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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 6:51 am)



Subject: Poser 7 / Newbie/ Question / Material Room_node settings


flsurfer ( ) posted Mon, 17 August 2009 at 12:14 AM · edited Sat, 01 February 2025 at 5:50 AM

file_437239.jpeg

 Hi, This is my first post; sorry if I am in wrong place.

I have spent hours unsuccessfully trying to replicate this transparent-blue render of a male figure that I saw in a store window ad.  Photo is attached; if someone can please tell me the proper node settings to achieve this result, I would highly appreciate it.  I am a bit of a newbie to Poser; the more details the better. Thanks in advance for your kind efforts. 


MyCat ( ) posted Mon, 17 August 2009 at 1:27 AM

There was a thread at RDNA on this but RDNA is down "temporarily". I'll try to summarize it. I can't get a screen shot to work unfortunately, probably because I'm using a KVM switch. :(

For each material in the ghost including the hair and clothes, do the following in the material room:

Set the Diffuse_Value and Specular_Value to 0 so that lighting doesn't affect the end result.

Move whatever was plugged into the Diffuse_Color input to the Ambient_Color, and set Ambient_Value to 1. This means that any color or texture is always visible. In the case of the blue torso, set the Ambient_Color to blue.

Create a new Math_Functions node with Math_Argument Subtract and both Values set to 1. Plug this into the Ambient_Value input.

Create a new Edge_Blend node with Inner_Color set to white, Outer_Color set to black. and Attenuation set to 0.5. Plug this into Value_2 of the Math_Functions node and also the PoserSurface Refraction_Value input.

Create a Refract node with Index_of_Refraction set to 1 and plug it into the Refraction_Color input.

This gives you an X-ray effect but the back of the figure is still visible. To fix that, in the pose room uncheck the Visible in Raytracing checkbox for each figure that comprises the ghost. Now the trace rays don't see the back side.

I imagine that the red heart was rendered separately and composited in Photoshop.


flsurfer ( ) posted Mon, 17 August 2009 at 5:47 PM

file_437294.jpeg

 MyCat !

Thanks for your prompt reply.

Tried everything twice; You can check out what I did in image above.  End result is blue but no transparency. [see next post for poser room setting] I can't see what I'm doing wrong. Can You ?? Thanks Again.


flsurfer ( ) posted Mon, 17 August 2009 at 5:48 PM

file_437296.jpeg

 Here is the Poser room unchecked 'visible raytracing'


IsaoShi ( ) posted Mon, 17 August 2009 at 5:52 PM

What does the render look like? You need to have raytracing enabled, with at least one bounce.

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


flsurfer ( ) posted Mon, 17 August 2009 at 6:47 PM

file_437301.png

 Here's my settings, [ render next post]


flsurfer ( ) posted Mon, 17 August 2009 at 6:48 PM

file_437302.png

 here is the rendered image


flsurfer ( ) posted Mon, 17 August 2009 at 6:54 PM

file_437303.png

 IsaoShi -

Here is a closer look.  Though it looks better on a rendered image it still lacks the transparency I was looking for.


bagginsbill ( ) posted Mon, 17 August 2009 at 7:29 PM · edited Mon, 17 August 2009 at 7:30 PM

This is almost totally transparent. The issue is you have nothing behind the figure to see. The Poser background color is not "seen" by raytracing. Only objects in the scene can be seen by raytracing refractions.

If you want the same gray to be used for when the refraction sees nothing, load that into the Background color parameter of the Refract node.

I can see in your closer render that the edges are blue. It's just that the transition from fully refractive (transparent) to fully blue is delayed because the Attenuation in your Edge_Blend is .5. That means that the transition to the Outer_Color is slow. Almost everything is using the Inner_Color. Try increasing Attenuation to 1 or even higher.

Also, if you make the Inner_Color something less than full white, then the figure as a whole will not be 100% transparent, but more opaque.

The Edge_Blend is not being used for color here, but we don't have a numeric Edge_Blend node. So we use shades of gray to represent numbers. Black is 0, White is 1. Shades of gray are numbers between 0 and 1.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Mon, 17 August 2009 at 7:32 PM · edited Mon, 17 August 2009 at 7:33 PM

The original thread where this technique was first discussed (and refined to be simpler than it started) is here:

http://www.runtimedna.com/forum/showthread.php?t=32342

Page 2 is where I showed the technique you're using now.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


IsaoShi ( ) posted Tue, 18 August 2009 at 4:09 AM · edited Tue, 18 August 2009 at 4:11 AM

Quote - Here is a closer look.  Though it looks better on a rendered image it still lacks the transparency I was looking for.

Sorry, I went to bed... unforgivable, I know! I would just add two things:

Firstly, raytrace effects are one of the things you can't see in the Preview window - you have to do a render.

Secondly, (as bb himself teaches) the faster your test renders are, the more results you will get to see (assuming you are not The Doctor, and your time is finite!) So it makes sense to use the lowest possible render settings that will suit what you are testing.

For the purposes of these tests I would suggest changing:-

  • Irradiance caching  to 0 (not needed)
  • Pixel samples to 1 (aliasing doesn't matter)
  • Min shading rate to 4 or higher (texture detail is unimportant)
  • Smooth polygons off

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


flsurfer ( ) posted Tue, 18 August 2009 at 2:46 PM

bagginsbill !

Thanks for your keen insights and provided link. I learned quite a bit from you in a short time; will look into your tutorials.

Isaoshi !

Also appreciate your detailed instructions & insights; I got more than enough to carry me for a while. Surely appreciate you.


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