Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Nov 26 6:57 am)
Attached Link: http://www.crytek.com/technology/cryengine-3/videos/
And another one from Crytek site.Yeah it's getting real good, and Nvidia was showing off it's real time ray tracing render card system: OpiX, I think it's name was ? :)
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
now if only crytek would make some games with decent story lines :P
giant robot mountains indeed!
Rich
http://blog.richard-potter.co.uk
And the memory and resources load for all that is.....?
Let's keep in mind that we already have some experience with graphics goodness that is purely for eyecandy purposes, and not really any practical output application,
It's called 'Windows Vista'.
And according to the article, this was all -single bounce GI- only one permitted reflection in the process. True GI and radiosity would involve numerous raybounces.....and each additional set of bounce returns would up the processing load either logarythmically or geometrically....not linearly. So they are going to have to clamp it at some low bounce trace number to keep the data from exploding to impossible levels.
Then they are also getting into the realm of the granularity of the real world. As in 'how many possible control boxes can you pass in a poorly lighted area and not even catch a glimpse of them'? GI and Radiosity sounds good.....until you consider the fact that unless your switch or door or whatever is flashing in bright colors, or has a sign on it saying 'Next Level, Stupid!' then the closer you get to simulating real world lighting, the closer you get to real world visual issues; one of which being how easily things can blend together in poor lighting conditions.
Current game makers are unfortunately far more concerned with 'pretty face and perky tits', and not building actual =games=. Hopefully they do reach the Holy Grail of GI and Radiosity soon; then all they will have left to fall back on is that 'creativity' thing in designing the game......
Dale b
lol how true AND for Hollywood, as I kepe gripping bitterly about.
However, HalfLife2, STALKER shadow of Chernobyl and some others are much better in every way than many Hollywood movies!
Sooner play Vampire the Masquerade Bloodlines, again, than watch the dross from Tinsel Town.
However, the great graphics helps the atmosphere of STALKER and HalfLife, the scariness of the underground bunkers in STALKER (inviisble blood sucking mindflayers, OMFG!! pants suddenly fill ! lol, and Ravenhome in HalflIfe2 thus making them far more eerie! :)
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
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Attached Link: http://kotaku.com/5335483/new-cryengine-3-demo
Now I know.... this subject has been brought here before.I also know that the CryEngine is optimized in many ways for games and does not compare to a full rendering engine such as Vue's.
However, watching these demos makes me wonder when we will see some of that real time rendering technology spill over into tools like Vue for preview purposes.
I still dream for a hybrid tool, that would allow this level of realism for scene composing, lighting and texturing preview... and then allow a 'Render this with ray tracer' button.
Seriously... we are talking real time global illumination, radiosity to some degree and volumetric lighting !