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Vue F.A.Q (Last Updated: 2024 Nov 21 4:12 am)



Subject: OT: when using Poser, importing a model, scale issues


silverblade33 ( ) posted Tue, 30 June 2009 at 9:47 AM · edited Mon, 25 November 2024 at 9:13 PM

I make models, I've long had a hell of a time with Poser's bizarre non-standardized scale making me have to scale by eye, grrr!
Ever other program can import in exact sizes, and obj files have exact scale size built in. Poser though is not so easy.

so reading ont he DAZ forums I came upon this important tip that may help you all :)

WIth Poser 6 and 7, a "Poser unit" the size of the "Standard figure", is 103 inches.

in Psoer 4 and 5 it's 8 feet (96 inches).

So say you make a sword 3 feet long, 36 inches, divide that by the Poser uinit size (103 inches for Poser 6), so approximately bring it in at 0.349% the size of a "standard figure".

Hope this helps :)

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
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Rich_Potter ( ) posted Tue, 30 June 2009 at 9:52 AM

The maths makes literally no sense to me, so thanks :P

Poser is fairly random with its scale.

Rich

http://blog.richard-potter.co.uk


silverblade33 ( ) posted Tue, 30 June 2009 at 11:06 AM

Poser hasd bizarre, but not random scales ;)
the obj files poser uses are TINy scaled, like an inch or so, duh?!

When you import, it sets it's own native scale, rather than use real world units.
For Poser 4 and 5 that's 8 feet = 1 Poser unit (Standard figure size, as it's called)
Poser 6 and 7 it's 103 inches.

Bloody daft, ain't it? :D

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


thefixer ( ) posted Tue, 30 June 2009 at 12:06 PM

You can set the scale in Poser 7 to Feet or metres to save all the bother.
I then have Vue set at feet or metres also!

Or am I missing something, I don't see this as a problem!

Injustice will be avenged.
Cofiwch Dryweryn.


aquiavic ( ) posted Tue, 30 June 2009 at 1:12 PM

Thanks for your help
Have you seen these books containing 500 3D models

http://www.amazon.co.uk/s/ref=nb_ss_w_h_?url=search-alias%3Dstripbooks&field-keywords=500+3D+objects&x=13&y=19



Rutra ( ) posted Tue, 30 June 2009 at 6:21 PM

Quote - Thanks for your help
Have you seen these books containing 500 3D models

http://www.amazon.co.uk/s/ref=nb_ss_w_h_?url=search-alias%3Dstripbooks&field-keywords=500+3D+objects&x=13&y=19

I would be very careful in buying this. Just look at the first two reviews here:
http://www.centrasoft.com/d6/3822816213.htm


silverblade33 ( ) posted Wed, 01 July 2009 at 1:55 AM

TheFixer
I still use Poser 6, never saw any good reason to gete #7 actually :p
though I think it' son sale at content paradise again?

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


Rich_Potter ( ) posted Wed, 01 July 2009 at 5:13 AM

apparently poser 8 is on the way out now too.

Rich

http://blog.richard-potter.co.uk


thefixer ( ) posted Wed, 01 July 2009 at 5:19 AM

Silverblade, you can set the Poser scale to feet or metres in Poser 6 also.

Injustice will be avenged.
Cofiwch Dryweryn.


silverblade33 ( ) posted Wed, 01 July 2009 at 5:32 AM

Rich,
yeah I saw that!
hm, dunno if I wanna bother with it as I jsut use Poser for exporting to Vue.

TheFIxer
well it shows "Display units", under Options in Psoer 6, but it still imports/exports in Poser units (standard figure height), with Poser6 so it's kind of pointless scratches head
for exmaple
export mike4 as obj, he comes in at 0.764 feet in Rhino.

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


thefixer ( ) posted Wed, 01 July 2009 at 5:38 AM

Weird, I just tried it in Vue and V4 comes in with a height of 1.8 metres which is right!

Mind you that's as a pz3, I'll go and try it as an exported obj file instead!

As someone once said........I'll be back!

Injustice will be avenged.
Cofiwch Dryweryn.


thefixer ( ) posted Wed, 01 July 2009 at 5:45 AM

Man!!.........that is seriously Foobarred or I just did something wrong. The same figure saved out as Obj and imported to Vue came in at 5.3 cm.......WTF!!!..........what's that about?
I never use that much because I don't do modelling, perhaps I did something wrong!

Injustice will be avenged.
Cofiwch Dryweryn.


silverblade33 ( ) posted Wed, 01 July 2009 at 6:01 AM

Nope, you did nothing wrong ;)
that's the problem I'm talking about.

Vue has a special importer, to convert .pz3 files to normal scales.
But Poser ITSELF, internally, uses a bloody mad set of TWO scales.
It's "displaying" things based of a 1 Standard FIgure height  = 8' high (approximately)
But the obj models themselves are at a TINY scale...it's magnifying them for display and render,sort of

Your importer thinks it should be scaled to metre, feet or whatever and shows that, so it's totally barmy, ain't it? ;)
 

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


nruddock ( ) posted Wed, 01 July 2009 at 12:48 PM

Quote - Man!!.........that is seriously Foobarred or I just did something wrong. The same figure saved out as Obj and imported to Vue came in at 5.3 cm.......WTF!!!..........what's that about?
I never use that much because I don't do modelling, perhaps I did something wrong!

No you didn't do anything wrong.
You have to remember that OBJ units have no inherent real world scale, the exporting and importing applications are what determine any correspondence and rarely if ever agree.

When you import an OBJ, Vue uses it's own internal scale so 1 OBJ unit == 1 Vue unit == 10cm.

When you import from a PZ3, Vue knows it needs to use the appropriate Poser scale factor.


silverblade33 ( ) posted Thu, 02 July 2009 at 10:14 AM

http://www.cornucopia3d.com/forum/viewtopic.php?p=58752#58752

damn I'm a dumbass! :P this had already been talked on at C3D hehe

least now I know how ot scale Poser to Obj to Rhino imports!!!
scale up form Poser size inside Rhino by x 24.384
and now...for a drow hand crossbow model...muhaha! 

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


FrankT ( ) posted Thu, 02 July 2009 at 1:39 PM

Go find a copy of objaction scaler - you can use that to scale poser imports up and down for import/export into various modelling apps etc.
(I use it almost all the time - saves a heap of problems)

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Opini ( ) posted Mon, 09 November 2009 at 6:10 PM · edited Mon, 09 November 2009 at 6:11 PM

This thread is like a cliffhanger!

I have a model I exported, then I did some stuff to it (I made hair), then I reimported and the scale is all off. What I need to know now that I have the objaction scaler software is: what is the exact scale factor I need to use to get my hair the perfect size?

Here's the thread with the hair I'm talking about:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2786943


FrankT ( ) posted Mon, 09 November 2009 at 6:36 PM

replied in your other thread

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Maz ( ) posted Sat, 14 November 2009 at 2:45 PM

When I wrote Objaction Scaler I originally made it write a comment in the scaled obj file identifying the scale factor that had been used. However, this could only be seen by reading the file in a text editor. Later versions don't incorporate it at all and I'm afraid I can't remember why I removed that feature. It sounds like it might be a good idea for me to put it back in. Better still, maybe I should incorporate some sort of feature that tells you the history of any scaling that has been applied to a mesh and what factor you need to apply to reimport into Poser or whatever to return it at its original size. I'd welcome any comments or suggestions as to how to improve Scaler to maz@sandylodge.demon.co.uk.

I've been away from 3D programming for a few years (in order to make a living) but have now got interested again and have resurrected a beta test version of Scaler 5 that I wrote in 2006. If you would like to be a beta tester please e-mail me at the same address.

Scaler 5 has standard mode and batch mode. The latter means that you can process a whole bunch of obj files in one go as long as they are in Scaler's in-box and once processed these appear in Scaler's out-box. Scaler 5 also has the ability to set standard defaults such as file name suffices and standard scaale factors. It also incorporates a 'squishing' mode which was created by 'Traveler' of Poser Morph fame so as to reduce file size for morphs, and also a high/low/medium resolution feature which can also reduce file size. However, nowadays with huge hard disks costing next to nothing these features probably aren't really needed.

Scaler 5 also gets over a problem that some people encountered in the European mainland where they use commas as a decimal separator.

Maz


FrankT ( ) posted Sat, 14 November 2009 at 2:58 PM

That new version sounds like it could be a life saver.  I quite often go from Poser to ZBrush and I use it almost every time.  Bulk conversions would be a bit time saver when I export a bunch of subtools and have to scale them all down

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Opini ( ) posted Sat, 14 November 2009 at 4:58 PM

The required scale factor would be absolutely phenomenal! Actually, it might be a handy little web application.


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