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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)



Subject: Poser 8 performance?


serene ( ) posted Sun, 03 January 2010 at 1:16 PM · edited Mon, 02 December 2024 at 10:16 PM

I'm struggling to run Poser 8 on an ageing Pentium 4 machine with 4GB RAM. It works, but VERY slowly.

I hope to soon obtain an i7 Quad Core 64-bit machine with at least 6GB of RAM. And I'll be running the beta of Poser Pro 2010 as well as Poser 8. And I need to capture what I'm doing with Camtasia 6.

What kind of performance improvement should I expect?

Has anyone else made this degree of upgrade whilst using Poser 8?

All comments gratefully, etc.


vilters ( ) posted Sun, 03 January 2010 at 5:10 PM

Something must be wrong here.

I Run P8 a lot faster then P7 on a pentium 3Ghz, with 2GB Ram.

Windows 7 build 7100 with an ATI Redeon 512 MB Video Card.

Did you upgrade the video card drivers lately?
if P8 is "very" slowly, on 4GB RAM, something is certainly amiss..

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


serene ( ) posted Sun, 03 January 2010 at 5:43 PM

I should qualify myself, really. The interface runs much more smoothly than P7 (apart from occaisional glitches with the Library menu). It's rendering that takes the time.

I have an ATI Radeon HD2600 AGP card, running on 32-bit Vista Business. I've got all the latest hotfix drivers from ATI. I've got a 3.0ghz Pentium 4.

I designed a christmas card, and rendered it fine with basic lighting for the draft, but when I tried to render it with IDL (AO nodes deleted, transparencies checked off in raytracing) I gave up after running it for 72 hours.


hborre ( ) posted Sun, 03 January 2010 at 6:08 PM

How aggressive are your render settings?  If you could provide an image of your FFrender, we can see where you may possibly be having problems.


bagginsbill ( ) posted Sun, 03 January 2010 at 6:43 PM · edited Sun, 03 January 2010 at 6:44 PM

Poser people should not be trying IDL for the first time on a finished work of art. IDL is too new and different than you're used to.

Practice with the ground and a ball.

Then with ground, a ball, and a wall.

Then add a cube and move things around. Work with one light at first.

Learn all the render settings - without understanding what they do, you can easily push a 5 minute render into a month, for no reason.

You have a starship now, not a lawn mower. Learn the controls.

Go into the 8-minute IDL challenge thread and look at my settings - see what I was able to render in 8 minutes or less on my crappy 3 year old laptop.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


serene ( ) posted Mon, 04 January 2010 at 2:01 AM

Wow! Bagginsbill! bow bow bow I'll certainly check out that thread.

I've been following Vince Bagna's tutorial on RuntimeDNA's site, and I have been using only one light. I'm playing with the Antonia figure, but being careful to delete ALL of the AO nodes. I don't think my settings are particularly aggressive, but I'll screencap them and post them later.


bagginsbill ( ) posted Mon, 04 January 2010 at 6:54 AM

You mention removing AO nodes, which makes me wonder what version of Poser 8 you're using? Since SR2, the AO nodes are automatically ignored when using IDL, unless you turn them on explicitly with a new check box provided for that purpose.

If you think you need to remove them, I'm wondering if you're behind on versions. In which case, duh, yes it is slow. Each update to P8 was faster then the previous version.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


serene ( ) posted Mon, 04 January 2010 at 12:49 PM

Right, thanks! I'm on version 8.0.1.10434. I've received the automatic update notification for SR1 (I believe), but I haven't installed SR2! I'll check out SM and update.


NoelCan ( ) posted Mon, 04 January 2010 at 3:00 PM

There is now an SR2.1 ..   I don't know why it isn't SR3..


serene ( ) posted Mon, 04 January 2010 at 4:22 PM

Duly downloaded and installing even now. I didn't get the automatic notification via the Poser startup, however. And I seem to have overlooked the notification email from Smith Micro.


NoelCan ( ) posted Tue, 05 January 2010 at 12:14 AM

Smith Micro Do not notify for about two weeks after We find out here on Rendo..!

Ask them why..


serene ( ) posted Tue, 05 January 2010 at 1:45 AM

SR2.1 is now installed, I've rendered the same image with the same settings, including transparencies in raytracing, and all is significantly faster now.

But still, I come back to my original question- can I expect even better performance from Poser 8 on an i7-based system?


bagginsbill ( ) posted Tue, 05 January 2010 at 7:36 AM

Yes. If you compare the proportional improvement of P8 over P7 for a 3-year old dual-core system with 2GB RAM versus a current quad-core or 8-core system with 8 GB RAM, or anything involving I7, the improvement increases on the newer stuff disproportionately. If I recall correctly, some folks at RDNA reported 20 times faster on state of the art machines.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


serene ( ) posted Tue, 05 January 2010 at 9:39 AM · edited Tue, 05 January 2010 at 9:41 AM

file_445911.jpg

Thanks again, Ted. I've read your '8 minute challange' thread, but I only managed **14 mins** with the image above. But this was the one that was taking 72hrs plus!

What a lifesaver!


ratscloset ( ) posted Thu, 07 January 2010 at 12:42 PM

Quote - There is now an SR2.1 ..   I don't know why it isn't SR3..

SR 2.1 corrected a specific issue beyond SR2.. has to do with opening scenes with Hidden Objects.

ratscloset
aka John


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