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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 5:11 pm)



Subject: aplying materials material room


lindans ( ) posted Fri, 01 January 2010 at 6:18 AM · edited Thu, 26 September 2024 at 5:15 PM

I want to use one of the technopholia mats (RDNA gynoid) to apply to v4 but can't remember how to apply the material to the whole body in the material room.(V4 Poser 7) In the menu it says shift and click but doesn't seem to work and just applies the mat to  a single object,i.e torso, teeth and gums etc. what am i doing wrong as you can guess I haven't used the material room much. Thanks in advance

Oh, let the sun beat down upon my face. I am a traveler of both time and space ....Kashmir, Led Zeppelin


Rance01 ( ) posted Fri, 01 January 2010 at 6:40 AM

I've never  gotten that silly thing to work.  I always save the material to the library and then step by step apply it to the body parts, making whatever changes I need to.  Once you have the whole figure re-materialized you can save the mat back to the library as a collection.

Best Wishes,
Rªnce


hborre ( ) posted Fri, 01 January 2010 at 8:59 AM

Unless the Technopholia files are already a collection, you will need to apply textures to every material zone.  However, I would not recommend using the Shift+cick option.  The way that works, select all your nodes in the work area, then apply the control.  But, that method only works if all your material zones share the same texture maps.  Otherwise, your head zone may recieve torso mapping. 

Apply the textures to each zone manually, as Rance01 mentioned.  Afterwards, create a material collection, and, if you are inclined, convert it into a MATPose and transfer it to your Pose folder.


RobynsVeil ( ) posted Sat, 02 January 2010 at 5:35 AM

The OTHer option, of course, is to invoke VSS. You can set rules and voila, same material into multiple zones in one fell swoop.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


hborre ( ) posted Sat, 02 January 2010 at 9:09 AM

Problem with the technophilia gynoid textures, Robyn, is they are all silver tone colored.  You would need to drastically tweak VSS to get the results similar to the promos.


bagginsbill ( ) posted Sat, 02 January 2010 at 2:00 PM

Robyn doesn't mean to use the VSS skin shader. She means use VSS for its true purpose - to distribute any shader you want while using existing texture maps.

The shaders I provide are an example of shaders you might find useful with VSS - skin shaders and such that have to go on many zones.

But if you want to apply a silver shader or a marble shader or any other shader, and it has to go to 20 zones, using 3 or 4 different maps, that's what VSS, THE PROGRAM, is for.

People keep confusing VSS with the shaders that come with it. The shaders are NOT VSS. They are data. VSS is a program to apply materials to multiple zones automatically.


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hborre ( ) posted Sat, 02 January 2010 at 3:02 PM

Duh!  I completely forgot that aspect of VSS.  And the sad thing is, I've used it in that regard too.


gamedever ( ) posted Sat, 02 January 2010 at 7:25 PM

Is it possible to use VSS to apply to everything but something? Like everything (props included) but Victoria4?  ( I have a saved character of V4 with your VSS skin shader already applied, and I'd like to use VSS to apply GC to all other materials but her since she is already gamma corrected.)


RobynsVeil ( ) posted Sat, 02 January 2010 at 10:37 PM · edited Sat, 02 January 2010 at 10:38 PM

Yes, that is what you set up rules for. Have a look at Bagginsbill's freebie webpage - it's all very well-explained there.
VSS comes with a brilliant skin shader, but as Bill said, it is a very versatile tool for distributing material shader stuff on complex objects, i.e., any figure with multiple material zones. You basically designate what textures (shaders node sets, or mt5s) go on to which material zones through rules. One rule can apply to many zones and exclude zones.

You'll just have to go to his page to see how it is done: too full-featured to summarise here.

His skin shader is an example of what can be done with it, but you can distribute shader stuff to any multi-materialzone figure, quickly and easily!

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


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