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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Poser 8 and new Flexible characters


westcat ( ) posted Thu, 27 August 2009 at 4:35 PM · edited Sun, 19 January 2025 at 11:15 PM

Just how much more flexible are the new characters with the improved joint system in Poser 8?
I am happy with V4 and M4, and love the new G4.  So far this Poser 8 sounds like a REAl dud?

I noticed they also bragged about easier animation production?  But they don't show any examples?  Same with the brag about flexi characters, no pics or animations to prove it. 

Maybe I should wait for Poser 10 or 12?  :)   


flibbits ( ) posted Thu, 27 August 2009 at 7:42 PM

I find the new P8 characters flexible in that they don't mind not being used in anything I do in P8.  I've stuck to M4, V4, H4, A4, H3.



flibbits ( ) posted Thu, 27 August 2009 at 7:42 PM · edited Thu, 27 August 2009 at 7:42 PM

I find the new P8 characters flexible in that they don't mind not being used in anything I do in P8.  I've stuck to M4, V4, H4, A4, H3.

So far man face Alyson hasn't complained.



westcat ( ) posted Mon, 31 August 2009 at 5:32 AM

So they are no better or worse than the new M4 V4 then?

sound slike this P8 is a total waste of time and money
I just got Poser Pro running right so... think I'll pass on P8


DCArt ( ) posted Wed, 02 September 2009 at 1:09 PM · edited Wed, 02 September 2009 at 1:10 PM

file_438565.jpg

 Some of us have been getting really good results ... see the "What's That About Alyson?" thread for some of the work that folks have been doing on Alyson.

Here's one of the renders I recently posted of Alyson (more in that thread from me and others)

She doesn't look manly, does she? ;-)



MikeJ ( ) posted Wed, 02 September 2009 at 1:41 PM · edited Wed, 02 September 2009 at 1:41 PM

Her hands look too small if you ask me.
Any chance you could post a wireframe of her in a default T-Pose?



vilters ( ) posted Wed, 02 September 2009 at 6:25 PM

You know that there is a High and a Low Res version?
But I'll stick yo the Low Res versions for the moment.
Some GREAT Figures!

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


DarkEdge ( ) posted Wed, 02 September 2009 at 6:51 PM

Quote -  Some of us have been getting really good results ... see the "What's That About Alyson?" thread for some of the work that folks have been doing on Alyson.

Here's one of the renders I recently posted of Alyson (more in that thread from me and others)

She doesn't look manly, does she? ;-)

I look like that on Friday nights. 😉

Comitted to excellence through art.


DCArt ( ) posted Wed, 02 September 2009 at 6:58 PM

 I won't ask where you go. 8-)



LostinSpaceman ( ) posted Wed, 02 September 2009 at 6:59 PM

Quote - > Quote -  Some of us have been getting really good results ... see the "What's That About Alyson?" thread for some of the work that folks have been doing on Alyson.

Here's one of the renders I recently posted of Alyson (more in that thread from me and others)

She doesn't look manly, does she? ;-)

I look like that on Friday nights. 😉

OMG! Was that you I saw standing under the red light?!/ :tt2:


DCArt ( ) posted Wed, 02 September 2009 at 7:42 PM

 >>> Her hands look too small if you ask me.<<<

That was my fault.  I scaled the arms up a tad but not the hands.

I found that to get the perfect "Vitruvian Man" proportions, you have to scale the shoulders, forearms, and hand parts to about 115%. Trying to find the perfect combination, because an overall scale beefs up the arms too much, and x-scale makes the arms look too thin.



MikeJ ( ) posted Thu, 03 September 2009 at 1:57 AM · edited Thu, 03 September 2009 at 2:01 AM

Quote -

I found that to get the perfect "Vitruvian Man" proportions, you have to scale the shoulders, forearms, and hand parts to about 115%. Trying to find the perfect combination, because an overall scale beefs up the arms too much, and x-scale makes the arms look too thin.

Thanks for the info. :-)

So in other words, the Poser developers have continued their tradition of modeling extraterrestrials and calling them human. ;-)

Your version of Alyson (above) looks pretty good, I have to say, but out of the box she looks just all...wrong.
Actually, she looks like she was designed that way intentionally, to make people who don't know what they're doing to have to buy character packages for her.

Same thing can be said about all the Vicky and Michael and Aiko figures too, I suppose.



vilters ( ) posted Thu, 03 September 2009 at 6:57 AM · edited Thu, 03 September 2009 at 7:07 AM

Well, It all depends.
Want to go to Mc Donald’s? or want to do some cooking of your own?

If " I " where perfect?  I'd have a harem af about 2 million females? ? ? LOL
If a figure was perfect, the galleries would become boring. Innovation would stop!

Ok, the arms are too short.
Collars x to 105%
Shoulders x to 120%, z to 110%
Arms x to 120%
(just go and sit on a bench, and check your own arms)

And yeah, but this seems to be a figures agreement.
There must be some "hidden"  signed document between the master modellers.
The breasts.
By 2010, Poser 12 and V7, they will hang on the chin. ;-))
Too big, and way too high on the chest. . . . . 
They are OK for clothed (in a bra or under clothing).
But for "natural", they'd have to be 2" to 3" lower.

 

But. . ." I " am not perfect either.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


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