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Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)



Subject: Trees visibility


ossosso ( ) posted Tue, 01 December 2009 at 11:27 AM · edited Mon, 02 December 2024 at 5:08 PM

hi!

I'm painting tress on an ecosystem material,

All works correctly, but some trees are displaied into the viewport like a simple green dot.

I'd like to see correctly the preview of all the trees into the viewport, and not just a green point, how can I fix?

Thank you.


bruno021 ( ) posted Tue, 01 December 2009 at 4:19 PM

Guess you've reached the display limit, try changing display to box or something lighter on your system.



eclipse245 ( ) posted Tue, 01 December 2009 at 5:55 PM

 With ecosystem painting. Depending on the scale of the plant or object. It will be displayed either full size or just a dot.

What scale are you using?


ossosso ( ) posted Wed, 02 December 2009 at 1:51 AM

mmm.. I've left all by default,
Display Unit: Metric (automatic)
Internat Unit: 0.1 Meterd

The strange thing is that if I paint till 6 trees it displays just dots, the 7th is displaied correctly also the 14th 21st and so on...

If I click on the "View DIsplay Options" on the top right side of each viewport and I switch to "Wireframe Box", the problem persist.

what can I do?

Thank you for your answers


eclipse245 ( ) posted Wed, 02 December 2009 at 2:19 PM

 Well just looks like a settings issue, if it's showing every 7. Not sure sorry.


bruno021 ( ) posted Wed, 02 December 2009 at 3:04 PM

I read the manual, and it says its quite normal that all instances don't show, as lonf as there is a dot, there is an instance. It happens a lot with small objects, like grass.



ArtPearl ( ) posted Wed, 02 December 2009 at 4:37 PM

The display of instances can depend on their distance from the camera. Check in the top menu if you have selected
display->Show detailed ecosystems near camera.
If so, the instances you paint further away from the camera will be represented by a dot, those closer will have full display. If you move the camera closer to those the display will change dot->full.

Also, in v6 inf there was a section 'Display options' in the general tab of the eco material editor. It was possible to chose the display quality (wire, box etc) and if you want 'full quality near camera'. This section seemed to have disappeared in v7complete. I wonder if it is there in other versions  - v7 inv, v8 complete or inf...
The silly thing is that you can still specify these selections if it is a global eco system. Anybody see the logic in that?
If it exists in your version you can change the radius of what's considered 'near' the camera in addition to choosing the display quality.

Anyhow, bottom line, you cant expect to always see all instances in the 3d windows - that may become too big a task, so just seeing fully those close to the camera seems a reasonable idea.
You can always do a quick area render in preview quality to see any of the other instances if you need to.
(and if you dont have many instances, you can convert them to object and than they will be fully displayed whatever the distance)

"I paint that which comes from the imagination or from dreams, or from an unconscious drive. I photograph the things that I do not wish to paint, the things which already have an existence."
Man Ray, modernist painter
http://artpearl.redbubble.com/


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