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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: 3D models which are much bigger than they need be


buckrogers ( ) posted Sat, 02 October 1999 at 3:10 PM ยท edited Wed, 25 December 2024 at 8:14 PM

Not directly related to posing, but to 3D models in general: what is your experience in coming across models containing far more polygons than needed? For example today I came an .OBJ model which used half a megabyte (6314 polygons) to represent such a simple shape as a baseball bat! (I trimmed it down to 373 polygons and it still looks lifelike if smoothed when rendered.) In the same set I came across an inflatable boat with an outboard motor, which unzipped to 4.5 megabytes!, and most of this was 19272 polygons for the propeller!, 11040 polygons for the little tying-on eyes round its edge!!, and 5576 polygons for its fuel tank (which is quite a simple shape). (A boat propellor model that I made has 768 polygons: it is in the Poser Fun Stuff).)


buckrogers ( ) posted Sun, 03 October 1999 at 8:42 AM

I found why that propeller above was so big: the sharp edges of the blades were represented not by one line of vertexes but by NINETY parallel rows of vertexes with 89 rows of microscopically thin faces between them.


bloodsong ( ) posted Sun, 03 October 1999 at 5:15 PM

ouch; sounds like the propeller was made via some kind of translation, not built that way. anybody know of a good decimating program? one that leaves triangles intact? (i got a nice mesh reduction in ray dream on a model, but it made zig-zag shaped polygons that would NOT triangulate!! oy!) i'll have to try amorphium's decimation....


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