Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 03 10:43 am)
Attached Link: http://www.philc.net/tutorial9.php
Those little spheres you see are called Body Handles. Philc has a good tut on them at:I must remember to remember what it was I had to remember.
.................. faster than a speeding bullet.
................................... leaps tall buildings with a single bound.
OK maybe not so fast these days and have been known to trip over small buildings but posting these links as fast as I can.
What you require have become known as "body handles". Here are two tutorials.
Text:- http://www.philc.net/tutorial9.php
Video:- http://www.philc.net/Body_Handles_the_Video.php
OK back to my phone booth/changing room :)
You can add them to your original model ensuring that their group names exactly match the body handle bone name.
Or here is an alternative that should prove to be more flexible and will avoid any possibility of messing up any existing morph targets.
Load the model into the Poser scene, add body handles, save the figure to the Poser figure library.
For each body handle load the ball prop from the Poser prop library.
Position and scale to suit.
Use the grouping tool to assign all of the ball's polygons to a new group with the exact name of the body handle. Ensure that you remove all the polygons from the existing group.
Export out the prop as an obj file. Select to retain groups.
An alternative way to assign the groups is to export out then use UVMapper. This method may actually be more straight forward.
Now open the saved figure's CR2 in a text editor.
Near the top you'll see the geometry file declarations with a "figureResFile" line indicating the path to the model's OBJ file.
Below that you'll see each actors individual declaration, mostly they will just be calling up their own group from the already declared OBJ file. Something like this:-
actor hip:1
{
storageOffset 0 0 0
geomHandlerGeom 13 hip
}
Scroll through to find your body handle declaration. It will either look similar to the body part above or it will just have the empty braces { }
Edit it to read:-
actor MyBodyHandleName:1
{
storageOffset 0 0 0
objFileGeom 0 0 :Runtime:Geometries:YourFolder:YourSubFolder:YourExportedPropFileName.obj
}
Save the file.
Now when you load the figure into Poser it will read not only its main OBJ file but also the extra body handle OBJ files. Your original OBJ file remains as it was so any morphs associated with it will continue to work.
Hope that helps.
And to complete this tutorial...... :)
You can even embed the geometry into the CR2 file if you so wish.
actor bodyHandle:1<br></br>
{<br></br>
geomCustom<br></br>
{<br></br>
numbVerts 8<br></br>
numbElems 6<br></br>
numbSets 24<br></br>
v 0.012500 -0.012500 -0.012500<br></br>
v 0.012500 0.012500 -0.012500<br></br>
v -0.012500 -0.012500 -0.012500<br></br>
v -0.012500 0.012500 -0.012500<br></br>
v 0.012500 -0.012500 0.012500<br></br>
v -0.012500 -0.012500 0.012500<br></br>
v -0.012500 0.012500 0.012500<br></br>
v 0.012500 0.012500 0.012500<br></br>
usemtl Material__1<br></br>
g bodyHandle<br></br>
f 4 2 1 3<br></br>
f 6 3 1 5<br></br>
f 7 4 3 6<br></br>
f 8 2 4 7<br></br>
f 8 7 6 5<br></br>
f 2 8 5 1<br></br>
}<br></br>
}<br></br><br></br>
The advantage here is that you can hand edit the group name easier. The above will give you a small cube located at the origin.
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Hi again, this is my second post :P
I'm sort of a newbie when it comes to poser, but I have a lot of experience modeling and working in other 3d apps like 3ds max.
I'm trying to make my first outfit for poser... so far so good, however, one part of my outfit is a loincloth, kind of like a skirt.
What I would like to ask to the guru's around (or anyone that can give some advice) is how do I make and use the little sphere helpers I see around in some of the conforming skirts (and some capes) out there that help deform the mesh?
I don't want to make it dynamic as I figure people that want that can just take the conforming mesh and make it dynamic, so I would really want to make it conforming and be able to add these little sphere helpers so people can pose the loincloth as they see fit.
I hope I made myself clear :P
Any help would be greatly appreciated :)