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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Antonia - Opinions?


SaintFox ( ) posted Mon, 08 February 2010 at 1:47 AM

I am rendering some new thumbnails for the material poses at the moment and I this made me wonder if some or all morphs that we have so far will be included in the final version.

I use the smooth-lips morph by LaurieA a lot and of course the Lid synchronisation by LesBentley and many other things we've got so far to create something unique from Antonia.

So: Are there any plans for these customisations and do people prefer them pre-installed into Antonia or as additional morphs/options/add-ons that can be loaded when people want to use them?

By the way: am I doing something wrong or does Antonia 121 not work with the Eye-Lid synchronisation any more?

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


odf ( ) posted Mon, 08 February 2010 at 3:05 AM

I've decided that it's too much effort for me to keep all the existing add-ons up to date between versions, so I'm leaving that up to the creators for now. But I'll soon finish with the fine-tuning of the joint parameters and JCMs for the body (with the possible exception of hands and feet) and will then concentrate on the face. So I'll look through the existing morphs and ERC setups and take what I find useful (supposed I have permission) or let those things inspire me if for some reason I can't use them directly.

I'm not sure how much should be included directly in the CR2. I think the JCMs and expression morphs are universally useful, and if done well, it's not all that likely that we'll have many different versions. So those will be included. But I think most shaping morphs should probably be loaded separately. And if they are, I'd like to keep them in separate packages as well, because that would make it easier to publish updates.

-- I'm not mad at you, just Westphalian.


JOELGLAINE ( ) posted Mon, 08 February 2010 at 3:19 AM

 That would be best. Basic expressions are so useful, that even DAZ included them with M4 and V4! They didn't with V3 and M3 originally! LOLOLOL:laugh: Ahhh, the old days when EVERYTHING was separate! Not like the old,old days when they WEREN'T :lol:

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


SaintFox ( ) posted Mon, 08 February 2010 at 3:47 AM

file_447847.png

I just found that the eylid-synchronisation works now... starting Poser new sometimes does wonders.

...and of course I have a new question now: What you see on the images is what I get  when rendering Antonia "out of the box". The intersection with the outer eyecorner gets worse when using the EyesLeftRight option... Something seems to be wrong with the eyes' position and/or size. I am using the most recent version of Antonia, the one from your signature, odf.

I am rendering two more tests to show you what I mean. please be patient.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


odf ( ) posted Mon, 08 February 2010 at 3:51 AM

Please try to download again! I uploaded three versions altogether. The first one had deformed irises. The second one had the old, large eyeballs. The third and current one should be correct.

-- I'm not mad at you, just Westphalian.


SaintFox ( ) posted Mon, 08 February 2010 at 3:56 AM

file_447848.png

Here's the same scene with EyesLeftRight set to 1.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


SaintFox ( ) posted Mon, 08 February 2010 at 3:57 AM

Upps - crossposting! I will go and get me all versions!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


SaintFox ( ) posted Mon, 08 February 2010 at 4:01 AM · edited Mon, 08 February 2010 at 4:01 AM

Hmmm... the only file I can find is Antonia-0.9.121.zip - the timestamp of the Antonia-121.obj in it is 02.02.10, 22.47.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


odf ( ) posted Mon, 08 February 2010 at 4:03 AM · edited Mon, 08 February 2010 at 4:06 AM

Quote - Hmmm... the only file I can find is Antonia-0.9.121.zip - the timestamp of the Antonia-121.obj in it is 02.02.10, 22.47.

Yep, download that again. It's revision 3. If you want to absolutely sure, you can append "?revision=3" to the URL. But that shouldn't be necessary.

Make sure to clean up any other versions you might have, so Poser only sees the correct one.

-- I'm not mad at you, just Westphalian.


SaintFox ( ) posted Mon, 08 February 2010 at 4:11 AM

Finefine!! :thumbupboth: Re-installing and restarting Poser did the trick!! Finally I am able to render thumbnails for the eye-textures that don't look scary 😉

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


odf ( ) posted Mon, 08 February 2010 at 4:16 AM

Yep! Forgot about the restarting Poser thing. Apparently Poser likes to cache files it's read.

-- I'm not mad at you, just Westphalian.


SaintFox ( ) posted Mon, 08 February 2010 at 4:27 AM

Strange enough as I created a new scene (of course) and as it is able to reload textures. Anyway: Now I can render nice eyes... and I am a sorry that I stole your time.

About the morphs and things: I still have them all - and I understand that you don't want to add each and everything and keep it up to date. But hopefully everyone who created nice add-ons will bundle them up for the public later.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


odf ( ) posted Mon, 08 February 2010 at 6:26 AM

@Cage: I made that .jar file I mentioned, and an accompanying .bat file for easier access, and did some testing. So far everything looks good. Tomorrow (standard translation: the next day I don't fall asleep, get bored or have better things to do :laugh:) I'll write down the list of subcommands and their parameters and package the whole thing up.

-- I'm not mad at you, just Westphalian.


SaintFox ( ) posted Mon, 08 February 2010 at 8:14 AM

And here it is, finally, the updated version of Toni Polygon. This time we've made it available for everybody:
http://www.german-3d.com/Antonia_Polygon/index.html

I've left a note in the developer forum as well (under Releases and addons or "Pressemitteilungen und Addons" - that's what google translates it to). If you find something that does not look or work as it should please let me know!

Oh and... I couldn't resist and created two "promotional images" for our start page and Antonia's page...

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


SaintFox ( ) posted Mon, 08 February 2010 at 8:14 AM · edited Mon, 08 February 2010 at 8:15 AM

Content Advisory! This message contains nudity

file_447857.jpg

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


SaintFox ( ) posted Mon, 08 February 2010 at 8:15 AM · edited Mon, 08 February 2010 at 8:16 AM

file_447858.jpg

...it must be the merchant in me that makes me do this 😉

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


artistheat ( ) posted Mon, 08 February 2010 at 8:27 AM

Excellent Work SaintFox...Thanks


SaintFox ( ) posted Mon, 08 February 2010 at 8:30 AM

You are very welcome - it is so much fun to work with this girl!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Rogerbee1 ( ) posted Mon, 08 February 2010 at 8:35 AM · edited Mon, 08 February 2010 at 8:40 AM

So, I'm guessing this texture will work with the newer UV's?

CHEERS!


SaintFox ( ) posted Mon, 08 February 2010 at 8:41 AM · edited Mon, 08 February 2010 at 8:51 AM

Yes, it's the texture with material-settings, matposes and some lights - 36 MB all in a whole. Leo and I didn't want odf to do all the hosting.

The set is made for Antonia 0.9.121 (and upcoming releases - hopefully). You can pick up the most recent verion by following the link in odf's signature.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Gareee ( ) posted Mon, 08 February 2010 at 8:48 AM

Make sure scaling is included in the final cr2 as well.. you can;t inject some of the changes needed to do scaling properly.

Way too many people take way too many things way too seriously.


Rogerbee1 ( ) posted Mon, 08 February 2010 at 8:55 AM

Thanks Saintfox!

I should have some fun with her!

CHEERS!


odf ( ) posted Mon, 08 February 2010 at 9:11 AM

Quote - Yes, it's the texture with material-settings, matposes and some lights - 36 MB all in a whole. Leo and I didn't want odf to do all the hosting.

The set is made for Antonia 0.9.121 (and upcoming releases - hopefully). You can pick up the most recent verion by following the link in odf's signature.

Excellent! It's bedtime for me, but I will play tomorrow, and of course update the links on Antonia's site.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Mon, 08 February 2010 at 9:21 AM · edited Mon, 08 February 2010 at 9:23 AM

Quote - Make sure scaling is included in the final cr2 as well.. you can;t inject some of the changes needed to do scaling properly.

Very much agreed!

I tried hard to make her scale well, and for the most part, I think it worked out. I still need to do the hands, if I remember right. The bits where the axis order changes, such as the collar to shoulder and the shin to feet transitions, are tricky, and I had to give up on those. If anyone has any insights to share, I'll be grateful.

A scaling pose is included in the package. I'll make more when I find time.

-- I'm not mad at you, just Westphalian.


SaintFox ( ) posted Mon, 08 February 2010 at 9:23 AM

Have fun! For me it's bedtime as well although it's 4.20 pm here. But as I so much wanted to release the textures today I told myself that sleep is overrated and worked the whole night and half of the day.

As said: If you find a problem let me know, please!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


odf ( ) posted Mon, 08 February 2010 at 9:26 AM

Goodness, SaintFox! You're a hero. :ohmy:

Now sweet dreams!

-- I'm not mad at you, just Westphalian.


Rogerbee1 ( ) posted Mon, 08 February 2010 at 12:53 PM

One thing that can be done with .cr2's and scaling is propagating scale. You can use this with hands whereby, if you scale the hand, the fingers scale with it, apparently! I haven't tried it!

CHEERS!


Cage ( ) posted Mon, 08 February 2010 at 1:58 PM · edited Mon, 08 February 2010 at 2:09 PM

Quote - @Cage: I made that .jar file I mentioned, and an accompanying .bat file for easier access, and did some testing. So far everything looks good. Tomorrow (standard translation: the next day I don't fall asleep, get bored or have better things to do :laugh:) I'll write down the list of subcommands and their parameters and package the whole thing up.

Ooh, thank you!  :D  And no rush, of course.  This could be really helpful!

And thank you, SaintFox!  I'm eager to try the new texturing!  :woot:

When will the expression morphs,etc., from the developers' site be available to the rest of us?

Ooh.  Scaling.  I've been scaling the head and neck on the characters I've been developing, and I find that some joint distortion results, mainly where the head joins the neck.  So far it looks like a fairly simple morph which pulls the scaled neck vertices up slightly can remove most of the distortion.  I couldn't get rid of it with any combination of joint tweaks, sadly.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


masha ( ) posted Mon, 08 February 2010 at 2:50 PM

**SaintFox, certainly above and beyond.  Thank you so much and thanks to odf and ALL.

Really looking forward to giving the whole creation a go as soon as I can. :)
**



odf ( ) posted Tue, 09 February 2010 at 7:16 AM

SaintFox, I've downloaded and test-rendered the texture, and it looks amazing. Of course, I had seen the earlier version and expected no less. Still, I can't believe it's now publicly available and free.

Sorry, I didn't get much else done tonight. My marital duties included watching two episodes of Angel, eating delicious curry and doing the dishes afterwards. Now I need to go to bed and catch up on the future terraforming of Mars. My life is so hard. :laugh:

-- I'm not mad at you, just Westphalian.


Kerya ( ) posted Tue, 09 February 2010 at 8:13 AM

SaintFox: thank you so much!**
**


SaintFox ( ) posted Tue, 09 February 2010 at 6:53 PM

Now I need to go to bed and catch up on the future terraforming of Mars. My life is so hard.
...

At least much better than my usual kind of dream: Something boring, so boring that I wake up - then I turn around to the other side, fall asleep again - and the same boring dream continues with it's boring routine.

I just came in to say thank you for the warm words and hey, it looks as if we are about to create a monster:

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


SaintFox ( ) posted Tue, 09 February 2010 at 6:54 PM · edited Tue, 09 February 2010 at 6:55 PM

file_447925.jpg

...and there's a new search term in the statistics: odf Antonia!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


jaguarry3 ( ) posted Wed, 10 February 2010 at 4:20 PM · edited Wed, 10 February 2010 at 4:21 PM

Hi,
As a long time lurker I'd just like to say how much I admire all the work you folk do and what a wonderful figure Antonia is. I am however having a problem with with saintfox's new texture. I use poser 7 with pboost. I can't get the new textures to load up from the liabary and when I try to apply them manualy in the materials room they don't map properly. Has anyone else encountered this ? and can anyone suggest how to resolve this?
Just for fun Antonia in star trek mirror universe outfit
http://www.renderosity.com/mod/gallery/index.php?image_id=2016811


Digital-Lion ( ) posted Wed, 10 February 2010 at 5:11 PM

Why ou apply the package  manually?
It's selfextracting in the right folders!


I wanted S/M-light - so I installed Windows......
-----
Life can be such a crap - you just have to try hard enough!
  


                    The Home Of The Living Dolls


SaintFox ( ) posted Wed, 10 February 2010 at 5:24 PM

I think Digital-Lion got you wrong... you  don't talk about installing (unzipping) the textures to your runtime but about applying them to Antonia, right?

While I type I'm unzipping Antonia and her textures tomy Poser 7 (to avoid any errors by using her from an external runtime) and see what I get when using her. Please be patient for another hour or so!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


odf ( ) posted Wed, 10 February 2010 at 5:29 PM

Quote - Hi,
As a long time lurker I'd just like to say how much I admire all the work you folk do and what a wonderful figure Antonia is. I am however having a problem with with saintfox's new texture. I use poser 7 with pboost. I can't get the new textures to load up from the liabary and when I try to apply them manualy in the materials room they don't map properly. Has anyone else encountered this ? and can anyone suggest how to resolve this?
Just for fun Antonia in star trek mirror universe outfit
http://www.renderosity.com/mod/gallery/index.php?image_id=2016811

Make sure that you are using Antonia 0.9.121 (figure name Antonia-121). Earlier versions won't work with that texture. The "oldUVs" versions of the figure won't work, either.

That's all I can think of at the moment.

-- I'm not mad at you, just Westphalian.


SaintFox ( ) posted Wed, 10 February 2010 at 5:43 PM

That was much quicker than I thought!
I am able to apply all the textures as expected. Did you try to apply the textures directly from the Poser library? I am not common with pboost (although I know and own some programes by  Hogwarden) and I am not sure if it supports the material systemI've used (because I am not sure what the program supports at all).

So my recommendation would be:
Try to apply the materials directly from the Poser library (try both, please, the Classic version and the VSS version). If this works start a new scene and try the same with pboost. If this doesn't work you may want to contact Howard/Hogwarden and ask for some advice on what to do.

...and before I forget about it: you, odf, asked if we would prefer to have the Antonia installer unzipping directly into the Poser Runtime or if we like the new way with it's seperate folder better.
After being puzzled and seeking for Antonia in Poser Pro, 8 and now 7 until I remembered that she sleeps in her own little home and has to be moved my wish would be to create her zip again as if she's a common marketplace product so that she unzips directly into the runtime.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


odf ( ) posted Wed, 10 February 2010 at 5:48 PM

Quote -
After being puzzled and seeking for Antonia in Poser Pro, 8 and now 7 until I remembered that she sleeps in her own little home and has to be moved my wish would be to create her zip again as if she's a common marketplace product so that she unzips directly into the runtime.

Okay, next time I'll do it that way.

-- I'm not mad at you, just Westphalian.


Bejaymac ( ) posted Wed, 10 February 2010 at 6:04 PM

Could a Poser user please try and conform Drakelot's bodysuit to Antonia 121, in DS I'm finding the bodysuits rig doesn't match Antonia's, and is causing problems at the chest & ankles.


jaguarry3 ( ) posted Wed, 10 February 2010 at 6:44 PM

Quote - > Quote - Yes, it's the texture with material-settings, matposes and some lights - 36 MB all in a whole. Leo and I didn't want odf to do all the hosting.

The set is made for Antonia 0.9.121 (and upcoming releases - hopefully). You can pick up the most recent verion by following the link in odf's signature.

Excellent! It's bedtime for me, but I will play tomorrow, and of course update the links on Antonia's site.

Thanks ODF and Saintfox problem solved. I thought I had installed 0.9.121 but it was still sitting in the folder in my poser directory silly me!. Thanks again foe your beautiful model and texture


SaintFox ( ) posted Wed, 10 February 2010 at 9:32 PM

Ah... fine! Sometimes the solution is so easy! 😉

About re-fitting the bodysuit to Antonia: I think that as soon that we have a final version PhilC will add Wardrobe Wizard support for her. That should do the trick with the bodysuit and almost everything else we want her to wear.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


odf ( ) posted Wed, 10 February 2010 at 9:46 PM · edited Wed, 10 February 2010 at 9:47 PM

Quote - About re-fitting the bodysuit to Antonia: I think that as soon that we have a final version PhilC will add Wardrobe Wizard support for her. That should do the trick with the bodysuit and almost everything else we want her to wear.

The joint parameters on the ankles and the neck have changed, which should be easy enough to transfer onto the suit. There's are also some new JCMs on the collars and the wrists. I think that's pretty much it. The CHANGELOG should tell the complete the story, or else you're entitled to be somewhat annoyed with me.

Since Drakelot has already fitted the suit nicely to Antonia 118 (including the JCMs), I think he's the most qualified to do the update for 121. Just give him time. 😉 On the other hand, I'll add some more JCMs in the next version, so he might prefer to wait for that.

-- I'm not mad at you, just Westphalian.


SaintFox ( ) posted Thu, 11 February 2010 at 12:09 AM

Ah, I see - we (no.. you!) are talking about the suit that was made especially for Antonia.

My reply was the perfect example for "Don't do too many things at once (while having a flu)" LOL

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


odf ( ) posted Thu, 11 February 2010 at 12:14 AM

Quote - Ah, I see - we (no.. you!) are talking about the suit that was made especially for Antonia.

Just channeling Sherlock Holmes here. If it hadn't been one that had already been fitted to an earlier version of Antonia, we would see many more problems than just in the chest and ankles. 😉

-- I'm not mad at you, just Westphalian.


Bejaymac ( ) posted Thu, 11 February 2010 at 5:54 AM

Nope, sorry but it doesn't work with 118 either, the chest is better but the ankles & shins are still off, in the zeroed pose the bones in the legs & feet are in a different location than Antonia's.


odf ( ) posted Thu, 11 February 2010 at 6:10 AM

Yeah, I see it now. There's a problem with the knee bend. Could be related to the two-phase JCM on that joint. Well, I can't solve that problem for you, but I'm happy to any questions on Antonia's rigging that clothes riggers may have.

-- I'm not mad at you, just Westphalian.


-Timberwolf- ( ) posted Thu, 11 February 2010 at 6:33 AM

Cannot give you a render-prove right now but with the 119 version (don't know about 121 yet) there has been a joint issue on her chin.A slightly sqeezing deformation when bending head forward and some streching when bending backward .look yourself.


odf ( ) posted Thu, 11 February 2010 at 6:50 AM

Quote - Cannot give you a render-prove right now but with the 119 version (don't know about 121 yet) there has been a joint issue on her chin.A slightly sqeezing deformation when bending head forward and some streching when bending backward .look yourself.

Thanks! I did allow some deformation there since there's not much space to get a smooth bend otherwise, and in reality the soft tissue would in fact bunch up and stretch with the head movements. But obviously it shouldn't appear as if she had a rubber bone in her chin, so I'll go and check that again.

-- I'm not mad at you, just Westphalian.


Bejaymac ( ) posted Thu, 11 February 2010 at 7:10 AM

😄 Not a real problem, having the FST makes (re)rigging clothes a breeze, but it does help if you have a blank dev cr2 to use as a donor, rather than using Antonia :biggrin:.


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