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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: To render hair what is needed....


dlfurman ( ) posted Tue, 05 January 2010 at 3:42 PM · edited Fri, 08 November 2024 at 6:27 PM

I needed a "catchy" title for the thread and my question is on topic.

First, I'd like to say the search function around here needs some tweaking.
I was trying to find the thread where folks were trying to render hair using nodes and remarking that some hair textures (Koz's?) have highlights "baked" etc.

Why was I looking for that particular thread?

I'd like to know what modellers/texture folks need to do so that folks who want to do node based texturing can do their thing. (Yes, I know the primary thing is NOT to put highlights in the textures).

Is some sort of displacement map needed? Is dyanamic hair the only way to go?

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


markschum ( ) posted Tue, 05 January 2010 at 4:15 PM

I think the more popular hair is trans-mapped, where the hair is modelled in layers, and each layer has some transparency . These are lower load for rendering , and having morphs built in can be positioned to appear as if in wind, or with gravity acting in them . The textures for these makes a huge difference to the appearance, usually a color map and a transparency map.

Kozoboro was excellent at making hair and some are still at www.digitalbabes.jp


elzoejam ( ) posted Tue, 05 January 2010 at 4:30 PM

Attached Link: Hair

This might be your thread, and if it's not, there's lots of good info in it anyway :-)

-Sarah


dlfurman ( ) posted Tue, 05 January 2010 at 6:15 PM

Quote - This might be your thread, and if it's not, there's lots of good info in it anyway :-)

-Sarah

That's the one. Thank you.

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


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