Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)
You can't tell until you render. Are you changing the Focal length of the camera?
LukeA
Inside, you should change focal length to wide angle, just like real cameras.
Poser's focal length doesn't correspond with 35mm full frame - it's off by a 1.4x crop factor.
So ... to do the equivalent of a SLR at, for example 28mm (wide) set the Poser camera to 20mm.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
ecccoman, I find moving lights manually (i.e. with the mouse) to be a bit difficult, especially on the z-index (forward and back). Use parameters. Select the light and change the numerical Trans settings on the parameters palette. Y is up-down; X is side to side; Z is forward-back.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
I agree with Sharon. Parameter dialing is better. My approach to moving point lights, switch your camera view to Top and pull it back to cover your scene. Select the light source and apply your coordinate movements. Switch camera view again (Main, Front, Left, or Right) and adjust it's height and depth according to your preference.
Personally, I find it easiest to use the orthographic cameras (Top, Front and Left/Right) to position point lights exactly where I want them in an existing scene (for example, in the middle of a candle flame or a light shade). Clicking and dragging them using these cameras moves them on a fixed plane - for example, dragging a light in the Front Camera view does not alter the Z position, only X and Y. To drag along the Z axis I switch to Top or Left/Right.
So... three quick drags and everything is perfect. Make of that whatever you will. :O)
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
This has probably been mentioned before, but I find the absolute easiest way to place a point light is using Ockham's Move Prop To python script. Puts it right where you want it and with only a minimum amount of positioning afterwards. Especially useful when trying to place the light in a lamp or candle.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I have a few models of buildings which are one piece (obj). Thus I cannot make walls invisible or remove them. The buildings have finished interiors.
Whenever I try to render a scene inside the building I get a render of the outside wall. I believe I am bringing the camera into the room. But how would I know??
Using P8.
What am I doing wrong??
Thnks