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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 4:22 pm)



Subject: Poser 8 advertised!


Ghostofmacbeth ( ) posted Fri, 17 July 2009 at 10:24 PM

Actually, there used to be a Poser Pro just after Poser 4, so I think that is where the issues come from. It was called Poser Pro Pack or Pak but most people left off that so it was called Poser Pro.

I haven't actually used PoserPro so I don't have any experience with GC stuff but it could be interesting.



jmikem ( ) posted Fri, 17 July 2009 at 10:54 PM

Somewhere back through these pages, I think it was mentioned that Poser 8 would be better able to accept plug-ins. Given this, it would be great if Poser 8 was able to accept/work with... GoZ. It seems that GoZ  [ Z-brush ] is made to easily jump back & forth in certain applications. For all I know, Poser 8 has already been designed to accept this. Richard {RamWolf} mentioned this in a different thread. So he would probably have a better description of this. So, I guess this is another thought on the possibilities.     Mike  [ & maybe a photoshop bridge ? ]


PapaBlueMarlin ( ) posted Sat, 18 July 2009 at 12:16 AM

 BB, glad you're working on this.  My PC just died and I've swtiched over to MAC which means I won't be doing any Poser work until P8 comes out.

How do you like the new figures?  What is the male figure's name?



Lucifer_The_Dark ( ) posted Sat, 18 July 2009 at 2:59 AM

Didn't Sturkwurk put up a test render scene a while back? If I'm right maybe that could be dusted off to test the rendering improvements.

Windows 7 64Bit
Poser Pro 2010 SR1


Silke ( ) posted Sat, 18 July 2009 at 3:01 PM

BB you misunderstood what I meant. :)

I was wondering if the Pro version of P8 (whatever it'll be called, I don't really care) is coming out at the same time as the regular version.
Because I can see issues of P7 Pro users wanting to upgrade to P8 Pro, rather than (sort of) downgrade to P8, and then upgrade to P8 Pro when it's released. (i.e. paying double, rather than doing a straight Pro to Pro upgrade.)

I know I'd much rather upgrade from P7 to P8 Pro, than P7 to P8, and then later to P8 Pro.

Silke


Miss Nancy ( ) posted Sat, 18 July 2009 at 3:29 PM

I'm hoping they can start shipping poser 8 before they hafta start doing promos for poser pro 2.
the thing that came out soon after poser 4  - it was commonly called "pro pak".



MysticDaniel ( ) posted Sat, 18 July 2009 at 10:09 PM

 When will p8 be released? By the end of the summer? By the fall?, Christmas?
I'm really looking forward to this, I just hope it won't be too expensive!
Thanks Bagginsbill for the renders. Any chance of a M4 render, with your VSS? I'd love to see a large portrait image of him. 


hborre ( ) posted Sat, 18 July 2009 at 10:52 PM
Online Now!

@MysticDaniel: check the other threads for VSS, BB has already rendered him several times over.
BTW, rumor has it that Poser 8 should ship by the end of the summer.


Mazak ( ) posted Sun, 19 July 2009 at 4:09 AM
RorrKonn ( ) posted Sun, 19 July 2009 at 6:51 AM

Jimmyrigs look kool.
I like zBrushes transpose also.
http://www.pixologic.com/zbrush/features/04_transpose/

Will Poser 8 have hypernurbs ?
or at lest a subdivide ?

Just quads or Tri's to ?
Tri's would be nice.

I know systems like catmull clark can not divide triangles.
So thay made the rule model all quads.err.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


DarkEdge ( ) posted Sun, 19 July 2009 at 7:01 AM · edited Sun, 19 July 2009 at 7:02 AM

JimmyRIG looks very cool...brillant! 😄

Comitted to excellence through art.


ice-boy ( ) posted Sun, 19 July 2009 at 7:31 AM

how about reflections? is it better in poser 8? soft reflection?

any interpolation inside to make it better?


Lucifer_The_Dark ( ) posted Sun, 19 July 2009 at 7:31 AM

Talking of ZBrush (trying not to go too far OT), there's a new version of ZBrush being released in August & it's free for those of us mad (rich) enough to pay for a previous version.

Windows 7 64Bit
Poser Pro 2010 SR1


pjz99 ( ) posted Sun, 19 July 2009 at 11:30 AM · edited Sun, 19 July 2009 at 11:30 AM

Quote - Will Poser 8 have hypernurbs ?
or at lest a subdivide ?

"HyperNURBS" is just Cinema 4D's name for a subdivision generator, it doesn't mean anything outside of Cinema 4D.

Quote - I know systems like catmull clark can not divide triangles.
So thay made the rule model all quads.err.

Catmull-Clark subdivision can subdivide triangles.  The reasons for avoiding triangles have more to do with avoiding a bump or dip in the subdivided mesh, among other things:
http://blendernewbies.blogspot.com/2008/11/3d-mesh-topology-tip-quads-vs-triangles.html

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RorrKonn ( ) posted Sun, 19 July 2009 at 2:18 PM · edited Sun, 19 July 2009 at 2:25 PM

Content Advisory! This message contains nudity

http://64.234.196.28/RK_Tutorial/RK_T_Mix_Sub-D_Tri-Quad.htm

See this is why some of the apps have the quad rule

Last i looked LW,XSI,Max,Modo does not have the quad rule cause thay do not pinch a tri.

 

http://64.234.196.28/RK_Tutorial/RK_Sub_D_Quads.htm

Last i looked C4D, Maya, Blender, Wings zBrush will turn a tri in to a quad.

causes a pinch in the mesh.

 

app like C4D LW have 2 sub D systems

C4D hypernurbs

LW subpatch

hypernurbs subpatch you can turn on and off

then you could freze it and make the sub D permenent.

C4D hypernurbs you can turn on off
C4D subdivide is permennt

 

last i looked D/S sub D is perment frozen all quads.

V4 is all quads

thay took V4 LOD 17 that has tris in it sub D her turned all the tris to quads.

Modo has defrent sub D tri or quad systems

 

sence poser pro 8 will be used with apps that can only do quads C4D Maya

V4 is all quads.

 

V4 polycount is so hi i have a hard time morphing her

sence D/S has a sub D you used low polycount meshes like Diamond in D/S

http://www.renderosity.com/mod/gallery/index.php?image_id=1743380

 

if Poser 8 has sub D could use low count poly meshes in Poser 8 also :)

 

Can Poser 8 use zBrush micro displacement maps ?

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


RAMWorks ( ) posted Sun, 19 July 2009 at 4:17 PM

Not sure about your links there RorrKonn, Firefox says it doesn't  know how to handle them.  ......

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nruddock ( ) posted Sun, 19 July 2009 at 5:18 PM

Quote - Not sure about your links there RorrKonn, Firefox says it doesn't  know how to handle them.  ......

Working links (the original must have picked up some crud during the cut and paste) :-
http://64.234.196.28/RK_Tutorial/RK_T_Mix_Sub-D_Tri-Quad.htm
http://64.234.196.28/RK_Tutorial/RK_Sub_D_Quads.htm
http://www.renderosity.com/mod/gallery/index.php?image_id=1743380


RAMWorks ( ) posted Sun, 19 July 2009 at 5:33 PM

That works just fine... thanks very much! 😄

---Wolff On The Prowl---

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inquire ( ) posted Mon, 20 July 2009 at 2:55 AM · edited Mon, 20 July 2009 at 2:56 AM

Quote - [bagginsbill wrote] Here's the promised outdoor render.

This is Alyson . . . 

I also used my Environment Sphere with a free equirectangular image attached. The EnvSphere provided the background, the ambient lighting without any IBL (!), as well as the realistic reflections in the visor. One free prop provides 3 matching effects. Magic! . . . 

I see the link to your Environment Sphere. Where did you get the "equirectangular image"?

From reading on your site, it looks like the HDRI probes won't work. Is that right? Or, is it that you'll notice they are "backwards" if there's something like a word or a clock in the image?

 


marcus55 ( ) posted Mon, 20 July 2009 at 11:03 AM

hmmm...  wasn't going to get 8, change of heart...  more toys to play with, sounds like fun to me...


Silke ( ) posted Mon, 20 July 2009 at 4:30 PM

You know what I would love to see in P8?

A way to save fabric settings in the cloth room as presets. (i.e. silk, wool, leather etc)

Silke


msg24_7 ( ) posted Mon, 20 July 2009 at 4:54 PM · edited Mon, 20 July 2009 at 5:00 PM

Attached Link: http://www.philc.net/ClothRoomPresets.htm

> Quote - You know what I would love to see in P8? > > A way to save fabric settings in the cloth room as presets. (i.e. silk, wool, leather etc)

Yes, that would be cool!

Until then, there's PhilC's ClothRoomPresets python script.
You cannot save your settings with one click, but it comes with a template where you can
enter your settings and save the script.
The script can be called up via a mt5 or pz2.

 edit: forgot to mention, that it's free!

Yesterday's the past, tomorrow's the future, but today is a gift. That's why it's called the present.


pjz99 ( ) posted Mon, 20 July 2009 at 4:55 PM

Quote - A way to save fabric settings in the cloth room as presets. (i.e. silk, wool, leather etc)

Poser 7 at least (possibly previous versions too) can do this, if you set up the simulation and whatever constrained/choreographed groups and then re-save the prop, they're saved into the PP2 file.

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McGrandpa ( ) posted Mon, 20 July 2009 at 7:39 PM

Quote - TY3, yet??!

I hope they've done some serious fixing of the Hair room.

I still love my TY2 (with all her morphs!), and would really love to see a TY3!   I know V4.2 "fully loaded" runs rings around all the poser figures, but I'd buy into TY3. :D 

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McG.


bagginsbill ( ) posted Mon, 20 July 2009 at 7:55 PM · edited Mon, 20 July 2009 at 7:56 PM

Quote - I see the link to your Environment Sphere. Where did you get the "equirectangular image"?

I don't remember where I got that particular one, but there are over 12,000 on flickr.com.

http://www.flickr.com/search/?q=equirectangular

Quote - From reading on your site, it looks like the HDRI probes won't work. Is that right? Or, is it that you'll notice they are "backwards" if there's something like a word or a clock in the image?

I pondered how to answer this for a day. I don't understand the question, and I'm wondering if that's what you really meant to ask.

There are several things conflated here. HDRI, probe, and "backwards" (mirrored) things.

HDRI stands for High Dynamic Range Image. HDR images do work on the environment sphere and they do work as IBL light probes. However, the things we put on the environment sphere must be equirectangular images, and the things we use as IBL light probes are "angular map" images.

HDR has nothing to do with whether an image is laid out in an equirectangular map or an angular map. Apples and oranges.

Images to be used as Image Based Light "probes" should be in angular map format in order to make sense. That's not to say that images in other layouts don't "work", they just don't necessarily produce lighting that corresponds in any meaningful way with a real environment.

It is possible to convert between equirectangular mapping and angular mapping. However, the environment sphere is supposed to be detailed, so you can look at it, instead of just using it for lighting. The angular map format is designed for rapid use as a light source, not something to look at. Angular maps look sort of like the reflection of the world in a mirror ball. Note that the exact data recovered from a mirror ball is not the same as angular map format. Many of the light probes people use in Poser for IBL are actually direct photographs of a mirror ball, and these produce inaccurate lighting.

There is a program called HDRSHOP that can convert between all these formats, as well as do certain complicated manipulations of HDR images. You can manipulate low dynamic range (LDR) imges in HDRSHOP as well.

You can also convert an equirectangular mapped image to an angular mapped image using my GenIBL tool.


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donnena ( ) posted Mon, 20 July 2009 at 8:12 PM

Quote - I don't buy Poser for the Poser People and so while I agree that the new woman is funky looking, that isn't going to put me off one way or the other.  I'm sure I'll buy the upgrade - my only regret is that I'll probably be looking at his rather unfortunate picture every time Poser 8 loads.

That's worrying me, too!!
sigh!!

;>

Andy!


RAMWorks ( ) posted Mon, 20 July 2009 at 9:31 PM

She doesn't look funky to me.  She looks like the best I've seen so far from Poser people.  I mean, all meshes have their faults.  V3 had rubber band arms, Jessie looked angry all the time, Miki had some really messed up forarms when bent, Aiko 3 looked like a horse when she smiled (those teeth, oy!!) ...

You know from what I can see of the shots I've seen of this new figure she looks A-OK to me so far.   Actually would like to see some more shots of her and her male companion (if you have him and are allowed to show him yet)....

😄

---Wolff On The Prowl---

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RorrKonn ( ) posted Tue, 21 July 2009 at 3:31 AM · edited Tue, 21 July 2009 at 3:31 AM

http://www.seventhstreetstudio.com/simplecg/299/blue-eyes-2

reads efrontier so don't know it would be the poser 8 mesh

 

bagginsbill

I thought learning to 3D "LW*2" was the most agravating thing ever of all times.

then i got the brain dead idea to code with a iq = to a rock.

the definition of insainaty "3D'er"

the definition of way way way beyound insain"programmer"

 

RAMWolf

i get some of why Poser is so populer.I like Poser.it's easy and fun.

i do not get why dynamic hair and cloth is not catching on more thou.

But each and every upgrade from all the 2D 2.5 3D app's makes modeling your own characters easier & easier.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Dale B ( ) posted Tue, 21 July 2009 at 4:54 AM

There's lots of reasons, RorrKonn. The sim time puts some people off; they want quick, and no dynamic sim really meets that demand (if they've multi-threaded the core exe, then maybe that has changed). Others have jumped into it and treated it like click and render, and neither is that, either. Then you get into the collision issues. The hair works best if there are low poly proxies to collide with, and not the high poly meshes of the figures and clothes. The cloth sim does an outstanding job of catching between limbs and in joints, where people figure that they can cheat since no one is going to see that area. And neither cloth or hair room has what one would call in depth documentation....at least not the kind that makes it easier to set a sim for silk or cotton, or arrange hair groups for best effect. And some of it is simple laziness. I quit counting the questions from those who've loaded a conforming outfit, tried to run a dynamic sim on it, and whined that the app was 'broken'. RTFM......or ask someone if the answer isn't there.

However, since DAZ is dipping its toes into the dynamic cloth feild, maybe we'll see more interest (although their solution is so limited atm, who knows....).


RorrKonn ( ) posted Tue, 21 July 2009 at 5:30 AM · edited Tue, 21 July 2009 at 5:32 AM

Quote - There's lots of reasons, RorrKonn. The sim time puts some people off; they want quick, and no dynamic sim really meets that demand (if they've multi-threaded the core exe, then maybe that has changed). Others have jumped into it and treated it like click and render, and neither is that, either. Then you get into the collision issues. The hair works best if there are low poly proxies to collide with, and not the high poly meshes of the figures and clothes. The cloth sim does an outstanding job of catching between limbs and in joints, where people figure that they can cheat since no one is going to see that area. And neither cloth or hair room has what one would call in depth documentation....at least not the kind that makes it easier to set a sim for silk or cotton, or arrange hair groups for best effect. And some of it is simple laziness. I quit counting the questions from those who've loaded a conforming outfit, tried to run a dynamic sim on it, and whined that the app was 'broken'. RTFM......or ask someone if the answer isn't there.

However, since DAZ is dipping its toes into the dynamic cloth feild, maybe we'll see more interest (although their solution is so limited atm, who knows....).

Well when you put it that way it does sound bad.
it is a lot faster to make dynamick hair.do not half to pose the hair
cloths are about = but you do not half to pose dynamic cloths or hair.
it's agravating for me to look threw conforming cloths skirts, dresses, morphs to pose them.
i do like panties braws shoes as conforming.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


ssgbryan ( ) posted Tue, 21 July 2009 at 12:15 PM

Quote -  

 

RAMWolf

i get some of why Poser is so populer.I like Poser.it's easy and fun.

i do not get why dynamic hair and cloth is not catching on more thou.

But each and every upgrade from all the 2D 2.5 3D app's makes modeling your own characters easier & easier.

When I started with Poser 5, my system simply wasn't up to working w/dynamic hair. (Poser actually drives my computer purchases nowadays.)  By the time I worked my way up to my current computer (Mac Pro), I had a LOT of .hr hairs & didn't really see a reason to start all over.

Dynamic cloth took a while because I couldn''t find a tutorial that I understood.  That has since changed & I have conquered the cloth room.  I would move onto the hair room, but right now I am concentrating on learning lighting.

The background render feature in PoserPro  takes care of the "where's my render" issue.  Once I pose something, I send it to background render & start working on another image.

Very cool feature & makes PoserPro worth owning.



lmckenzie ( ) posted Tue, 21 July 2009 at 2:00 PM

The limitations of DS' dynamic cloth (requiring custom prepped meshes) do seem at first glance to be a disadvantage. I'm not sure how true that is though if indeed there is a lack of clothing that really is designed to work well with Poser's dynamics. The advantage of the DS  stratege from what little I've seen is that with the proper clothing it looks to be perhaps an easier - closer to one click solution. Poser's advantage is that with skill, you can convert just about anything to dynamic. DS offers an easy version and for more money if you want a more advanced version though still not as versatile as Poser. Which is the "average" user going to prefer - ease albeit with purchasing more content in what has been dubbed a content driven market, or greater power with greater complexity? I'd bet on Daz.

Poser is IMO, admirable for putting more power in user's hands but be neglecting the need to make that power accessible to less accomplished/patient/dedicated/insert adjective users, it risks ending up in a place where the complexity puts off the low end and the high end users prefer apps like C4D. That's fine for the segment that wants a more powerful application at a lower price point or likes having one app do it all but I have some doubt whether in the long run that's the best strategy for growth. The potential killer for Daz is the mounting cost of adding features, but given that people can pick and choose and they are already used to dropping large amounts of cash there on a regular schedule, I don't know.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


Fazzel ( ) posted Tue, 21 July 2009 at 2:17 PM

Quote -
Each sensible user would rather get DAZ Studio, except a handful old dinosaurs who have got too much used to Poser that they are incapable of changing their habits; And that's not a market share.

Who you calling a dinosaur?



pjz99 ( ) posted Tue, 21 July 2009 at 2:45 PM

Quote - The advantage of the DS  stratege from what little I've seen is that with the proper clothing it looks to be perhaps an easier - closer to one click solution.

The reality is, you will never have this with dynamics.  There is no correlation between the geometry of a model, and how you expect it to behave as "cloth".  Whether it's constrained groups, or settings to vary the stiffness or friction of a simulation, or a wide variety of things, working with a dumbed-down dynamic cloth simulator is muuuuuuuuch more frustrating than working with one with a lot of function.

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PapaBlueMarlin ( ) posted Tue, 21 July 2009 at 3:20 PM

BB - what's the male figure's name? 



bagginsbill ( ) posted Tue, 21 July 2009 at 3:31 PM · edited Tue, 21 July 2009 at 3:32 PM

His name is Ryan. I'll go ask if I can post a render of him. I was trying to leave something for the official press releases, LOL.


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RAMWorks ( ) posted Tue, 21 July 2009 at 4:50 PM

But why?? :lol:

PS: As a DAZ user I'm not at all that impressed with the dynamics in DS so far.  I hate that we can't use already made dynamics.  Perhaps in another 2 or so years when they get around to making the other promised plugin to allow us to convert other dynamics and maybe, heaven forbid, conforming clothing to dynamics then I'll be more excited.  Plus nothing for M4 so far.... totally sux the big one!!

Back on topic......

---Wolff On The Prowl---

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bagginsbill ( ) posted Tue, 21 July 2009 at 4:57 PM

file_435048.jpg

OK I got the go ahead to show you Ryan.

He has 3 additional personalities, each with a totally different texture and a head morph.

There seem to be some advanced shaders included, but I haven't tried them yet. I'm just going to go ahead and show you how they look with my VSS shaders and just the color maps from P8.

Here is Ryan with his default face and color map.


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bagginsbill ( ) posted Tue, 21 July 2009 at 4:58 PM

file_435049.jpg

This is Diego.


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bagginsbill ( ) posted Tue, 21 July 2009 at 4:58 PM

file_435050.jpg

This is Marcus.


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bagginsbill ( ) posted Tue, 21 July 2009 at 4:58 PM

file_435051.jpg

This is Tomo.


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Khai-J-Bach ( ) posted Tue, 21 July 2009 at 5:10 PM

good. look like usable figures.

looks do not concern me at all - variety does.



RAMWorks ( ) posted Tue, 21 July 2009 at 5:13 PM

So they are doing it right then, in my opinion, one figure with morphs to make them all be what we need them to be??

His head shape is slightly strange to me but perhaps with hair he will look more normalized. 

I thank you for the renders Bill!!  😄

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


pjz99 ( ) posted Tue, 21 July 2009 at 5:19 PM · edited Tue, 21 July 2009 at 5:21 PM

file_435052.jpg

What's with the shadow? edit: more precisely, attached crop?

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bagginsbill ( ) posted Tue, 21 July 2009 at 5:32 PM

Quote - What's with the shadow?
edit: more precisely, attached crop?

I used three spotlights, hoping to reduce the grain of the raytraced shadows. I didn't really spend any time on them. I was more concerned with the characters.


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bagginsbill ( ) posted Tue, 21 July 2009 at 5:34 PM

file_435054.jpg

Previous Poser characters always seemed rather limited in variability and I always found it near impossible to get decent facial expressions.

This character seems better equipped with morphs. I haven't tried them all yet, nor do I have the complete set. I'm working with a beta, remember.

Here is a fat, old Diego. He's really angry about something.


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bantha ( ) posted Tue, 21 July 2009 at 5:40 PM

Looks versatile and very usable.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


pjz99 ( ) posted Tue, 21 July 2009 at 5:40 PM

That kind of shadow artifacting in Poser is unfamiliar to me and I'm a bit concerned about it since I've been using the kind of lighting setup you describe for some time (to fake area shadows).  How do you have shadow settings for the lights set, is min shadow bias left at default or something?  I'm not that concerned about the grainyness of the shadows, that can be fixed one way or another, but that striped artifacting bothers me a lot.

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bagginsbill ( ) posted Tue, 21 July 2009 at 5:48 PM

Quote - That kind of shadow artifacting in Poser is unfamiliar to me and I'm a bit concerned about it since I've been using the kind of lighting setup you describe for some time (to fake area shadows).  How do you have shadow settings for the lights set, is min shadow bias left at default or something?  I'm not that concerned about the grainyness of the shadows, that can be fixed one way or another, but that striped artifacting bothers me a lot.

Blur=3, Min Bias=.1 (inch)

The renderer is still being worked on. I suppose there are some bugs to shake out.


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bagginsbill ( ) posted Tue, 21 July 2009 at 5:49 PM

file_435060.jpg

Here's Marcus as body builder.


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