Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Hardware shading requires one of the top of the line graphics cards, and some programming ability, as you have to know how to invoke those hw shaders. And it takes the processing load for the shaders off the CPU and moves it to the GPU, which frees up the processor to deal with other things, like softbody dynamics.
Hello,
for really flexible hardware shading, you need 8xxx or better (shader model 4). Then you can launch CUDA programs on your graphics card. If you look at the latest NVIDIA demos (human head), it's quite impressive. The next generation GPUs (Fermi) will be very interesting, because they can do
double precision arithmetic as well very fast, so wait until next year before upgrading ;-) .
Best regards,
Michael
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
What's the difference between hardware shading and software shading? Is one more efficient than the other?