Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)
If you've been working with dialed morphs, it's pretty easy to get them out and into another figure. I do not recommend hacking around in a CR2 editor unless you are VERY comfortable with it. Saving a pose file won't help you in this case, since "morph" dials on the BODY will not be saved. However you can just copy and paste the values like so:
At this point the morphs' dial values are copied, whether or not the morph deltas are actually loaded (doesn't matter), and you can save the "clean" figure to the library. You'd obviously want the morphs themselvesto work, so:
The body morphs are all done now. For the materials:
Now you're done, save the clean figure to the Characters library again.
I'm good on the morphs, if I just save a pose and check the box for morphs on the second popup that works for me. The problem I am having is the custom morphs I create using the morphing tool. I can't get to them. I have tried spawning a new morph target after I use the morphing tool, then exporting it as an obj and importing it onto my clean figure as a morph target, but Poser likes to crash and burn when I do that, and I'm not sure if I'm even on the right track there.
I think what you said about the materials room will cure the missing files problem I am having. Except I can't do any more with materials other than loading jpegs and changing colors, so I will have to familiarize myself with that.
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I have been putting together some of my own figures. Or more accurately, tinkering with the base figures and V4. Somewhere along the way however, things got into my cr2 files, like hair textures and prop geometries. The original objects are no longer in my runtime, so Poser is giving me all kinds of fits when I load the figure, like asking me twenty times where the file is. I don't know how to determine what should and shouldn't be their using Cr2Editor, so I was just going to save a pose with the morphs, then apply it to the base figure to get my new figures back. But I can't figure out how to get the deformers I created with the morph tool to transfer over. Anybody know how to do this?
As a side note, I would like to make morph injection poses so I can use clothing with the figures more easily, but again, I can't get it to work. I followed the writeup on Nerd3D but that didn't work, and I didn't have any luck with Python tools either.