Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Here's an image to explain it.
The first ball the colors of specular and specular halo are black. Result No reflections
The Second ball specular kicked up to white. You get a little dot where the sun is.
The third ball specular and halo set to white. You get a great big spot on half the surface.
The Forth ball A color used for specular, halo set to gray. You get a green dot with a little fade.
The fifth ball specular still green, halo driven by an image.This is great in Poser not so much in Bryce. If the halo areas don't line up with your lighting you can chop the reflection in half. That being said, with a light dome or IBL you can purposfully highlight specific parts of your object by painting specular and halo maps.
Thanks electroglyph
The procedurals I understand though the jpeg is different (or not so clear)
The dark smudges of which you talk are part of the diffusion map.
I'm trying to get 3 different specular levels on 3 different surfaces (green case= none, thumblock= some, metal=full ) and its nearly there. Those greyscales values need to be via the spec halo for this to work.
So contrary to my original post I now don't know what part specularity plays in this
Very nice explaination, Electro!
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All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
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Where and what do specular and halo do in all this?
The 'bible' only really talks about procedurals so any explanations would be appreciated.
thanks