Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
ouch; sounds like the propeller was made via some kind of translation, not built that way. anybody know of a good decimating program? one that leaves triangles intact? (i got a nice mesh reduction in ray dream on a model, but it made zig-zag shaped polygons that would NOT triangulate!! oy!) i'll have to try amorphium's decimation....
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Not directly related to posing, but to 3D models in general: what is your experience in coming across models containing far more polygons than needed? For example today I came an .OBJ model which used half a megabyte (6314 polygons) to represent such a simple shape as a baseball bat! (I trimmed it down to 373 polygons and it still looks lifelike if smoothed when rendered.) In the same set I came across an inflatable boat with an outboard motor, which unzipped to 4.5 megabytes!, and most of this was 19272 polygons for the propeller!, 11040 polygons for the little tying-on eyes round its edge!!, and 5576 polygons for its fuel tank (which is quite a simple shape). (A boat propellor model that I made has 768 polygons: it is in the Poser Fun Stuff).)