Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 13 7:48 am)
Are you going to say more? This is a little bit like announcing you had breakfast and are now reading the newspaper. Rendo is not Twitter. (for the humor impaired, ice-boy and I are good friends and I am pulling his leg)
Do you have a conclusion, or advice or something about the process?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
ice-boy, did you use a Poser plug-in to do these separate passes for you?
I experimented with this method once - more out of curiosity than anything else - but I had problems re-combining the separate layers within Photoshop. No matter what sequence I put them in, or what blending mode I used for the layers, they would not come out like the complete Poser render.
So I went out for a walk and forgot all about it!
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
A tutorial would be nice!
HINT!*
*Big hint!
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
Your first pass should be a color pass only, though there is shadow on it. If you blend the shadow pass with this one you will have double shadow :)
Seriously, interesting results. I like to work with passes myself, it gives you more control as you can increase or decrease an effect, play with some masks etc...
Now what about that green bg you have in your composit, it reminds me those green bg used in movies to blend cg with live shots. Is it for something like that?
And what is that figure?
Quote - You don't seriously recognize Iron Man?
LOL sure i do :)
It's just i didn't know there was a 3D figure of him ;)
i tryed now to render first out everything together and then one with passes and put everything together in photoshop. everything looked the same only the specular didnt. the specular looked different.
this is how it looks if you render everything together
To my eye, everything is different in those two images, not just the specular. The whole image is lighter, apart from the background.
Perhaps it's to do with the fact that Poser is 'combining' everything in linear colour space and then gamma correcting, whereas in Photoshop you are combining individually gamma-corrected passes.
Possibly?
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
Attached Link: http://www.youtube.com/watch?v=RJ4I8CyRJxU
Yes, I see the effect on the leg. It's like a specular bloom effect. For bloom in an animation like you have then I would agree that post on a render pass would look to be the best way.You're right, in my pics the glow is a perfect sphere. However, you could always scale the sphere to elongate the glow if necessary, or I suppose, maybe even use a different shape primitive. It was just an example of getting a glow/bloom type of effect straight from Poser in a still.
Here's a (very!) quick 2 second anim to show my version. It could do with a better anim really as it doesn't really show the effect in motion very well, but it was a quick anim! :)
It's on Youtube as the anim was only an 87k .avi, but making an animated .gif bloated the filesize something rotten :(
raven when you dont see the light then the bloom needs to disappear. in your animation its visible and it looks like a ball.
the way you did it its the only way to do it only in poser. but it doesnt look realistic IMO. if people have photosohop,gimp or after effects i think its better to render a specular pass.
Quote - To my eye, everything is different in those two images, not just the specular. The whole image is lighter, apart from the background.
Perhaps it's to do with the fact that Poser is 'combining' everything in linear colour space and then gamma correcting, whereas in Photoshop you are combining individually gamma-corrected passes.
Possibly?
thats because of the specular. the diffuse is the same.
you might be right and its really the GC. but how to fix this now?
Quote - thats because of the specular. the diffuse is the same.
Respectfully, I have to disagree. Even the shadows in the two images are different.
But in any case, think about the two different processes you are using to reach a final image. Each separate pass renders with GC, then you combine these GC'd images in Photoshop. That's not the same as combining in linear colour space and applying GC to the end result.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
Try to put each images in a different tab of your browser and compare them side by side, you'll see the shadow in the two images are not different. I thought the same first, but it's only the fact the two pictures are one under the other and your screen gives that impression. But it's not.
vincebagna, you are so right... my mistake. Sorry, ice-boy.
Of course (I realise now) the shadows only appear in one of the render passes, so there is no combining of gamma-corrected passes in that part of the image in the Photoshop version.
I still don't see how the sphere could be expected to look the same in the two images, given that the separate elements are combined in different colour spaces.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
Out of curiosity, how do you simply "add" two layers in Photoshop? Because that's the math you need to combine diffuse + specular.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
i made the Blinn eccentricity 0.25. on light 2 i turned off the specular. after the render was finished i changed the Blinn and made it wider. then i rendered out a specular pass.
so now it looks like light 2 is bigger then light 1.
so for example we have a black and white render where only one light is on. like here. the sun light. every material is white. now in photoshop we could control the color of the light. and we could also make a matte where to use AO.
There is one already. If it isn't included in Poser, then it's here in Free Stuff. Originally used to change the default flesh colour on early models to something more suitable for texture use :)
I think it's called All White or something :)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
VSS can do that, too. VSS can make all materials anything you want. You just put the material in a template on a control prop, assign all target materials to that template using a Rule *, and it will copy that material to every zone on the target.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Damn. I've got the freebie zip file (from Mec4D), but I can't find where I downloaded it from.
Am I allowed to post the zip file? It's got all the ReadMe/Licence stuff in it.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
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i was rendering iron man this week. and it got to complicated. i always use ambient occlusion (AO). but if you use AO with raytraced materials then render times get to long. now if you add a complicated mesh plus raytraced shadows and you have problems.
so i decided to render AO as a seperate pass . i would then in photoshop multiply it with the original render. you can not do subtle glows in poser so i also like to render a ''glow'' pass. since i already had so many passes i decided to render almost everything as a seperate pass as an experiment. they do this on movies. they render passes so that they can change everything in real-time.
so the passes are : color,light,AO,matte,specular ,glow