Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 27 5:49 pm)
Unless they have totally changed how the morph brush works, I tend to doubt it, becouse the morph brush relies on poser's ability to stack the morph before the joint, which will never give smooth results becouse the vertexes that were supposed to be in a precise spot in the joint falloff area are moved out of position it by the morph brush so are effected differently by the joint than they should, which doesnt happen with standard morphs which effect the mesh after the joint rotation. Studio's MLP reverse deformations, actually calculates the effect of the joint on the morph (as well as other morphs) rather than use the stack order trick, and zeros all those influences out in the morph,
I kinda wish that I can do that with some gaps I have on one of the custom morphs I made with 3d programs, but the morph brush tools just makes it worse for me. I'll give it a push as I don't care to export back to a 3d app, and sent back to Poser only to make matters worse.
Would hope to see some improvements with version 8.
____________________________________________________________________________________________________________________________
Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x
Push pull is fine if you are working in a small area but in the case that JoePublic was demonstrating he was sculpting a large area and trying to smoth out what was very bumpy in the first place, you can see how far push pull got him, restore isnt really going to relax the surface in its new shape, it just pushes the mesh back towards its old shape, it still leaves a lot of distortion of the mesh, you really need smoothing to relax the mesh, this is true in pretty much any 3D program, even if you have all the fancy tools.
I loaded GND 4 and bent her left thigh 97 degrees side to side.
Here is the bad crease that results.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
lookin good
One thing I hope is changed......the relative power between "Smooth" and the the other controls. They are off, imho, by a factor of ten. Any time I switch between Smooth and any other control, I have to change "Magnitude" by ten fold, for instace from .02 to .2
Annoying
::::: Opera :::::
Quote - lookin good
One thing I hope is changed......the relative power between "Smooth" and the the other controls. They are off, imho, by a factor of ten. Any time I switch between Smooth and any other control, I have to change "Magnitude" by ten fold, for instace from .02 to .2
Annoying
::::: Opera :::::
I had to do the same thing OG, if I try to smooth things out without making a mess of things, I would have to lower it to get it up to speed. But, no matter what, it still gets a hard feel, not a soft one. So, I feel you pain on that one.
____________________________________________________________________________________________________________________________
Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x
I re-rig meshes and use the morphbrush almost daily because realistic looking joints are my main goal.
So just let's assume I more or less know what I'm doing and if I say that smoothing doesn't work, it just doesn't.
;-)
Yes, you can smooth away an armpit - fold or a litte buttock crease here and there, but it's hit and miss.
If you have to do some major resculpting of the mesh, especially in the buttocks/crotch area, then the mesh goes "boom", regardless what tricks you use.
As wdupre said, you NEED fully working smoothing to get a good joint fix, period.
Now, the morphbrush CAN easily smooth out a joint as good as ZBrush can, BUT....
...you first have to WELD the mesh and turn it in a static prop..
And that of course destroys the vertex order and all existing morphs once you unweld the mesh again.
Studio can compensate for that by "memorizing" the original vertex order, so you can switch between welded prop and unwelded figure as often as you like.
It also is able to "substract" a pose from a mesh, so in the end you only get the "pure" fix morph that makes your unwelded posed figure look exactly like the static welded prop you worked with in ZBrush
NOW, my big question is, HOW is the "New and Improved" morphbrush able to morph across seams ?
Because you have the exact same problem here:
Unwelded figure = Seams.
Welded prop = No seams.
If it can now switch back and forth between "welded" and "unwelded" state, it should ALSO be able to really smooth a joint.
But if it manages to morph across seams using another method, then "real smoothing" would still be a problem, and so are proper joint fix morphs.
That's why I started this post.
Does the morphbush now have an "weld/unweld" switch ?
So that I can fully smooth out a joint while the mesh is welded and then simply unweld the mesh to turn it back into a poseable figure but keep the new shape of the joint as a morph ?
Thanks again.
You seem to think I was contradicting you. I did not assert anything about Poser 7 or Poser Pro not exploding. I have no doubt you know what you're doing.
I thought you wanted to see how it worked in Poser 8. I have Poser 8. I showed you how it works.
Or am I still not understanding your point?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Bagginsbill, my reply wasn't (only) directed at you.
:-)
But, ok, yes, you showed me some P8 example, but to be honest I can't really tell if it's an improvement over P7/Pro.
As I said, if the deformation isn't too strong, smoothing does work.
But it's hit and miss, and mostly it's miss.
What I need is the ability to have 100% control over a joint, like I currently have in studio.
This is what I get. It looks like the problem is fixed?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Here's a screenshot. Anything look different that you want me to try things with?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Many thanks !
That looks indeed a lot better than P7/PRO can do.
Ahh, that "Average normals" setting is new.
Perhaps that is the magic "weld/unweld" button I was thinking about ? :-)
If you don't mind, I'd like to see how smoothing works without it.
I just finished this (quick and shoddy) GND4 fix using Studio/ZB3, so I can as well post it:
Nice work, Joe.
I have to go to another day of meetings. (Was in one 14 hours yesterday - AAAAAAHH)
I may forget about this, but I'll try not to, and do some more experiments with the new tool to show what it does.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Joe possibly seems irritated with me because I implied you can get results in 7.2 on an over limit bend simply by not using Smooth too much and I showed it. If he was insulted because he thought I was implying he 'does not know what he is doing' then that is his over reaction. I also showed the bad results with the current Smooth on such over bends.
I just happen to be a person who figures out ways to get around a poorly behaving tool 'in the meantime.' As is probably known, I've been using this tool to tame V4's underarm crease problems for years.
Anyway, if indeed the new MBT is behaving as BB is showing, well how cool!
::::: Opera :::::
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
But what about it's smoothing ability ?
Here's the problem:
A character I sculpted in ZBrush using SP3 as a base.
I also improved the rigging, but still get bad deformations in more dynamic poses.
Left: No fixes, just the plain rigging
Middle: Joint fix created in ZBrush via DS
Right: Joint fix created using the MorphBrush in PoserPRO