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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 18 10:25 am)



Subject: Creating Full Body Morphs for Poser Figures


nabob21 ( ) posted Tue, 15 September 2009 at 2:09 AM · edited Thu, 16 January 2025 at 2:53 PM

Hello,

I have been trying to create full body morphs in a 3rd party program (Argile) for several different Poser figures. The problem I am having is that when I try to load them back into Poser, Poser crashes. I have been able to successfully create morphs for individual body parts but not a full body one. Is there a trick to successfully doing this in Poser 7?

Thanks for any replies.

nabob21


geep ( ) posted Tue, 15 September 2009 at 2:19 AM · edited Tue, 15 September 2009 at 2:22 AM

Attached Link: http://www.drgeep.com/p4/47figure/47figure.htm

file_439441.gif

*(click the image to view full size) (click the link above the image to view the complete tutorial)*

Did someone say FBM (Full Body Morph)? :biggrin:

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



ice-boy ( ) posted Tue, 15 September 2009 at 3:00 AM

geepi dont think this works for rigged figures.

i have been saying this for months now. in f.... 2009 it should be possible to make an option for full body morhps.

i want to export the whole figure as an OBJ. then in blender,zbrush,mudbox sculpt and change it. and then at the end it should be possible to load this OBJ in the figure and render it out. but it doesnt work.
you have to load up every part of thebody. you have to then type in some words in the file. its just not practical.

i want to know if its really hard to do ? 


geep ( ) posted Tue, 15 September 2009 at 6:25 AM · edited Tue, 15 September 2009 at 6:32 AM

file_439455.jpg

> Quote - **geepi dont think this works for rigged figures.** > > i have been saying this for months now. in f.... 2009 it should be possible to make an option for full body morhps. > > i want to export the whole figure as an OBJ. then in blender,zbrush,mudbox sculpt and change it. and then at the end it should be possible to load this OBJ in the figure and render it out. but it doesnt work. > you have to load up every part of thebody. you have to then type in some words in the file. its just not practical. > > i want to know if its really hard to do ? 

But ... The Mannequin shown in the "Page 11" (above) graphic is a rigged figure.

A "figure" is:

... A collection of separate (but closely linked) objects.

Look at any figure in "Box Mode" and you can see the separate objects. (see above graphic)

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



DCArt ( ) posted Tue, 15 September 2009 at 7:51 AM · edited Tue, 15 September 2009 at 7:57 AM

 As Poser currently stands, there is currently no way to import a complete character OBJ that was morphed in another program, and create a full body morph out of it - that is, without splitting it apart into separate groups That capability is very high on my wish list and I might have mentioned it to SM more than a few times . This feature would be a HUGE Godsend, especially because it's less likely to change vertex orders if you work with a full, un-split OBJ as a morph target.

If you're looking for other solutions immediately, Poser File Editor by Dimension 3D has the capability to do this one morph at a time (and I think the same feature might also be in his "Tool Collection for Poser", which costs slightly less). DAZ Studio's Morph Loader Pro (which is part of their Figure Setup Tools Bundle) can bulk load full body OBJs as morph targets. 

One other possibility ... if you've created the character for yourself rather than for sale or distribution, the only thing you would have to do is create a copy of the CR2, and then edit the path to the OBJ file (in two places) to point to your morphed OBJ file instead of the original OBJ. Make sure your morphed OBJ has the groups in it, though. BUT ... not sure how this would act with other morphs that were originally based on the original OBJ.



markschum ( ) posted Tue, 15 September 2009 at 10:48 AM

There are some scripts that help with the splitting and importing and spawning of the FBM.  I have had some success in importing the whole object, then exporting it in sections to Poser, though that may just have been dumb luck.  
Doing it all manually is just a pain.


TrekkieGrrrl ( ) posted Tue, 15 September 2009 at 12:27 PM

 PhilC's Poser Tool Box will allow you to load morphs from objs.

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



LostinSpaceman ( ) posted Tue, 15 September 2009 at 1:08 PM

Quote -  As Poser currently stands, there is currently no way to import a complete character OBJ that was morphed in another program, and create a full body morph out of it - that is, without splitting it apart into separate groups That capability is very high on my wish list and I might have mentioned it to SM more than a few times .

I'm going to have to disagree on this one. I've loaded the original figure's OBJ into Zbrush, created full body morphs on it and then save it back out as a new figure obj. The trick is to then edit the original figure's CR2 to load the new OBJ. Load the new figure into Poser and then select each body part and export it as a morph target to reload onto the original figure. Yeah, it's still saving separate objs, but it does at least allow you to edit the whole original OBJ for full body morphing!


DCArt ( ) posted Tue, 15 September 2009 at 1:25 PM

I agree you can do that, but you're still having to break it up into several parts to get it to work as a morph target, which is what I think the OP is trying to avoid.



LostinSpaceman ( ) posted Tue, 15 September 2009 at 1:44 PM · edited Tue, 15 September 2009 at 1:45 PM

Yeah, but it is the only way I know of for working on the full body morphs with the whole figure. I've never been able to wrap my head around trying to create full body morphs in Zbrush by loading in one body part at a time and then trying to make them match up.


markschum ( ) posted Tue, 15 September 2009 at 4:14 PM

If you export the body parts individually and then load them all you cant tell its not a single mesh until you find the seams are not welded. Its just very time consuming if you dont have an automated method .


lisarichie ( ) posted Tue, 15 September 2009 at 4:17 PM

You can circumvent the whole problem by creating an INJ/REM pose set of the FBM and applying it to the base figure.


TrekkieGrrrl ( ) posted Tue, 15 September 2009 at 6:15 PM

 Now.. I know the OP was talking about Argile, but Blacksmith3D makes full body morphs right out of the morphing software itself. With inj/rem poses and all.

And again, there's PhilC's PoserToolBox...

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



lesbentley ( ) posted Wed, 16 September 2009 at 2:06 PM

Provided that your figure has channels available to inject morphs into (you can add your own), you can use "Pozers Little Helper" (PLH), to create a complete set of INJ/REM poses from a morphed full-body obj. PLH takes a bit of setting up the first time you use it, and it is not the most intuitive app I have ever used, but once you get the hang of it, it is quick and easy to use.


nabob21 ( ) posted Thu, 17 September 2009 at 12:58 AM

Thank you everyone for your responses. These have given some more options to try. Regarding the programs Poser Tool Box and Balcksmith3D, I am not yet familiar with either one of these. What I am attempting to do is create a full body morph for a Poser dinosaur figure. Will either or both of these programs work on non-human type figures or are they limited to Daz and Poser human figures? Of the two are there any preferences for one or the other?

Thank you for any further help.


lisarichie ( ) posted Thu, 17 September 2009 at 6:39 AM

Yes, you can make morphs for non-human figures with any of the aforementioned programs.

The figure will need to have unused injection channels to accept the morph data. You may have to create the channels for some figures, there are several ways to accomplish  this if necessary.

Personally I use Compose to create a joined and vertex mapped copy of a figure to sculpt on. It's an extra step but it ensures that the vertex order is maintained across multiple apps saves all that wasted time caused by exploding morphs. Another benefit is that it automates part of the transfer process.

My usual workflow is Compose>Blender>Zbrush>Compose>Poser's Little Helper>Poser/DS

Compose to create the joined vertex mapped figure.
Blender to do the gross sculpting
ZBrush for the fine detail
Compose to transfer the morphed object back to the original grouping (vertexes in order)
Poser's Little Helper to create the INJ/REM poses
Poser/DS to use the morphs.

Poser's Little Helper is free and, as mentioned by lesbentley, very fast after the initial set-up.

You have to create a .mic file of the figure which is a simple text file of the available channels saved with the .mic extension and a project file for the figure.

Once that has been accomplished select the .mic file and the project file from the lists, load the original figure, load the morphed figure, select which channel you will use, name the channel and dial, then proceed to create your INJ, REM, & VIS poses by clicking the appropriate buttons. PLH has documentation that covers the process more in-depth.

There are several other apps that can create the INJ poses so you can use whichever suits you.

Compose is also free but will require Java to run.


adh3d ( ) posted Thu, 17 September 2009 at 8:08 AM

When I want to create a full body morph, I just export the complete figure (grouped) to a 3d application, in my case wings3d, make the morph and then export each body part that is affected by the moprh as a individual obj model.
Them make from those obj models, local morphs in each body part, put the dials to 1 and them create a full body morph from the top poser menu.



adh3d website


lisarichie ( ) posted Thu, 17 September 2009 at 9:16 AM

That works but is a PITA. :biggrin:

By creating an FBM INJ/REM pose set externally from Poser you can avoid loading each body part individually.  It's pretty simple, heck I learned how to create FBMs before I even had Poser.


nabob21 ( ) posted Thu, 17 September 2009 at 2:28 PM

lisarichie,

Where do you get the Compose program?


Letterworks ( ) posted Thu, 17 September 2009 at 3:03 PM

If you export the figure as a single object (either welded or not whichever matches the original .obj files) then create you morphed object in the other 3d apps and save it as an object (matching the original object file as either grouped or welded), Dimendion3D;s AddMorph.exe app In his ToolCollection can be used to create the FBM in the CR2 ( remember to save it a with a different name so you don;t overwrite the original CR2), Alternately his MorphInj.exe app in the same collection can create Morph injection files following the DAZ morph injection format.


lisarichie ( ) posted Thu, 17 September 2009 at 8:00 PM

Quote - lisarichie,

Where do you get the Compose program?

home.tir.com/~johnwind/Compose11.zip

You will need to have Java on your machine in order for Compose to run.

Shout if you run into any problems.


Juneberry ( ) posted Sat, 19 September 2009 at 1:18 PM · edited Sat, 19 September 2009 at 1:19 PM

 Has anyone made a video tutorial explaining creating full body morphs in exacting detailing? If not  will somebody please  if you have some spare time make a video tutorial(or series of video tutorials) discussing creating full body morphs in exacting detail. I wanted to know how to create original characters in poser and possibly generic character templates I could use for later.
Preferably on youtube because youtube is the most accessible website.


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