Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 8:37 pm)
Do you mean a dongle, a dinga-a-ling, pork sword, wibbledy wand, meat & two veg, herman the one eyed trouser snake, the fisherman's friend, pocket billiards set, his todger, his wang, his old fella? :D
Sorry, I just couldn't resist the urge to type silly names for the willy.
ps he's a vicious looking burglar isn't he?
Windows 7 64Bit
Poser Pro 2010 SR1
FYI: Phil and I have been talking about support for him. Nothing confirmed or official yet, but it looks promising. Phil has also just finished the files for supporting our Goblinz figure, which I've been beta testing and must say it works like a charm so if we can get B2 support from him that is as good as the Gobz, it will knock your socks off! -Les
the default look is very nice also!
what about his resolution? if I remember correctly the original mesh was quite dense...
**Behemoth totals --> 33908 polys 35553 verts
**GoalCenterOfMass 360 polys 324 verts
CenterOfMass 360 polys 324 verts
Body no geometry
Hip 636 polys 706 verts
Abdomen 584 polys 636 verts
Chest 944 polys 1074 verts
Neck 530 polys 595 verts
Head 10874 polys 11006 verts
lEye 740 polys 753 verts
rEye 740 polys 753 verts
Left Collar 730 polys 791 verts
Left Shoulder 489 polys 534 verts
Left Forearm 549 polys 590 verts
Left Hand 594 polys 665 verts
lThumb1 130 polys 153 verts
lThumb2 72 polys 88 verts
lThumb3 176 polys 185 verts
lIndex1 128 polys 148 verts
lIndex2 128 polys 148 verts
lIndex3 224 polys 235 verts
lMid1 128 polys 148 verts
lMid2 128 polys 148 verts
lMid3 224 polys 235 verts
lRing1 128 polys 148 verts
lRing2 128 polys 148 verts
lRing3 224 polys 235 verts
lPinky1 128 polys 148 verts
lPinky2 128 polys 148 verts
lPinky3 224 polys 235 verts
Right Collar 730 polys 791 verts
Right Shoulder 489 polys 534 verts
Right Forearm 549 polys 590 verts
Right Hand 594 polys 665 verts
rThumb1 130 polys 153 verts
rThumb2 72 polys 88 verts
rThumb3 176 polys 185 verts
rIndex1 128 polys 148 verts
rIndex2 128 polys 148 verts
rIndex3 224 polys 235 verts
rMid1 128 polys 148 verts
rMid2 128 polys 148 verts
rMid3 224 polys 235 verts
rRing1 128 polys 148 verts
rRing2 128 polys 148 verts
rRing3 224 polys 235 verts
rPinky1 128 polys 148 verts
rPinky2 128 polys 148 verts
rPinky3 224 polys 235 verts
Left Thigh 709 polys 748 verts
Left Shin 797 polys 840 verts
Left Foot 648 polys 690 verts
lToe 1922 polys 1943 verts
Right Thigh 709 polys 748 verts
Right Shin 797 polys 840 verts
Right Foot 648 polys 690 verts
rToe 1922 polys 1943 verts
genitals 668 polys 680 verts
Material Zones:
HeadSkin
InnerMouth
Teeth
EyelashesLeft
EyelashesRight
EyetransLeft
EyeballLeft
IrisLeft
PupilLeft
EyetransRight
EyeballRight
IrisRight
PupilRight
ShirtTop
Nipples
ForearmLeft
FingersLeft
FingernailsLeft
HandLeft
ForearmRight
FingersRight
FingernailsRight
HandRight
ShirtBottom
Briefs
UpperLegLeft
ShinLeft
UpperLegRight
ShinRight
FootLeft
ToenailsLeft
FootRight
ToenailsRight
Genitals
I'll get some renders up for you to look at soon....
--Rebekah--
He's a stylized character so I take a lot of things with the appropriate grain of salt... or the occasional truckload, depending. :p As far as abs and shape goes, sure they can be changed/sculpted/etc. His muscles and displacements are intended to feel sort of overly striated, kind of along the lines of some of the more extreme comic book and fantasy artists I'm into (Biz, any of the Warhammer stuff, Vince Locke, Stephen Platt, old Todd McFarlane). Also, he's in beta now so please be kind. Oh, and he's not a product, he's a freebie. Like all the other Project Human figures. -Les
I should look it up to see if he's still competing... though the character never actually looked like him, Flex was a big inspiration behind the original Behemoth figure, at least in attitude. The B2 should be ready for release within the next couple weeks, barring any major disasters or massive revisions. One of the things that makes any of the 3d guys look 'off' when you're doing a muscle bound character is that we tend to work with a lot of symmetry in 3d. One of the FBM's that will be included on B2 will be a "naturalize" morph to shift muscles one way or the other. The FBM's that we're planning to include on the final release are Naturalize, Skinny, Overweight, Cut (adding deeper muscle definition) and Smooth (smoothing out the mesh for less muscle definition). He's coming with a full compliment of facial morphs, around 75-80 total as well. -Les
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