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Subject: How can I make thick objects (.obj) in Milkshape?


jy76tn ( ) posted Sat, 07 November 2009 at 1:08 AM · edited Mon, 23 September 2024 at 11:29 AM

I can use the vertex and face buttons to make 2D shapes.  I can extend these 2D shapes using the extrude button.  However, the parts (that I extrude) are still paper thin.  How can I make them thick?  Can I export them to Poser and then make them thick?  I think I tried that but it did not work.

Does anyone have any free tutorials on the subject?  How about a tutorial on how to make a box from nothing.  I know a box is thick and there is a box primitive on Milkshape.  How was it made?

**Making 2D objects in Milkshape

****1. Click on vertex and then make three points on the upper left hand screen.

2. Click on face and then click on those three points.

  1. Click on the extrude button to pull out those faces.**



airflamesred ( ) posted Sun, 08 November 2009 at 2:00 PM

I'm not really sure what you mean by 'thick'
If you mean solid ,then just attatch another face at the open end.
If its a more complex shape then you'll have to put up a screenshot

Hope that helps


jy76tn ( ) posted Sun, 08 November 2009 at 5:04 PM · edited Sun, 08 November 2009 at 5:05 PM

Quote - I'm not really sure what you mean by 'thick'
If you mean solid ,then just attatch another face at the open end.
If its a more complex shape then you'll have to put up a screenshot

Hope that helps

Actually, Iv'e solved the problem.  Threre really is no thick 3D objects.  For example a 3d box has 6 thin sides.  It appears to have thickness (to an observer) but really does not.  In other words, the inside of the box is filled with air.



ronviers ( ) posted Sun, 08 November 2009 at 5:23 PM

"Threre really is no thick 3D objects."

Thickness is an important consideration because it sets the boundaries for material properties like refractive index, subsurface scattering etc. The box you mentioned could be filled with air but it could also be filled with wine, blood, glass, diamond etc. Distance between the surfaces, their relative placement and material definition can give the appearance of thickness.

This is not really specific to Milkscape, but one way to represent thickness, for say a bottle, is to duplicate the surface and scale it (proportionally constrained) in just a little – then attach the surfaces. For polys that would be to grab all the faces then extrude them in (locally) just a little.


airflamesred ( ) posted Mon, 09 November 2009 at 5:51 AM

I'v clearly underestimated Milkshape if it has the ability to fill boxes with air!!!


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