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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 27 5:49 pm)



Subject: ok Morph Guru types, what am I doing wrong :)


Fugazi1968 ( ) posted Wed, 29 July 2009 at 12:42 PM · edited Fri, 09 August 2024 at 6:53 PM

file_435556.jpg

ok exported body part as Morph Target.

Used objaction scaler to scale up

made my changes in 3d coat

exported

Used objaction scaler to scale down

selected part in Poser, loaded in Morph Target file

Moved dial to 1 and this is what I get, a bad case of the mumps by the look of it.

The white face is the MT file imported, I thought it might be a scale thing but it seems not.

Any ideas?

John .

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ockham ( ) posted Wed, 29 July 2009 at 12:59 PM

Looks like the X scale is higher than the others.

Until a better answer comes along:  Could it be that the head in the
original was actually scaled up slightly, perhaps "silently" by a FBM?
And then you applied the morph to an unscaled head?

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Fugazi1968 ( ) posted Wed, 29 July 2009 at 1:01 PM

I get your drift, since the face is g4, which is a v4 morph. maybe there is some shenanigans going on.

Cheers I will check it out

John

Quote - Looks like the X scale is higher than the others.

Until a better answer comes along:  Could it be that the head in the
original was actually scaled up slightly, perhaps "silently" by a FBM?
And then you applied the morph to an unscaled head?

Fugazi (without the aid of a safety net)

https://www.facebook.com/Fugazi3D


Fugazi1968 ( ) posted Wed, 29 July 2009 at 1:10 PM

Cheers Ockham :) I did a test just using V4s head and it workes as expected, not sure what to do about G4 though :) tie for some digging I think.

John

Quote - Looks like the X scale is higher than the others.

Until a better answer comes along:  Could it be that the head in the
original was actually scaled up slightly, perhaps "silently" by a FBM?
And then you applied the morph to an unscaled head?

Fugazi (without the aid of a safety net)

https://www.facebook.com/Fugazi3D


FrankT ( ) posted Wed, 29 July 2009 at 1:48 PM

The problem is, you are applying the G4 morph twice in effect.
Once when you load the G4 morph and again when you apply your morph (which contains the G4 morph - if that makes sense)

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MikeJ ( ) posted Wed, 29 July 2009 at 2:51 PM

Yeah when you export a body part to use to make a MT you have to make sure that there aren't any morphs already applied to it, or as FrankT pointed out, you end up stacking morphs.



Fugazi1968 ( ) posted Wed, 29 July 2009 at 2:55 PM

Cheers dudes :) schoolboy error on my part there :)

Fugazi (without the aid of a safety net)

https://www.facebook.com/Fugazi3D


wdupre ( ) posted Wed, 29 July 2009 at 8:40 PM

there is a way to fix that problem without starting from scratch, the way do it is apply your morph at 100% and than apply the girl morph at -100% . than save the result, that will give you just the bits of the morph that you changed. you can than spawn that as a new morph.



Fugazi1968 ( ) posted Wed, 29 July 2009 at 8:42 PM

Quote - there is a way to fix that problem without starting from scratch, the way do it is apply your morph at 100% and than apply the girl morph at -100% . than save the result, that will give you just the bits of the morph that you changed. you can than spawn that as a new morph.

top tip :) thanks lods, I was wondering how you could do that .

john :)

Fugazi (without the aid of a safety net)

https://www.facebook.com/Fugazi3D


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