Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
Content Advisory! This message contains nudity
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Content Advisory! This message contains nudity
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
As much as I have to blow someone else's trumpet....(WOW, that sounds really bad!:laugh:)....dphoadley is right.
The best (Least amount of seams, least stretching, most reasonable maps) I have seen are the unimesh figures. There are hundreds of free textures and they are all pretty good to outstanding. With the VSS shaders by bagginsbill, even the mediocre textures look pretty good.
The V4 and M4 textures are....INSANE when you think about them. The EARS are on the same map as the ASS, NOT the face! WHAT THE HELL were the DAZ guys smoking when they did THAT?
The Irises are SEPERATED from the EYEWHITES? WHAT?
The only thing that might be improved is the mouth, but that is no big deal in the M3/V3 maps.
Going for a universal standard of Character / figure mapping is NOT a bad thing,IMO.
It's better than the lameass V4/M4 (which are different maps anyway!) mapping, anyhow! Setting up Antonia to that standard is a good thing for versatility's sake.
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
Daz explained that with the texture painting tools available now, that when doing the uv mapping, that to them it made sense to put parts of the figure that would benefit the most from hi resolution maps in thier own UV space.
Thats actually how it is also usually done in the pro 3d world as well, and probably where they got the idea from.
Yeah the seams are a pain for people using traditional legacy texture painting methods, but with all the outstanding tools available now, good texture painters take should be taking advantage of the new tools available.
I personally also preferred fewer seams as well back then.. but then again I was also using old legacy texture painting apps. Now I use zbrush and other things, and I hardly ever even worry about seams anymore.
Way too many people take way too many things way too seriously.
Each does seem to have its merits and I never said there wasn't room for both. I'll be more than happy with whatever textures she comes with. I just want to apply them and render her, that said, I do want some good high resolution textures and those that can be done now with the best that technology can offer would make Antonia the best she can be.
I came in when V4 did and didn't get around to Poser till 7 so that's all I know
CHEERS!
Well, we had this discussion a long time ago, and I came to the conclusion that it would be best to support more than one mapping, because depending on what people want to do with the figure, and which texturing method they use, they might prefer different mappings. Personally, I'd like to be able to mix and match as much as possible: pick a mapping, pick a texture, pick my favourite morphs from different morph packages, and so on.
Poser doesn't always support this kind of thing very well, but people have often found workarounds. For example, we now have lesbentley's body swapping poses which allow us to change the mapping on the fly while the figure is loaded into Poser. I've also been experimenting with texture converters that would convert a texture from one mapping to another. Those won't be ready any time soon, because I have too many things with higher priority on my plate, but I'm pretty confident I'll eventually get them to work.
PS: Coming along nicely, David!
-- I'm not mad at you, just Westphalian.
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Content Advisory! This message contains nudity, profanity
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Quote - Daz explained that with the texture painting tools available now, that when doing the uv mapping, that to them it made sense to put parts of the figure that would benefit the most from hi resolution maps in thier own UV space.
Thats actually how it is also usually done in the pro 3d world as well, and probably where they got the idea from.
Yeah the seams are a pain for people using traditional legacy texture painting methods, but with all the outstanding tools available now, good texture painters take should be taking advantage of the new tools available.
I personally also preferred fewer seams as well back then.. but then again I was also using old legacy texture painting apps. Now I use zbrush and other things, and I hardly ever even worry about seams anymore.
Yes, exactly. Thank you.
I think the version I did has fewer seams than the original, but even so, was made more with Zbrush and Deep Paint 3D in mind, while I also tried to strike a balance for those who would use Photoshop for applying photo textures, and trying to minimize distortion as well.
As far as I know, SaintFox and BlueEcho are the only ones who have made textures for the latest Antonia versions (118-120?). I haven't actually seen BlueEcho's version aside from a few renders, but I do have SainFox's latest, which is very good. She used Photoshop too, and anyone who really knows what they're doing in Photoshop can deal with seams easily enough.
What dph is doing is cool and is looking good, but it's probably not going to be a freebie (correct me if I'm wrong), and personally I think that mapping a figure to accommodate existing textures is a really backwards way of going about it. Just because the general idea is to UV map a figure and then create textures for it - ideally you create distortion-free UV maps and then you have much better results with textures you create for that mapping. Mapping a figure to accommodate textures, it would seem to me, would almost guarantee lots of distortion all over the figure, making it more difficult to apply new textures to that mapping.
Now, that's just an assumption; I've never actually tried it, so I could be wrong about that, but I'd like to see that V3-Antonia mapping with a UV checker applied instead of a texture, before I'm convinced otherwise.
Since odf is planning on giving this figure for free, then of course my remap here will also be for free.
Whatever minor distortions there may be can be easily resolved in Photoshop or Paint Shop Pro, in a similar way that such distortion with the V3 versions of F220 and MayaDoll are resolved.
dph
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Personally, I'm glad we will have both: a mapping specifically tailored to this figure, so that new textures can be made with minimal distortion, and also one that makes existing textures usable on Antonia. Not to mention my own original mapping which I am still quite fond of. :)
David, that's great news. I wasn't sure if you were planning to give away the remap for free. Personally, I rather don't ask at this point because I don't want to give the impression that this is a militant open source project. ;) But realistically, the best strategy for any merchant is probably to make some free contributions now to help get things rolling, and plan on producing content for sale later on, if and when Antonia takes off.
-- I'm not mad at you, just Westphalian.
Ideally for the best zero distortion uvmap, the zbrush optimised one would be best. Granted it can't be used by 2d paint applications at all, but with blacksmith paint being less then $100 a month ago, that is kind of a non issue, IMHO.
The zbrush maps might not be readable, but you can;t beat that layout for a map that doesn't distort.
Course seam haters won't even be able to count the number of seams! LOL!
Way too many people take way too many things way too seriously.
Quote - Ideally for the best zero distortion uvmap, the zbrush optimised one would be best. Granted it can't be used by 2d paint applications at all, but with blacksmith paint being less then $100 a month ago, that is kind of a non issue, IMHO.
It still is. www.blacksmith3d.com/purchase.php I got a deal on Blacksmith-Morph (34.95), so I'm tempted to upgrade to the Suite... but I already much of the other functionality in 3DCoat, so I dunno.
/back to topic
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Oh, and FWIW, although I disagree with Dave's notion of where all the apexes (apii?) are, I'll be very grateful for a V3 remap that's done well. Even though I'm a fairly latecomer to Poser, I do have a nice little base of quality V3 textures. I think it's only to Antonia's benefit if people can get a head start with her with stuff they already own rather than having to buy or download all new stuff from the get-go.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Content Advisory! This message contains nudity
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Content Advisory! This message contains nudity
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Content Advisory! This message contains nudity
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Content Advisory! This message contains nudity
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
dphoadley@**BluEcho
**Send me and PM, and I'd be very happy to have you periodically test this remap.
dph
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Quote - My guess is that the labia are visible in those renders because the insides of the vulva are not mapped yet. Antonia's is by default almost flat in that region. There's a little dent, but that should not be visible with this kind of texture.
You're going to have to make a morph for that area, as that part I'm mapping separately from the SkinHip Mat zone of the Hip & Hip2 actors. That area I'll be labeling SkinVagina, and mapping it to use my PosetteV3wG genital map (which of curse will be included in the package.
But the truth is, if you're going to include a genital, then you need to include some morphs to make the genital work. (And why not, it generally works on Real Humans, so why not digital ones?).
dph
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Quote - There's the "labia detailed" morph (or whatever it's called) for the hip2 actor. That used to be the default shape, but as it turns out, it's much easier to make JCMs or other morphs for the area with all those folds out of the way.
That might be fine for most people, but for perverts like me who want to get down to the nitty-gritty, we'd like a bit more than just detail. Look at the P5 Judy, and look at PosetteV3wg (PosetteV3 with genitals).
dph
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
If you want fully functional genitals, particularly for the lo-rez version, you might have to go for a modified hip2 actor. Porn-compatibility wasn't a big priority when I first created the mesh, so there's not be a lot to work with, polygon-wise. I guess it might still work as long as you're not going for fully-realistic gynecological closeups, or if you're willing to add some detail via displacement maps. But so far, I haven't really tried that kind of thing.
Of course if you replace the hip geometry and still wanted Porn-Antonia to bend as nicely as the original, you'd have to spend a lot of time transferring or recreating the JCMs for that region.
Anyway, I don't think I'll do much in that direction any time soon, seeing as other matters (such as facial expressions) are more pressing. But maybe some of the other perverts around these parts want to give it a go.
-- I'm not mad at you, just Westphalian.
Quote - If you want fully functional genitals, particularly for the lo-rez version, you might have to go for a modified hip2 actor. Porn-compatibility wasn't a big priority when I first created the mesh, so there's not be a lot to work with, polygon-wise. I guess it might still work as long as you're not going for fully-realistic gynecological closeups, or if you're willing to add some detail via displacement maps. But so far, I haven't really tried that kind of thing.
Of course if you replace the hip geometry and still wanted Porn-Antonia to bend as nicely as the original, you'd have to spend a lot of time transferring or recreating the JCMs for that region.
Anyway, I don't think I'll do much in that direction any time soon, seeing as other matters (such as facial expressions) are more pressing. But maybe some of the other perverts around these parts want to give it a go.
Righto! What's the point of Poser if we perverts can't at least flirt with a bit of Porn!
dph
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Goodmorning to all, and a very creative 2010.
Only one comment on the figure, and it has been mentioned before;
The breasts are 1.5" too high on the chest.
For the rest she is very well made.
Congratulations for the Lower poly version.
Realy appreciate it.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Content Advisory! This message contains nudity
No offense, but as compared to who or what, I wonder?
Look at this image. Here's what I did: picked the first nude image of a woman of similar build in a neutral position that I could find, extracted the outlines via an automatic filter, scaled it to an appropriate size and overlayed it with the last render of Antonia that I posted.
I'd say the proportions of the torso look pretty damn perfect. If anything, Antonia's arms and legs are a bit on the longish side (at least when compared to this particular reference).
Anyway, happy 2010 everyone from beautiful Fremantle!
-- I'm not mad at you, just Westphalian.
We really missed ya around here, Mike! Happy New Years to everyone! I hope it is a HELL of a better year than the last!
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
Quote - ...
I'd say the proportions of the torso look pretty damn perfect. If anything, Antonia's arms and legs are a bit on the longish side (at least when compared to this particular reference).
...
Happy New Year!
If I look into a mirror, Antonia's arms and legs proportions are fine (compared to me). :biggrin:
Happy New Year folks!
As far as all things Poser related go I'm sure we'll see some great things emerging this year. I'm sure an SR3 for P8 will come out as it still takes time for libraries to refresh and it can take up to 3 minutes to close sometimes.
The best thing about Renderosity is that we Brits don't have to worry about VAT when we buy from you.
I can't wait till Antonia is fully done, it's time someone showed the big boys the way. Daz and Smith Micro have ruled the roost so far, let's see what the minnows can do!
CHEERS!
Happy New Year!
i think the thing to keep in mind in terms of limb proportions is that we're used to the freakishly long arms in Vicky. her arms so long that i've had to do serious postwork to fix any hands on head poses to match their reference photos (the space formed by arm and head is huge compared to reality). the last time i had V4 up in T-pose my boyfriend was so weirded out by her arm length, he made a comment about her being proportioned like a gorilla. usually i have to pull an opinion about cg work out of him.
actually, what's drawn me to Antonia is the realism of her shape and proportions.
A quick comment on the arm length. When you bend the arms down in Poser they get longer, bend them up and they get shorter. No help for it. I had often wondered why D/S and Poser figures always have the arms out of proportion to the body in the default zeroed Pose. This is why. It's a trade off between a nice proper armpit bend and longer arms or a horrible armpit bend and proportionate arm length.
Hi Joel, thanks, I miss you all too. Happy new year.
Mike.
I quite agree with cobaltdream, Antonia has very nice human proportions. The JP's for the arm bend was the best I could come up with to have a nice arm pit and still have human looking arms when bent. I am still wrestling with this with Brad. The shoulders get stretched too long when the arms are bent. I am considering foreshortening them in the default geometry.
Hi LaurieA, Brad is a figure I have been working on for the past three years. You can see him here: forums.poseraddicts.com/viewtopic.php You have to log in because of nudity to see him.
First of all a Happy New Year to you all!!
I am late, I know, but I needed a kind of time out and as we had and have finest winter weather with lots of snow I took the chance to see if I am still able to survive outside for an hour or two.
About the arms: Yes, they are a bit too long but I see that this was the only way to let them look right as soon as they are bent. And if we look on any person we'll see that there are few moments when people stand, sit or lay with their arms straight down their sites - and if I browse the gallery I think the same goes for 3d-figures. So this looks to me like the best compromise as well.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
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Oh, she will have quite a few free goodies.
I have a couple free texture sets ready as well as the one I'm doing for retail.
Others are doing some freebies too, as I understand it. :)
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.