Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)
thanks for the reply!
I already have MM but I was hoping for a more automatic way with file editing or python maybe to remove all the Custom_Morph dial at once and not delete them one by one from every single body part...
PhilC's Poser PocketKnife seems to be able to do it automagically.
It can do a lot of other nifty things as well :)
Not free though :(
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
that looks nice... the poser tool box looks nice also and I will someday get it
however I would prefer something free for now :biggrin:
well I guess some time with MM will cost me the less...
ok! I found a quick free way
the only thing to do is replace on the file the:
targetGeom Custom_Morph
with :
// targetGeom Custom_Morph
poser than reads it as a comment and on the next save will not save the Custom_Morph info
so with a replace all on EditPad job done
it took some time to figure out but this should be useful for the future also
of course you have to do that after you spawn the new morph with a different name...
Nice one, pitklad! Very useful! ^_^
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
thanks everyone!
I've remembered another post about how to put comments on file and the fact that poser can't remember those after save, so putting those together gave the solution :biggrin:
I can live with a useless custom morph dial on every body part, because no matter how many morphs you do you only end up with the one dial per body part.
However, when you name a morph and save it the dial is also added to all body parts. This means that if you do say 5 morphs on a P4 womans head you end up with 260 unwanted dials which take a long time to delete.
Surely it must be possible to add dials only to body parts which are affected by the morph?
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If you use the morph tool it leaves a Custom_Morph dial on all the parts of the character, which is unwanted if you spawn the morphs with a custom name on the actually used morphed parts.
So is there any way to remove those dials from the cr2?
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