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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)



Subject: Plea to model makers


Phantast ( ) posted Fri, 27 July 2001 at 5:14 AM ยท edited Mon, 23 December 2024 at 7:06 AM

It would be nice if those making models, especially smart props or things that will conform to a figure, could, where possible, remember to pay attention to the names given to materials. It makes no difference as long as the figure is used within Poser, but many people like to export to other programs, and that is where the trouble starts. Programs like Grouper act on the material names, and if every item has its material called "Material_1" they will all be assumed to be the same object. Blank material names (which I have seen) cause other problems, including software crashes.


lalverson ( ) posted Fri, 27 July 2001 at 8:55 AM

you got that right, that's why my tudor kit is materialed the way it is, you can understand what is what.


ronstuff ( ) posted Fri, 27 July 2001 at 10:23 AM

I agree - it is so easy to give materials unique and descriptive names in any modeling app, that I don't understand why anybody leaves the default name. Not only is it helpful for importing and exporting reasons, but for people who make their own textures as well.


Crescent ( ) posted Fri, 27 July 2001 at 11:08 AM

Hey, I just figured out how to do it and I'd been trying to figure it out for a while. Cut us modellers some slack! UVMapper is great, but it's not too intuitive for me. My modelling program did give unique names, but UVMapper was assigning material1, material2, etc. when I saved the model and opened in Poser. Boy, was I a happy camper when I figured it out, but I don't feel like going back and re-doing the models I've made! I'm probably not the only modeller who couldn't figure out why all the nicely named items were turning into generic names by the time they hit Poser. I may make a small tutorial just about assigning groups to materials that because I certainly didn't understand how to do it for a long time.


ronstuff ( ) posted Fri, 27 July 2001 at 11:22 AM

Great idea on the tutorial - I think your experience could help a lot of people.


jamball ( ) posted Sat, 28 July 2001 at 10:31 PM

Attached Link: http://www.3dtutor.homestead.com

I model some fairly complex stuff in Lightwave but I'm new to poser. My materials show up nicely in LW but somehow never make it throught the obj to Poser. A tutorial would be very much appreciated. I'd also be happy to host the tutorial.


Crescent ( ) posted Sat, 28 July 2001 at 10:40 PM

Attached Link: http://www.afn.org/~afn07395/UVMappertut/UVMappertut.htm

Thanks, but I can host it. I just need to get off my lazy butt and make it. Small chance I can get it done by the end of the weekend. If not, it'll be in at least 1 1/2 weeks. (Vacation, hee hee hee!) Nak Muay also has a tutorial explaining one of the UV Mapper functions I didn't understand. Boy, at this rate, I'll be a pro!


Mehndi ( ) posted Sun, 29 July 2001 at 12:16 AM

I personally would not choose to sell what I had not learned enough about UVmapping to get named accurately and well beforehand. Crescent, when one gains the ability to go back and make something better, you almost owe it to your customers to do that I should think. I do it my own self.


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