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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 1:20 pm)



Subject: Are we really creating stuff, or just POSING??


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Markus_2000 ( ) posted Tue, 20 October 2009 at 2:43 AM

Quote - I think you can create in Poser using other people's products. Consider Hollywood's film director: he uses myriads of people and products: set decorators, dress designers, lighting cameramen, sound designers, etc, etc... and nobody ever says that Spielberg, or Kubrick, is not creative. It is the way those props and people are used that makes the difference.

Since those people are all considered artists and you are doing the work of all of them are you not an artist by extension?




Ridley5 ( ) posted Tue, 20 October 2009 at 8:00 AM

Quote - > Quote - I think you can create in Poser using other people's products. Consider Hollywood's film director: he uses myriads of people and products: set decorators, dress designers, lighting cameramen, sound designers, etc, etc... and nobody ever says that Spielberg, or Kubrick, is not creative. It is the way those props and people are used that makes the difference.

Since those people are all considered artists and you are doing the work of all of them are you not an artist by extension?

Does this mean I have to call Uwe Boll an artist too?  shudders


Quest ( ) posted Tue, 20 October 2009 at 11:42 AM

In a more pragmatic sense people seldom realize the amount of work and time involved in creating high definition individual 3D mesh objects and how prohibitive it can be within time constraints. Sometimes even a relatively small render can become a huge undertaking and a large artistic endeavor can take months if not years of God playing to get it modeled just right. How prolific can one then be?

Even if you have the skill and talent to create your own you may not have the time and ambition required to populate a scene yourself. Would it not therefore make practical sense to buy or barrow models to fill that requirement? This would be tantamount to hiring live models and renting props for a photographic shoot.

And if you build your own models and props would you not save and reuse those same models and props for future scenes or would you simply discard them only to start remodeling over again? And if you reused them again in a different art piece would that production be less artful?

 


Silke ( ) posted Tue, 20 October 2009 at 1:35 PM

Without imagination and some skill, even those bought models won't help you "create" something.
A photographer poses his model. He didn't make the model. Or the clothes. Or grow the tree. :)

Silke


wespose ( ) posted Tue, 20 October 2009 at 3:24 PM

You can always take a popular figure and re-texture it as well as the props you use. Set up your own lighting..or if your ready to jump right into content creation, there are free apps you can use to get started making mesh objects and uv maps. The level of originality that you want to express in your artwork is up to you. But dont knock the next persons artwork because they chose to take a picture of the scenery instead of sculpt evrey element of it to take the picture.
I look at like this ..I can invest alot of time and patience into creating, texturing and rigging my own model (which to share with the community is the right thing to do after all the learninig you did with they're models)..or I can just pay the neighborhood whore to do whatever I want in front of the camera today...hmmmm...most people choose the latter.


lundqvist ( ) posted Fri, 23 October 2009 at 7:22 AM

Just posing, for me. 


jy76tn ( ) posted Fri, 23 October 2009 at 1:05 PM

I guess it depends on the viewer.  Some people are satisfied with more and some with less.



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