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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)



Subject: Morphs on clothes question


Lzy724 ( ) posted Thu, 18 February 2010 at 8:37 AM · edited Fri, 10 January 2025 at 9:53 PM

I am rather curious as to how hard it is to add morphs to clothes and what you need to do it with?  My other question is, why do some vendors add every single morph out there, and why do some add none of the necessary ones?  Is it really that hard to add these things?

I find certain vendors dont add the main ones I need, and others add the ones I would never use.....




thefixer ( ) posted Thu, 18 February 2010 at 8:55 AM

Get yourself Morphing Clothes by Dimension3D, it won't matter then, this bit of kit will put whatever morphs you want into your clothing.

Example: A lot of creators don't put the V4 Elite morphs in the clothing, this tool does it easily.
It's also good for any character you might spin up yourself.

I know it doesn't really answer your question, just thought you might like to know..

Injustice will be avenged.
Cofiwch Dryweryn.


Lzy724 ( ) posted Thu, 18 February 2010 at 9:29 AM

I have windows 7, think its still compatible??  I see it goes up to vista, and 7 is pretty vista reworked yes??




thefixer ( ) posted Thu, 18 February 2010 at 9:43 AM

I'm running W7 Ultimate, Morphing Clothes works fine with it.

Injustice will be avenged.
Cofiwch Dryweryn.


basicwiz ( ) posted Thu, 18 February 2010 at 9:43 AM

 Yes, it works under System 7.

P.S. It's the best thing since sliced bread.


Lzy724 ( ) posted Thu, 18 February 2010 at 9:53 AM

Ok. gonna check it out......

solves 1 part of the problem. LOL.... would still love insight into why some vendors do, and some dont.




LaurieA ( ) posted Thu, 18 February 2010 at 10:10 AM

Quote -  Yes, it works under System 7.

P.S. It's the best thing since sliced bread.

Oh yes, it's awesome ;o).

Laurie



basicwiz ( ) posted Thu, 18 February 2010 at 11:05 AM

 While I'm not a vendor, I see why they don't include the morphs: Time.

I've tried my hand at modeling and found I have less then zero talent for it. However, I have made items from primitives and learned a bit about the process. Every single morph that you make requires that you deform the mesh to the morphed position, then save it as an .obj file, then load it into the piece as a morph, name the dial, etc. If you count up the number of morphs possible in, say, a dress, it's easy to see why the vendors choose to go with only the few that THEY think will be most used. They don't count on people like me who think that EVERY Vicki character needs breast implants and NGM modification. (ROFLMAO)

The bottom line is, the more time they spend on an item, the more they will need to charge for it to turn a profit. 

I also suspect that most vendors know about Morcloth and it's relatives and have the "why bother" attitude, as they know it's possible for the user to modify the piece to suit their own needs.


Belladzines ( ) posted Thu, 18 February 2010 at 1:14 PM

Oh i get that!!

and its annoying cause then i cant use the morphs i want on my girl cause the clothes i want to use dont have the morphs for her ... so i switch either of them ....

but i'm going to check that out also .....


basicwiz ( ) posted Thu, 18 February 2010 at 2:02 PM

 Again, Morcloth will solve that problem. I'd post a Dolly Partonesque render in a top that comes with no breast morphs, but am afraid I'd get "dinged" for "poor taste."


Letterworks ( ) posted Thu, 18 February 2010 at 2:52 PM

As a vendor I CAN say the basicwiz has explained the problem for the most part, also include that the vendor may not have ALL of the morphs you think ar necessary (unusal but possible if the morphs came out after the item is well along in the creation process, we have to buy them just like you in order to fit the clothing). Another thing is the skill involved, believe it or not. Personally I think I make ok models but morphing an already created high poly figure I find quite hard and stressful and, just like the real world, some clothing just isn't appropriate for some body shapes so I tend to leave morphs out. It;s also a balance of time/cost vs profit, if it;s going to take weeks to make and rig the clothing and still more weeks to add all of those morphs it may not be worth it on a low priced product (believe it or not the prices that are common in the market place actually reflect very low pay per hour involved in creation which is why this is mostly a hobby driven market place... not complaining just stating a fact of life).

All of that said MorphCloth but D3D IS a wonderful tool generally speaking, It;s cut my personal stress by a lot allowing me to add more morphs in my products. Still there are some adjustments that are necessary for clothing to look "real". Since the app operates on math it has it;s limits. As a common example take breast morphs the program moves the verticies of a figure in direct proportion to the morph of the base figure so a morph for larger breast will affect the clothing but stretching the clothing directly over the breast leaving the area between them in it;ls original shape causing the so-called :bullet breast" effect, where as that area stretches from breast to breast in the real world. This can be adjusted in a modeling program and most vendors will do that to reflect the real world shape, if they have the time, while many users just let the clothing go in the name of ease. In some cases this same effect can cause clothing to pass thru itself in certain instances, the pregnant and beer belly morphs can cause this.

My point is when using MorphCloth or Wardrobe Wizard you may find you;ll still need a bit of hand adjustment or postwork to get a really good looking finished piece of artwork. Don;t let this deter you tho the app is still one of the best that you can add to your tool box.


Lzy724 ( ) posted Thu, 18 February 2010 at 4:50 PM

Quote - As a vendor I CAN say the basicwiz has explained the problem for the most part, also include that the vendor may not have ALL of the morphs you think ar necessary (unusal but possible if the morphs came out after the item is well along in the creation process, we have to buy them just like you in order to fit the clothing). Another thing is the skill involved, believe it or not. Personally I think I make ok models but morphing an already created high poly figure I find quite hard and stressful and, just like the real world, some clothing just isn't appropriate for some body shapes so I tend to leave morphs out. It;s also a balance of time/cost vs profit, if it;s going to take weeks to make and rig the clothing and still more weeks to add all of those morphs it may not be worth it on a low priced product (believe it or not the prices that are common in the market place actually reflect very low pay per hour involved in creation which is why this is mostly a hobby driven market place... not complaining just stating a fact of life).

All of that said MorphCloth but D3D IS a wonderful tool generally speaking, It;s cut my personal stress by a lot allowing me to add more morphs in my products. Still there are some adjustments that are necessary for clothing to look "real". Since the app operates on math it has it;s limits. As a common example take breast morphs the program moves the verticies of a figure in direct proportion to the morph of the base figure so a morph for larger breast will affect the clothing but stretching the clothing directly over the breast leaving the area between them in it;ls original shape causing the so-called :bullet breast" effect, where as that area stretches from breast to breast in the real world. This can be adjusted in a modeling program and most vendors will do that to reflect the real world shape, if they have the time, while many users just let the clothing go in the name of ease. In some cases this same effect can cause clothing to pass thru itself in certain instances, the pregnant and beer belly morphs can cause this.

My point is when using MorphCloth or Wardrobe Wizard you may find you;ll still need a bit of hand adjustment or postwork to get a really good looking finished piece of artwork. Don;t let this deter you tho the app is still one of the best that you can add to your tool box.

while all of that is understandable, making the clothes and getting just the basic morphs would be fine with me, not just pick and choose ones that do nothing for even a standard character... if you know what I mean....




Letterworks ( ) posted Thu, 18 February 2010 at 4:59 PM

Yep, I do know what you mean... Which brings up the chance for a good question and maybe a poll of sorts...
**
Exactly what morphs do you (and anyone else that wants to chime in!) consider basic and most useful? Are there morphs you'd particularly like to see in ANY clothing?**

One good reason to ask this is also because the more morphs you imbed into a CR2 file the larger it;s size (even if you use injections it increases the size of the overall files) and most markets have a restriction on size of the product files. Thus adding each and every morph reduces the amount of content so you might see a texture left out or so. I know this probably isn;t the case in most store items but it can (and has) happened. So a list of the most popular morphs would at least give merchants a target to shoot for.


basicwiz ( ) posted Thu, 18 February 2010 at 7:00 PM · edited Thu, 18 February 2010 at 7:01 PM

 Females: ALL Breast and glute morphs at a minimum. If it's a specialty item s/a a Laura Croft outfit, then muscle/fitness morphs are more important.

Males: Muscles, heavy, and thin. Unless it's a skin tight outfit, this covers a multitude of sins. If skin-tight, then add weight, beerbelly and glutes.

A special note: I can count on the fingers of one hand (and still have fingers left) the number of vendors who have EVER created a pair of pants, (especially underwear) for M4 that actually make him look like a man. I hate to give out more info than is needed, but MY jewels wouldn't fit in those pants! Testicles hang down further than anyone makes room for. I suggest that you model the garments with Mike's goodies attached. Allow him to carry on either side you please, but MAKE ROOM FOR HIS STUFF! Most of what gets posted now is for the Sultan's Guard version that comes out of the Daz box, and it just doesn't work. This issue is further complicated by a lack of polygons in the genital area to morph, making magnet created morphs look pretty fake from the get-go.

My $.02


MistyLaraCarrara ( ) posted Fri, 19 February 2010 at 8:32 AM

file_448389.jpg

> Quote -  Females: *ALL* Breast and glute morphs at a minimum. If it's a specialty item s/a a Laura Croft outfit, then muscle/fitness morphs are more important. > > Males: Muscles, heavy, and thin. Unless it's a skin tight outfit, this covers a multitude of sins. If skin-tight, then add weight, beerbelly and glutes. > > A special note: I can count on the fingers of one hand (and still have fingers left) the number of vendors who have *EVER* created a pair of pants, (especially underwear) for M4 that actually make him look like a man. I hate to give out more info than is needed, but *MY* jewels wouldn't fit in those pants! Testicles hang down further than anyone makes room for. I suggest that you model the garments with Mike's goodies attached. Allow him to carry on either side you please, but MAKE ROOM FOR HIS STUFF! Most of what gets posted now is for the Sultan's Guard version that comes out of the Daz box, and it just doesn't work. This issue is further complicated by a lack of polygons in the genital area to morph, making magnet created morphs look pretty fake from the get-go. > > My $.02

yeah!  what you said.   I've been using the Brock buldge magnet on M4's pants.  Works okay for Mike, but it's too much of a good thing for H4 pants.



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Propschick ( ) posted Fri, 19 February 2010 at 9:03 AM

IZY if you shout to me on msn I'll teach you how and what to get LOL

Ever stop to think, and forget to start again?

 


Lzy724 ( ) posted Fri, 19 February 2010 at 8:19 PM

Quote - IZY if you shout to me on msn I'll teach you how and what to get LOL

I would be so poser stupid without you. LOL..




AnAardvark ( ) posted Mon, 01 March 2010 at 2:37 PM

Quote - Get yourself Morphing Clothes by Dimension3D, it won't matter then, this bit of kit will put whatever morphs you want into your clothing.

Example: A lot of creators don't put the V4 Elite morphs in the clothing, this tool does it easily.
It's also good for any character you might spin up yourself.

I know it doesn't really answer your question, just thought you might like to know..

I've found Morphing Clothes doesn't do a really good job when creating thinner morphs for pants. The waist line gets all wiggly.


modus0 ( ) posted Mon, 01 March 2010 at 3:07 PM

Quote - As a common example take breast morphs the program moves the verticies of a figure in direct proportion to the morph of the base figure so a morph for larger breast will affect the clothing but stretching the clothing directly over the breast leaving the area between them in it;ls original shape causing the so-called :bullet breast" effect, where as that area stretches from breast to breast in the real world. This can be adjusted in a modeling program and most vendors will do that to reflect the real world shape, if they have the time, while many users just let the clothing go in the name of ease. In some cases this same effect can cause clothing to pass thru itself in certain instances, the pregnant and beer belly morphs can cause this.

The Morph Magnet Fits by Lyrra over at DAZ have taken that stretching into account, and pull out the area of the cloth between the breasts so that it looks more natural.

They're also very easy to work with and don't require much tweaking.

________________________________________________________________

If you're joking that's just cruel, but if you're being sarcastic, that's even worse.


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