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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 04 4:13 pm)



Subject: VSS and Preview window question


vholf ( ) posted Sun, 08 November 2009 at 10:36 PM · edited Wed, 04 December 2024 at 9:21 PM

I'm using VSS and I after applying the shader to the figure the preview window shows it completely white. Is there away to make it display at least the textures?

 This has probably been discused before, but I could't find any thread about it.

One more thing, is there a way to control which figures VSS applies it rules to? Like, only apply it to the selected figure and not to every figure in the scene?

Thanks.

Edit: I'm using Poser 8 SR1


GeneralNutt ( ) posted Sun, 08 November 2009 at 10:46 PM

I'm not sure which version of the skin shader your using, but you might want to check under skin template that the color map is plugged into the diffuse color.



hborre ( ) posted Sun, 08 November 2009 at 10:58 PM
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I can help you with your second question.  Enter the Material Room and select your VSSProp.  Open the pull down menu under Material and select Apply Rules. If you successfully activated your VSSProp Script and have your Python Script panel open, click on *Designer. * Add a Rule node, select other-type it in from the pulldown menu of the dialog box, hit OK  Another dialog box will appear, enter the name of the character you would like to target and hit OK.  After the node is created, select and delete the  Rule  node.  Synchronize to apply.  I have noticed that sometimes, after setting up your scene, VSS gets a little buggy and will not create a Rule node where you intended.  Simply save your scene, shutdown Poser, and open it again.   


vholf ( ) posted Sun, 08 November 2009 at 11:32 PM

Quote - I'm not sure which version of the skin shader your using, but you might want to check under skin template that the color map is plugged into the diffuse color.

It is, and I'm using the default shader that comes with VSS on a regular V3 texture.

@hborre, Thanks man! 


GeneralNutt ( ) posted Sun, 08 November 2009 at 11:44 PM

You might want to try the VSS_PR3 shaders then :)



vholf ( ) posted Mon, 09 November 2009 at 12:03 AM

 Thanks , that's what I'm using, tried with the older versions too and the same happens. Also tried with different settings on the preview options, but no luck. 


santicor ( ) posted Wed, 18 November 2009 at 12:12 PM

Howdy  there -
I searched the most recent  VSS thread and I hope you dont mind  my asking a  computer illiterate question:

When  the VSS readme says;
*> Run the python script :Runtime:Python:vss:vssMainButtons.py.....This will load your Python Script Buttons window with VSS.

BB, or anyone else,  are you  saying that i need to  run a windows command prompt the first time?

or are you  saying  that , provided i have placed the VSS python  in my  runtime properly,  i should see it appearing in  the Poser menu item "scripts"

because I do  beleive i have placed the vss python folder properly  in  my  poser/runtime/python  directory,  but vss does not show up under Poser  scripts  menu items

come to  think of it, i often have trouble accessing python  scripts  thru  the poser  menu  even  when   it looks like i have the scripts properly loaded into  my directory.

Thanks




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hborre ( ) posted Wed, 18 November 2009 at 12:21 PM · edited Wed, 18 November 2009 at 12:23 PM
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Open the menu under File on your taskbar and scroll down to Run Python Script.  Navigate to where you located your VSS folder and double click vssMainButtons.py.  Go back to the taskbar, then open the menu under Window and click on *Python Scripts. *  The panel will automatically show the VSS buttons.  This is the method I use because it is located in my PoserPro runtime and I am currently using P8.


santicor ( ) posted Wed, 18 November 2009 at 12:34 PM

Thanks hborre,  that was the ticket.

now that i can see VSS button panel I will humbly go  find  a tutorial.

I is in way  over my  head




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bopperthijs ( ) posted Wed, 18 November 2009 at 4:11 PM · edited Wed, 18 November 2009 at 4:14 PM

@Hioushi, if you're using opengl for preview rendering, try sreed instead or disable hardware shading.

This works for me.

best regards,

Bopper.

-How can you improve things when you don't make mistakes?


NoelCan ( ) posted Wed, 18 November 2009 at 4:14 PM

Maybe SR2 will help..


bopperthijs ( ) posted Wed, 18 November 2009 at 4:20 PM

No, it didn't, I installed it monday and I still have the same problems with the opengl hardware shader. It must be something graphic card specific.

regards,

Bopper.

-How can you improve things when you don't make mistakes?


santicor ( ) posted Thu, 19 November 2009 at 7:18 AM

sorry if my VSS noob  questions are going OT -

But i got the hang of operating VSS  ( i think!)  by reading the great  word document  "discussion" that  BB has up  there on  his VSS page -

One question I do  have...... I am getting this for hair:

*Synchronizing Hair1 from VSS_Skin_Shader_PR3_1
No rule matches zone Hair - skipping.

*Anyone know how to  solve this?

Thanks




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

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hborre ( ) posted Thu, 19 November 2009 at 8:15 AM
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Which type of hair are you using?  Character or prop?  Also did you create a rule in *Add Rules? * If you can manage, can you provide screen shots of your workflow?


bagginsbill ( ) posted Thu, 19 November 2009 at 2:36 PM

I did not ship hair shaders with VSS PR3, nor any rules to look for them. I don't have a good hair shader, only bad ones. I don't ship bad shaders.

Previewing textures doesn't work for me either in OpenGL mode - only SreeD works. I don't know if it is a Poser thing or a graphics card thing or a driver thing, but it doesn't work for any shader that has a complex node setup for colors.


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santicor ( ) posted Thu, 19 November 2009 at 4:57 PM · edited Thu, 19 November 2009 at 4:58 PM

cool, BagginsB, thanks.

Also  thank you  for the great  shading tool.
I was becoming expasperated with my crappy shaders to  the point where I was going to  give up  trying.

a simple synch (with the older prop by the way, the guys fighting one seems to give best looking results for me) makes my girlies  look a million times better.

when i  am happy with my latest ridiculously big boobed girl render i  am going to add to it a little  inset image of how my shit shader used to  make her face look.

i call it a shit shader because that's what it looked like.  like she had shit on her face.




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

   - Tuco

 

Santicor's Gallery:

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