine. But I have to admit, I have no idea how the heck they work, so I may be wrong.

-- I'm not mad at you, just Westphalian.


JOELGLAINE ( ) posted Sun, 28 June 2009 at 7:57 AM

How does she get into it?  Looks good, but I can't see anyone getting into it with dislocating SOMETHING!

 Maybe a seam at the throat, and a couple of buttons might give some suggestion?  Just an idea.

I wonder what the women think of this?

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


odf ( ) posted Sun, 28 June 2009 at 8:01 AM

Quote - How does she get into it?  Looks good, but I can't see anyone getting into it with dislocating SOMETHING!

Damn, you're thinking way more practical than me.

I think it's probably really, really elastic. Or she might be an android and actually doesn't ever need to get out of it.

-- I'm not mad at you, just Westphalian.


RobynsVeil ( ) posted Sun, 28 June 2009 at 8:03 AM · edited Sun, 28 June 2009 at 8:04 AM

Quote - How does she get into it?  Looks good, but I can't see anyone getting into it with dislocating SOMETHING!

 Maybe a seam at the throat, and a couple of buttons might give some suggestion?  Just an idea.

I wonder what the women think of this?

The back of those togs would be elastic, hun... easy enough to get into. Lycra does stretch, even around the neck. Nice swimmers, pjz99...  :biggrin: Actually had a pair similar to those...

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Jules53757 ( ) posted Sun, 28 June 2009 at 8:05 AM

Beam her in, odf ;)


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


pjz99 ( ) posted Sun, 28 June 2009 at 8:25 AM

Quote -
How much interpretation do the morph converters do, though? Basically, it should just be a matter of copying the channel dependencies and limits from the base figure's cr2 and then transferring the raw morphs. The only differences are these:

1) The body actor has an extra channel "One" that's fixed to the value 1.
2) The JCM channels are slaved to that channel as well as the bends they're defined for.

  1. There is in effect more than one JCM linked to the same bend.
    4) Limits are getting really important.

Look at it from an automation standpoint.  How can you tell that these multiple morphs are designed to be dialed together (a fairly innovative concept)?  Do you consider the result one morph target or two?  I don't know enough to say but I suspect it will confuse at least some of the tools out there.

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pjz99 ( ) posted Sun, 28 June 2009 at 8:28 AM

As to the shape of the swimsuit I don't see how it would be any harder to get into than a pull-over tee shirt ^^

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pjz99 ( ) posted Sun, 28 June 2009 at 8:36 AM

By the way I just ran Dimension3D's Morphing Clothes against your current CR2 / JCM setup and it did interpret the "One" morph correctly (min and max are set to 1, forceLimits set to 1)

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pjz99 ( ) posted Sun, 28 June 2009 at 8:50 AM

file_433739.jpg

I am getting some bad deformation on the suit when I bring the shoulder down, I'm not sure if it's how the JCM got interpreted or if I just need to move the falloff zones around a little bit (which I'm investigating).  I grouped the suit as closely to Antonia's groups as I could make it, so those poke through polys are in the"rShoulder" group.

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pjz99 ( ) posted Sun, 28 June 2009 at 8:50 AM

file_433740.jpg

Back looks pretty good except for the buttock, I think I can fix that with the joint editor though.

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tlc ( ) posted Sun, 28 June 2009 at 9:00 AM

Quote - pjz99: I'm glad you like them. Took me long enough, too. 😄 I can always use second-stage JCMs to get rid of those wrinkles. But since the knees already have 3-stage JCMs, it would be good to see how these behave when making conforming clothes. So if anyone's up for making some conforming jeans or such... :biggrin:

I've already modelled some capris with and without surface details (like seams). I've just come out of hospital, a couple of days ago, after some surgery on my left hand, so it's basically useless for now, and with these painkillers I can't think properly.

So if some wants to have  go at conforming them, I can send the obj files. The detailed one on the left is already grouped and uv'ed. The one on the right is uv'ed only, so it needs grouping. I was going to use it as a dynamic cloth, it might be easier to setup.

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pjz99 ( ) posted Sun, 28 June 2009 at 9:03 AM · edited Sun, 28 June 2009 at 9:11 AM

There are definitely some problems with how Morphing Clothes is interpreting your JCMs - it "sees" the morph JCM-rShldrUp, but not JCM-rShldrDown; it sees JCM-rShldrForward, but not JCM-rShldrBack (left side versions also).  I think this may be because it is examining the ERC code and seeing that both are controlled by the same parameter (rShldr zrot) and choosing to only use the first one read, dropping the second.  You should probably contact Dimension3D about this (sitemail here is good, it should email him when you send it) and let him know about this behavior, I'm sure he'd want to fix it.

edit: never mind, oops

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pjz99 ( ) posted Sun, 28 June 2009 at 9:22 AM

file_433741.jpg

I cheated (created an alternate ERC control to dial the JCM-rShldrUp morph negatively as the shoulder is rotated down).  This is not the right morph obviously but yeah Dimension3D will probably want to look into this.  Morphing Clothes is also not catching your limits information in the setup of the dial, although that is less of an issue to fix manually.

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odf ( ) posted Sun, 28 June 2009 at 9:32 AM

Hmm, maybe I should get myself a copy of Morphing Clothes - which I was going to, anyway - and try to get a better understanding of how it works.

-- I'm not mad at you, just Westphalian.


pjz99 ( ) posted Sun, 28 June 2009 at 9:34 AM

It's an immense work saver, but I really think Ralf will be eager to fix this, I doubt it will be that difficult (mostly making MC aware of limit information I think).

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SaintFox ( ) posted Sun, 28 June 2009 at 5:55 PM

I amazed how quick both, Antonia and her wardrobe, are growing. A bikini, a swinsuit... Wow.

and
*How does she get into it? *

This depends on the material! use lots of Lycra and you can share it with the whole family including your overweight grand-aunt. Use latex and you just need a (big) tube of lube and maybe an intake flange 😉

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


pjz99 ( ) posted Sun, 28 June 2009 at 6:37 PM · edited Sun, 28 June 2009 at 6:37 PM

Content Advisory! This message contains profanity

Well, because I am far too lazy (for a freebie) to do JCMs by hand that match the figure's (really, it's a pain in the ass to do manually) I would prefer until odf talks to Dimension3D about whether this is something that can be easily addressed in Morphing Clothes.  Failing that someone else is welcome to do JCMs for this swimsuit figure, it's otherwise pretty much complete - in as much as the rig itself is complete, but I suspect it's getting tweaked a bit anyway which means I'm even more reluctant to do JCMs by hand since they'll likely have to be re-done.

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odf ( ) posted Sun, 28 June 2009 at 6:50 PM

Well, I'd be happy to give it a shot. I need to get an understanding of how this conforming clothes business works, anyway. So I'll get myself a copy of Morphing Clothes, and if I can have your mesh, I'll try to retrace your steps, find our what needs to be changed either in my rig or the program, and then have a chat with Dimension3D about it.

-- I'm not mad at you, just Westphalian.


pjz99 ( ) posted Sun, 28 June 2009 at 6:57 PM · edited Sun, 28 June 2009 at 6:59 PM

I can share it to you via MS Live/Skydrive if you like, or maybe there's another way to get it do you, whichever you prefer.  I really don't think it's your rig that needs to change, I think this is an opportunity for Dimension3D to improve Morphing Clothes (and other developers of similar apps may want to do the same but Ralf's utilities are what I use, plus he tends to be very responsive).  This approach of having different JCMs for different ranges of motion on the same axis is actually used in M4 as well, and M4 is all JCM, so I expect he'll be interested in modifying MC to cover that.

PS any questions you might have about MC you can bounce them at me, I may be able to help you real time since I'm working on an item right now anyway and I'll be here.

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JOELGLAINE ( ) posted Sun, 28 June 2009 at 7:48 PM

pjz99--That's the kind of attitude we like around here! Many hands make light work.

Now I'm off to bed so I can collapse. The heat has been so high, I've been getting by on two to three hours of sleep a night for the past week. The temps are finally dropping, and so am I :laugh:  Moving day tomorrow. Yay. Finally. G'night all.

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


SaintFox ( ) posted Sun, 28 June 2009 at 8:03 PM

My best wishes for moving! Be sure to pack a survival-box and put it above all others (cold drinks, coffee machine, some plates, forks knives, spoons, coffee and what you like to have with it, bread and such and a book to pass time if you have to wait)!!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Faery_Light ( ) posted Sun, 28 June 2009 at 8:23 PM

Well, I am almost finished with the Akasha and Celene texture set, just need to do the material and pz2 sets.
So I started a new tex and,  if I can get a nice render, I'll post an image of what I've got so far. :)

That will give me two, or is it more,  full sets ready for when she is released.

And as there are others doing texture/character set, this doll baby is going to have a lot going for her. BG

All the new clothing items being done is so exciting, I am itching to get my greedy little hands on them.  lol.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Faery_Light ( ) posted Sun, 28 June 2009 at 9:29 PM

Attached Link: Image of Antonia with new tex.

I posted the image in the Poser gallery. I wanted to do a full size render and it's too big to show here.

So far I have the face near done and a large portion of the body.
but now my hands are hurting again so I'll have to move more slowly.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


shante ( ) posted Mon, 29 June 2009 at 12:24 AM

Nice suit!


JOELGLAINE ( ) posted Mon, 29 June 2009 at 3:21 AM

Watch those hands. Do you have arthritis in them? If you do, you have my sympathies.  My Grandma used to have  that and suffered big time.

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


rjjack ( ) posted Mon, 29 June 2009 at 5:27 AM

file_433780.jpg

found something strange, when you rotate the hiphandle on the Y or Z axis, Antonia rotate in 3D space in place of the selected plane, the orientation of the hiphandle is set to 22.4279 0  0, IMO this is wrong must be 0 0 0


artistheat ( ) posted Mon, 29 June 2009 at 5:59 AM

Excellent Work Guys,Like what I'm Seeing...I have another set of Poses for you guys..You can get it here............  http://www.sharecg.com/v/35728/Poser/10-Poses-for-Antonia   Hope these poses will work when she is Finished :)

Next I will try and see what I can do about her face expressions.She does seem to be a bit limited in that area.


odf ( ) posted Mon, 29 June 2009 at 6:29 AM

Quote -
Next I will try and see what I can do about her face expressions.She does seem to be a bit limited in that area.

You're of course welcome to do that, but you should know that I was planning to do her face expressions myself as soon as I'm finished with the JCMs. I know the current situation is rather unsatisfactory, but since I'm very picky about that kind of thing, it's probably best to just wait. 😄

-- I'm not mad at you, just Westphalian.


odf ( ) posted Mon, 29 June 2009 at 6:31 AM

Quote - found something strange, when you rotate the hiphandle on the Y or Z axis, Antonia rotate in 3D space in place of the selected plane, the orientation of the hiphandle is set to 22.4279 0  0, IMO this is wrong must be 0 0 0

Thanks! I think so, too.

-- I'm not mad at you, just Westphalian.


artistheat ( ) posted Mon, 29 June 2009 at 6:32 AM

Cool will do that:)


odf ( ) posted Mon, 29 June 2009 at 8:55 AM · edited Mon, 29 June 2009 at 8:58 AM

Morphing Clothes is doing strange things. The best results so far I've achieved by enabling crosstalk, which is probably not a good idea. I'm getting the suspicion that it's not good to have a body part with no geometry in the clothing, such as rThigh, control a morph in one that's present, such as hip2. But I'll have to investigate further. Those capris might actually come in handy for that.

tlc, could you upload the meshes to the developers site or send them to me via email?

-- I'm not mad at you, just Westphalian.


Faery_Light ( ) posted Mon, 29 June 2009 at 9:33 AM

Joel, not just arthritis, it's more Fibro Myalgia.
Hurts everywhere lately...even my jawbones and upper face.

I'm having a bit of a problem getting the eyebrows to look right for some reason.
They either come out blurry or so faint you can hardly see them.
I've tried bump mapping and displacement but still get what you see in the image.

The body tex is coming along nicely but I did have some strange artifacts on the upper shoulder when rendering.
Nearly drove me up the wall until I zoomed in and saw my logo was at fault.
Somehow it had gotten placed on the neck/shoulder area.  lol.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


tlc ( ) posted Mon, 29 June 2009 at 10:12 AM

Okay odf, I've uploaded them to the "To be worked on" Section of the Developer's site.

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JOELGLAINE ( ) posted Mon, 29 June 2009 at 3:15 PM

Blue--go to the advanced tab in the material room and make sure at the bottom of the box under filtering,  that it says "None".  Otherwise it will screw up the texture big-time if "Quality" is checked.  That is the retardedly stupid default setting for Poser 7.  Who ever did that piece of work should be shot in the knee-cap.

Fibro, eh? That sucks big time.  You have my empathy.  I used to have a friend who suffered from that. After I changed jobs, I don't know what happened to her.  Having insufficient insulation on your body's wiring is not good. Have your doctors suggested use of Neurotin to you? It's an anti-siezure med I was on for a while after my first stroke I was told might help Fibro patients big time.

I'm not a doctor, so I know less than they do. Duh. :laugh: I hope you get enough sleep since any kind of neural problem shoots the sleep centers right off.  I hope it quites down for a while so you can get some work done.  Hang in there, Blue.

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


pjz99 ( ) posted Mon, 29 June 2009 at 10:27 PM

I've thought of a way to get around the limitation in Morphing Clothes:  Have two reference CR2s, one with the morphs in the "forward" application and another with the different morphs in the "backward" application, deleting the opposed morphs from each.  I'm going to try this and see if it works (pretty sure it will).

 

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odf ( ) posted Mon, 29 June 2009 at 10:39 PM · edited Mon, 29 June 2009 at 10:40 PM

Quote - I've thought of a way to get around the limitation in Morphing Clothes:  Have two reference CR2s, one with the morphs in the "forward" application and another with the different morphs in the "backward" application, deleting the opposed morphs from each.  I'm going to try this and see if it works (pretty sure it will).

I'm still not sure what the problem is, exactly. Morphing Clothes sees all those morphs. It just lumps them together in the list because they depend on the same controlling channel. If you double-click on a list item, you can actually see all those morphs. So if you picked "display all morphs" under options and then transferred only the up/forward ones in the first pass and the down/backward ones in the second pass, shouldn't the effect be exactly the same is with your two CR2s?

-- I'm not mad at you, just Westphalian.


pjz99 ( ) posted Mon, 29 June 2009 at 10:42 PM · edited Mon, 29 June 2009 at 10:47 PM

Huh, I never noticed that option, I'll look at that.  Thanks :)

edit: yes, this shows all the morphs - I have been using MC for quite a while now and once I got the options where I wanted them I hadn't looked at them since.  Thanks for pointing that setting out.  I'll give the swimsuit another few stabs (and possibly do some more clothing pieces).

ps: I sent Ralf an "I'm stupid" note.

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pjz99 ( ) posted Tue, 30 June 2009 at 12:23 AM

file_433839.jpg

Okay, this is going somewhere.  There is a problem with the multiple JCMs being applied wrongly but if I can get this I'm pretty sure I can clean it up.

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Faery_Light ( ) posted Tue, 30 June 2009 at 12:29 AM

file_433840.png

Joel, thanks for the tip. I tried it and it works. As I recall, texture filtering should be turned off on Koz's hair and other hair products. But I didn't think about it for eyebrows. :)

I've been working a bit more on the new texture and decided to post an image.
She is wearing a great curly style hair I found in free stuff.
The body texture is over half done too but I'll wait to post a full view image till later this week.

As for the Fibro, I can't take anti-siezure drugs because they have bad reactions on me.
My daughter had to take Amitryptiline for it but she started having hullucinations and had to quit them.
I just plod along and wait it out but I sure hurt while doing that.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


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