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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 20 4:32 am)



Subject: Eyes and P8


elzoejam ( ) posted Mon, 10 August 2009 at 5:31 PM · edited Wed, 20 November 2024 at 4:40 AM

I ordered it and am awaiting it's arrival BUT I have one question. Sometimes when you'd use point at with V4 and her eyes and then move her head, her eyes would fly out. I know this is a daz issue, but I was curious if it still happened. If someone has said, I am sorry, there's too many threads to wade through LOL.

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Believable3D ( ) posted Mon, 10 August 2009 at 7:21 PM

What version of Poser were you experiencing that in? Can't say I've ever seen it (I started with Poser Pro, though, so am not familiar with older issues).

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elzoejam ( ) posted Mon, 10 August 2009 at 7:29 PM

Poser7, Poser Pro, whatever people call it., and it happens to everyone. Give it a shot. Parent V4's eyes to the main camera, then move her somewhere. 99% of the time, out they come LOL.


Believable3D ( ) posted Mon, 10 August 2009 at 7:44 PM · edited Mon, 10 August 2009 at 7:50 PM

Oh, I see. You're talking about parenting the eyes to the camera, not pointing at the eyes or V4, which is what your first post said. I can't say I've tried that. So no wonder if I haven't experienced it. :)

Edit: What is parenting the eyes intended to do, anyway? Surely it doesn't move the eyes with the cam?

Edit 2: Poser 7 and Poser Pro are two different things. I don't have Poser 7.

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elzoejam ( ) posted Mon, 10 August 2009 at 7:59 PM

No, I meant point at, I typed it wrong in the SECOND post.  Point them at the main light :-)


DarksealStudios ( ) posted Mon, 10 August 2009 at 9:22 PM

I just used point at main camera with v4s eyes last night in p8 and had no propblems


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Believable3D ( ) posted Mon, 10 August 2009 at 9:37 PM

That's pretty cool. Honestly, I didn't realize (or if I had read it, had forgotten) that could be done. That takes the guesswork out of getting the character to look at the camera, now, doesn't it? :)

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hborre ( ) posted Tue, 11 August 2009 at 9:20 AM

The camera angle is critical in situations where 'Point To...' is applied.  Eyes can roll into the head giving you just the whites or very peculiar stares.


Believable3D ( ) posted Tue, 11 August 2009 at 6:26 PM

well... I would think that's actually logical... at least until we're sophisticated enough to have the whole head swivel in order to follow the camera....

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Tashar59 ( ) posted Tue, 11 August 2009 at 9:17 PM · edited Tue, 11 August 2009 at 9:18 PM

file_436672.jpg

That is why it is better to use a prop and point at that. In fact if you made a simple prop like this you would have complete control. you can move the bar to move the eyes together or each sphere for individual eye movement.

You only need to make one and save to your prop folder. just 2 spheres parented to a box/cube.


Believable3D ( ) posted Tue, 11 August 2009 at 10:55 PM

I'm not clear how this gets the eyes to point at the camera.

?

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Tashar59 ( ) posted Wed, 12 August 2009 at 12:01 AM

Parent it to the camera if you need too. This stops all the eye problems. It also can be parented to anything moving. And gives more control.

But I'm sure you knew that.


estherau ( ) posted Wed, 12 August 2009 at 12:16 AM

 in real life when  people look at something close up the eyes move closer together ie towards the nose, and when they look at something in the distance the eyes move slightly apart.
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Believable3D ( ) posted Wed, 12 August 2009 at 12:29 AM

Quote - Parent it to the camera if you need too. This stops all the eye problems. It also can be parented to anything moving. And gives more control.

But I'm sure you knew that.

Well, I figured that was the probable explanation, but when I think about it, I don't understand how it would work. I'd have to test a couple things.

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Tashar59 ( ) posted Wed, 12 August 2009 at 12:34 AM

And that's what this prop lets you control also.

It's not original, It has been documented in many threads over the years.


Slowhands ( ) posted Wed, 12 August 2009 at 12:47 AM

If you use one ball as the object that the eye points at, this would make both eyes slightly look inward at close objects. and pull the ball away would do the oposite. I only use one ball, or I have the eyes follow a person that walks by. You can always adjust the head to turn if nessessary. the eyes will allways be correct at that point also. 


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