Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=1899242
The second image I did render. Image size 2400x1800Poser Pro 13 minutes 55 seconds
Posrer 8 8 minutes 29 seconds
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=1910757
The third image I did render. Image size 1366x768Poser Pro: 13 minutes 13 seconds
Poser 8: 7 minutes 30 seconds
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
I told you this at least twice, and in general I explained this 6 or 7 times to various people who asked..
Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=1713878
The last image I did render, it's the top one from the attached gallery image. Image size 1024x958Poser Pro: 1 minute 45 seconds
Poser 8: 1 minute 8 seconds
Great improvements in rendering times. Simple scenes see less speed improvements, but more complex scenes see a lot of improvement. I did more images and over all Poser 8 renders at least twice as fast.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
Quote - I told you this at least twice, and in general I explained this 6 or 7 times to various people who asked..
Perhaps, but you never give any times comparisments, I took a stopwatch and actually did the timing so people can see it's faster and not just get vague terms like most have given. Now the numbers are there also. For me someone telling me something is faster isn't good enough. I need to see real comparisments.
I do hope these will be useful to people looking at Poser 8 and wondering if it's really that mujch faster then the previous versions.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=1928836
I did an Indirect Light render of the first image also (see link). I looks a lot different then the regular one and instead of 8 minutes, it now takes half an hour rendering. Compared to the 47 minutes in Poser Pro that's still a lot faster and you get a lot more quality.I just took some of the standard settings and the image is still w.i.p. but out of the box the IL makes quite some difference. I'm mainly doing toons, so I will not use it that much, but I can imagine a lot of people are very happy with the addition of IL in Poser 8. Anyway, it's fun to play with.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
Yes. It is very fast. A 300 frame animation took half as long in Poser 8 than Poser 7. Fast! However, I should note that Poser 8 never really finished the animation because of the FFRender stopped working. Also in non separate process rendering the memory usage accumulation steadily climbed to 80% until the app just locked up. Nothing about the animation should have caused this increases. At first the usage was no higher than 42% but within 70 frames it was eating my resources like chocolate fudge. I am using an AMD Quad core 9650 w/8gigs of Ram. This occurs in both Windows Vista and Windows 7 Beta. And that isn't the least of the glitches.
A lot of the other glitches I can live with but, aside from the above mentioned issue, it seems the old artifact issue has reemerged. When rendering an animation some items behind the camera were superimposed on to the camera view leaving artifacts in the completed render. Fast, sure it's fast but I would rather have a Pontiac that gets me where I'm going then a Lamborghini that only gets me 20 miles. I'm getting a refund and I'll wait until they fix this beast. besides, $130 is not pocket change when something doesn't work as advertised. Poser 7 is much slower but a least it's been reliable and I can still export to Carrara.
With Poser Pro you can assign more then one threads as well, but with a maximum of 4. In Poser 8 I left it on the default threads, that's 2. So those figures give a fair comparisment of the improvements, when comparing Poser 8 to Poser Pro, since I used more threads in Poser Pro also.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
Quote - I guess you used more than one thread, so those comparisons don't mean too much in regards to real renderer improvements.
Considering that previous versions of Poser very likely will never get the smarter multiprocessing, I think it's pretty meaningful indeed. The whole point is that older versions of Poser = stupid multiprocessing, so a single-threaded test would have been kinda pointless.
But, the code has been improved, to make use of multi-core processors. I'd say actually making use of them (as opposed to not, like previous versions) is a huge improvement. So, I'm not understanding how it's irrelevant.
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Quote - Well, it's obvious that Poser 8's multithreading algorithm is better, so i think it's kinda pointless to show the obvious... If other parts of the code have been improved is more interesting.
It's not that obvious at all. If you read the threads on Poser 8 all it tells you about the rendering is that it is faster. Some say a bit faster, others state it's been improved. Then you have people who say it's much faster and then again others to claim it's really a lot faster.
All great terms but they do not tell how much faster it really is..... you comparing for that. For me personally, faster is a term that's way to broad, it's very unspecific. Before getting P8 I asked for some comparing numbers, but no one actually did the real timing. If I didn't get the $1.99 deal, I would still be wondering how much faster P8 really renders. As soon as I got P8, I timed the renders and posted them here.
I'm just trying to give a face to the improvement, hope at least some will find it helpful.
Even if it's obvious that Poser 8's multithreading algorithm is better, I was very suprised that in most cases it is 100% faster then before and in complex scenes you can even see up to 600%. That's not obvious when stating that obvious that Poser 8's multithreading algorithm is better, The numbers give color to the statement and show what the statement really entails.
When I do buy a new car, I don't want to hear that it's faster then my old one, I want to know how much faster it is. I don't want to hear that it uses less fuel, I want to know how much less fuel it uses. I like to know the numbers and for me it's the same with Poser.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
Does this mean that I don't have to post my rendering speed charts for Poser 8? Just kidding. I'm still crunching numbers and renders
Frederick
Poser By Design
Quote - Even if it's obvious that Poser 8's multithreading algorithm is better, I was very suprised that in most cases it is 100% faster then before and in complex scenes you can even see up to 600%.
I'll tell you again, you can't put a flat % on it. "Up to 600%" is a number out of thin air, since it will vary immensely based on the content of a scene. Put 4 reflective spheres in the top right of a scene, turn raytrace bounces up to 12, and try a comparison that way for a really exaggerated difference. Render a single poly with a simple material and you'll see no difference at all.
(for those not bored enough to do the 12 bounce reflection example, suffice it to say "many many times faster in poser 8").
It would be interesting to see some render times of complete set pieces
like Stonemasons "urban Future" with CLOTHED figures.
Cheers
Faster raytraced reflections sounds encouraging. Has anyone tried speed testing the raytraced refractions? They've always been much slower than reflection, apparently.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Well, common sense tells you that it's better to assign task of which you don't know how long each one will take to all available resources as the resources are available and not to assign the tasks to the resources first... So I consider that obvious. And I'm more interested in improvements beside the obvious and those cannot be measured with more than one thread, as then the dumb thread divison of Poser 7 stops useful comparisions. But if you're just after looking which of your images benefits most from clever task assignment, well, then multiple tasks are ok. I just don't see the point of that.
But please go on, you'll have your reasons :-)
You know what, that makes so much sense, I'm going to set my renderer to use just 1 thread forever even though I've got four cores to work with. Rendering many times faster is much less interesting then rendering in a single thread, 1-2% faster than Poser 6.
Quote - Well, common sense tells you that it's better to assign task of which you don't know how long each one will take to all available resources as the resources are available and not to assign the tasks to the resources first... So I consider that obvious. And I'm more interested in improvements beside the obvious and those cannot be measured with more than one thread, as then the dumb thread divison of Poser 7 stops useful comparisions. But if you're just after looking which of your images benefits most from clever task assignment, well, then multiple tasks are ok. I just don't see the point of that.
But please go on, you'll have your reasons :-)
Behold... we present the multi-core to you.... but please be sure not to use all of the cores we do offer. Make sure you only assign one of them to Poser and enjoy the dreadful long rendering times you've always enjoyed.
Sorry, but that's the way I look at your statement. I've been using Poser for over 10 years now and I know by now how long something will take to render. I may not get it right to the minute, but I know when I scene that I set up will take 5 or 10 minutes, or 30 or 60 minutes or more to render. I've learned that much from all these years using Poser. I can do what you propose and loose hours of working with Poser and do lot's of useless things instead..... or I can assign all available power to Poser, wait a little while and go back to work. That takes much less time of doing nothing then what you propose.
I guess you have your reasons for only using one thread, so please go on wasting time.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
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My laptop has the following specs: Intel Core2Duo P8600 2.4Ghz CPU. 3.5GB Ram (4Gb installed), ATI HD4330 256Mb (no influence on rendering speed), WinXP Home SP3.
For each render I used the same settings in Poser Pro and Poser 8.
Attached you see the first image I did render.
Poser Pro: 47 minutes 42 seconds
Poser 8: 8 minutes 43 seconds.
Huge difference. Poser Pro will pretty much get stuck on the girls hair for a long time, Poser 8 plows happily along it without a problem.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk