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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)



Subject: Transferring deformers


232bird ( ) posted Thu, 07 January 2010 at 11:38 AM · edited Mon, 29 July 2024 at 2:56 PM

I have been putting together some of my own figures.  Or more accurately, tinkering with the base figures and V4.  Somewhere along the way however, things got into my cr2 files, like hair textures and prop geometries.  The original objects are no longer in my runtime, so Poser is giving me all kinds of fits when I load the figure, like asking me twenty times where the file is.  I don't know how to determine what should and shouldn't be their using Cr2Editor, so I was just going to save a pose with the morphs, then apply it to the base figure to get my new figures back.  But I can't figure out how to get the deformers I created with the morph tool to transfer over.  Anybody know how to do this?  

As a side note, I would like to make morph injection poses so I can use clothing with the figures more easily, but again, I can't get it to work.  I followed the writeup on Nerd3D but that didn't work, and I didn't have any luck with Python tools either. 


pjz99 ( ) posted Thu, 07 January 2010 at 12:14 PM

If you've been working with dialed morphs, it's pretty easy to get them out and into another figure.  I do not recommend hacking around in a CR2 editor unless you are VERY comfortable with it.  Saving a pose file won't help you in this case, since "morph" dials on the BODY will not be saved.  However you can just copy and paste the values like so:

  • Load a "clean" figure
  • Load your hosed figure
  • Select the hosed figure's BODY and edit -> copy
  • Select the clean figure's BODY and edit -> paste
  • Select the hosed figure's HEAD and edit -> copy
  • Select the clean figure's HEAD and edit -> paste

At this point the morphs' dial values are copied, whether or not the morph deltas are actually loaded (doesn't matter), and you can save the "clean" figure to the library.  You'd obviously want the morphs themselvesto work, so:

  • Select the hosed figure's BODY
  • Look at all the dials on the hosed figure's BODY and make a list of each dial that is not zero
  • Select the clean figure and inject only the morphs that are used (you could just inject ALL the morphs but if you're not using them, it only makes the saved file bigger)
  • Select the hosed figure's HEAD
  • Look at all the dials on the hosed figure's HEAD and make a list of each dial that is not zero
  • Select the clean figure and inject only the morphs that are used (again you could just inject all)

The body morphs are all done now.  For the materials:

  • Go to the Materials room
  • Select the clean figure and make a list of only the "correct" material zones included in V4
  • Select the hosed figure
  • Save a material collection that contains only the materials that are on your list
  • Select the clean figure
  • Load the materials collection you saved earlier; if prompted that the materials collection contains stuff that is not in the clean figure, do not create new materials (in case you made a little mistake on the list)

Now you're done, save the clean figure to the Characters library again.

My Freebies


232bird ( ) posted Thu, 07 January 2010 at 12:46 PM

I'm good on the morphs, if I just save a pose and check the box for morphs on the second popup that works for me.  The problem I am having is the custom morphs I create using the morphing tool.  I can't get to them.  I have tried spawning a new morph target after I use the morphing tool, then exporting it as an obj and importing it onto my clean figure as a morph target, but Poser likes to crash and burn when I do that, and I'm not sure if I'm even on the right track there.

I think what you said about the materials room will cure the missing files problem I am having.  Except I can't do any more with materials other than loading jpegs and changing colors, so I will have to familiarize myself with that.


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