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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: What is DAZ Elite and Power Loader?


TheOwl ( ) posted Thu, 11 February 2010 at 12:14 AM · edited Thu, 25 July 2024 at 8:27 AM

What is DAZ Elite and Power Loader?

Do they work in Poser or they are only for DAZ?

Passion is anger and love combined. So if it looks angry, give it some love!


AprilYSH ( ) posted Thu, 11 February 2010 at 1:17 AM

The Elite products are skins and morphs by DAZ (or commissioned and owned by DAZ.)  The skins are made from photos taken by DAZ and are exclusive to DAZ (they invested in some expensive camera and scanning booth.)  The end result is still subject to your taste, of course, and that's beyond the scope of your question. :)

Power Loader is a script/plugin for DS that allows you to pick and choose which morph channels load with the Mil4 characters. Simply allows you to choose before loading rather than loading then injecting.  You can still inject more after loading - unless you checked the "support selected only" box, in which case the empty channels are not even loaded for you to inject into.  Helps minimise resource requirements.

hth

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a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part


RobynsVeil ( ) posted Thu, 11 February 2010 at 2:05 AM

Thank you for that, April... I always wondered what that PowerLoader thing was about.

There's a lot about Daz to learn... this was just one thing. Those shader nodes are definitely on my list to get my head around.

Thanks again!

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


AprilYSH ( ) posted Thu, 11 February 2010 at 4:58 AM

:) I should mention that the application is called DAZ Studio or DS for short.  When you say "DAZ" that's the company itself.  We don't call Poser 8  ... "Smith Micro" hehe

Robyn, how nice would it be to have a bagginsbill equivalent for the DS shader builder and shader mixer ;)   Not many people really using them yet... actually the mixer plugin is still marked as "beta" from what I can see - unless I missed an update. 3rd party shaders (pwSurface and omnifreaker's hss and ubersurface) have more people and store content using them.

[ Store | Freebies | Profile ]

a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part


LaurieA ( ) posted Thu, 11 February 2010 at 7:19 AM

The shader nodes in D|S are what baffle me most about the program ;o). And I thought Poser shader nodes were hard to understand! ;o).

One of these days I really do have to learn D|S if I ever wanna be serious about making content again...sigh.

Laurie



TheOwl ( ) posted Thu, 11 February 2010 at 8:48 AM

Quote - The Elite products are skins and morphs by DAZ (or commissioned and owned by DAZ.)  The skins are made from photos taken by DAZ and are exclusive to DAZ (they invested in some expensive camera and scanning booth.)  The end result is still subject to your taste, of course, and that's beyond the scope of your question. :)

Power Loader is a script/plugin for DS that allows you to pick and choose which morph channels load with the Mil4 characters. Simply allows you to choose before loading rather than loading then injecting.  You can still inject more after loading - unless you checked the "support selected only" box, in which case the empty channels are not even loaded for you to inject into.  Helps minimise resource requirements.

hth

So the Elite Products work in Poser?

Passion is anger and love combined. So if it looks angry, give it some love!


jjroland ( ) posted Thu, 11 February 2010 at 10:14 AM

What I got out of that was:  Textures = yes
                                                 Powerloaders=no


I am:  aka Velocity3d 


RobynsVeil ( ) posted Thu, 11 February 2010 at 2:41 PM · edited Thu, 11 February 2010 at 2:41 PM

Just looking at it briefly, there appears to be a similarity between how the DS (thanks, April 😄  ) shader nodes are set up to Blender's. The challenge to understanding the DS setup is familiarity with Poser's: I'm used to the whole

imageMap -> linearizing nodes -> diffuse node -> correcting nodes -> alternate diffuse channel

on PoserSurface. Apparently that PoserSurface node does a lot of stuff that is dealt with in a more splintered fashion in DS.
What we need is a "DS Material Nodes for Poser Diehards" manual.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


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