Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)
The orthogonal cameras (top, front, side) are not good for normal render, they only do preview renders. If you want a normal render, you always have to use the main camera but Vue doesn't offer a method to do purely orthogonal with this camera.
One solution that has been proposed in this forum is to position your camera in a perfectly orthogonal orientation and use a very high focal length (as high as you need until you don't perceive the perspective deformation). This is not perfect and doesn't address all possible cases but I think it's the best that can be done, as far as I know.
I suggest that you do a search in this forum, I might not be remembering other options that were discussed then.
I know this very well.
Your point was that you wanted to render at 480 x 9600. That is not possible with the top camera unless your top view can be set to that size (you'd need to have a pretty big screen for that).
Furthermore, like I said, with the top cam you cannot render final quality render images, all you can do is render previews.
When you do a normal render, you're always rendering the main camera view, that's why you always get a perspective render, like you said.
If this isn't clear yet, I strongly suggest that you read the manual, section about cameras. I don't know how to explain this any better.
Well I don't know what you are trying for and I have never used the top camera, but having read this thread I gave some things a try.
I know orthogonal is something to do with 90 degree angles but apart from that I don't know what you're doing!
For one thing though I am absolutely able to render in "superior" mode or any other setting with the top camera and at a size of my choosing.
Injustice will be avenged.
Cofiwch Dryweryn.
Ok, no one here is crazy....
You are talking about two different things.
Rutra - you are right, but you are referring to the top view WINDOW and whatever "camera" is attached to it.
Tagavoga, you are right - there is a camera under the main camera called "top", and is accessed like you would any other camera, and renders whatever is in the preview screen.
Rutra, Taga's problem is the distortion that particular camera causes.
Taga - try the workaround that was suggested. Here's another one, take the normal main camera (or create a new one), go to the aspects tab (measurements one), and rotate that sucker all around until you get the view you want. I've found this is the only way around the distortion setting the render to "Photo- Vertical" causes - I set it to "photo" and turn the camera 90deg on its side. Of course, then I'm stuck with my head sideways trying to see what I'm doing, but its worth it in the end. Try something similar with rotating your camera around, and increase your focal length - as suggested. Good luck to you =D
Rutra... calm.... you'll blow a gasket =D
Rarer than a hairy egg and madder than a box of frogs....
< o > < o > You've been
VUED! < o > < o >
>
>
O
O
Unless I'm misunderstanding, what's being asked about is how to do a large render in the Top view.
The problem is that you can't use the orthogonal cameras from the Top, Front and Side views for anything but rendering at the size of the relevant part of the 4-way split view.
If you maximise the Top view, when you render it switches back to to the 4-way split, so the best you can do is to drag the splitters to make the Top view bit almost as big as the whole preview area.
"I paint that which comes from the imagination or from dreams,
or from an unconscious drive. I photograph the things that I do not
wish to paint, the things which already have an
existence."
Man Ray, modernist painter
http://artpearl.redbubble.com/
LOL
I had a good chuckle reading this one...reminded me of Abbot and Costello's Who's on First?
www.youtube.com/watch
What I do is point the main camera down and use a very narrow field of view for it. Of course the camera has to placed very high so that you can see your subject. Google maps uses the same trick with their orbiting cameras.
www.youtube.com/user/ShawnDriscollCG
An orthogonal perspective is merely one in which the vanishing lines of the perspective remain parallel to each other and do not converge at the horizon. As pointed out by others on this post
Tagavoga need to use the main camera, set very high up and directly overhead of his scene, and set to a high focal length (200-300 should do).
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I need to render very large (480 by 9600) images. They need to be done by the top cam as they have to be orthogonal.
The problem is that when I do a render at that image size it ends up be coming a perspective render. The center is fine but the top and bottom are not.
Anyone know what I'm doing wrong?
Thank you for your time.