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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 04 10:34 pm)
In order for the morphs to follow, in my experience, you morph the figure first, then apply the clothing. If the clothing description states that it has all of the morphs and it still doesn't conform, you want to right click on the Body parameters of the main figure and "Copy", then select the clothing parameters, and right click and "Paste". It should fit if the morphs were created properly.
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If none of those work, you can try UNconforming the clothes and then REconforming them. That sometimes helps with weird problems with morphs and conformers.
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There is a script in free stuff "MorphConform" www.renderosity.com/mod/freestuff/details.php that will set the clothing to match morph of body
The trick is if you conform more then 1 piece of cloth you have always to make first the figure, i. e. V4 as active figure in the szene, load and conform the 1st cloth, select V4, load and conform the 2nd cloth and so on.
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"
It is not uncommon for morphing clothes to have bits and pieces that do NOT conform. And the more distant a clothing model is from the base figure, in terms of geometry, the increased chance that there will be, in one or more poses, problems with it conforming. Understand that the basis for the entire conforming procedure is to project the joint controls of the body part onto its associated piece of clothing.
Where the geometry is not identical, problems arise. But, even when the geometry is virtually identical, the spatial relationship between vertices will never be identical ... and any variance in morphs applied to either the body part or to the part of clothing can/may/will compound the problem.
If enough polygons are employed in the models, lol, sooner or later there will be enough close matches between the vertices of the two objects (body part and clothing part) to make the process more workable - which is a major reason why models and conforming clothes are often created with a quadragazillion faces (aside from the extra good looks those faces might impart to a render or the ease with which the additonial geometry may be used to create new morphs).
And if you pay attention to such things as DAZ-created clothing for V2 and V3 being based on the characters' body geometries, you understand how that can lead to more 1-to-1 vertex matches when they start to make the clothes conform.
"Magnetizing," if by chance you haven't caught on, has everything to do with creating vertex matches for conforming clothes. Some of this may sound strange, but you'll learn it, I have no doubts. You're asking the right questions.
Experienced users (and, specifically, those also NOT interested in animations - which have another set of nightmare problems) don't struggle with such minor adjustments. They just find a clothing morph that will fill the need (i.e., enlarge the right bust of the blouse to compensate for a minor poke-through - or, opposite, make the breast the teeniest bit smaller) or when those don't work to their tastes, they create a Poser magnet to create a temporary or permanent morph fix.
When clothes are solid and cover the entire body part, there's no reason not turn the body part off - no body part, no conflict, ... not to mention that that will result in many fewer faces for the software to contend with come render time.
The new point morphing tool in P7 allows you to create morphs vertex-by-vertex to fix a minor issue, but could be somewhat daunting to use for larger problems (which would better fixed in a complete 3D modeler).
So.....If you can't simply adjust an existing morph to correct a problem, learn to use those magnets - FIRST AND FOREMOST. They're actually a minor miracle for many things beyond repair - and you'll discover them with experience.
By the way, in all the ideas you've read in the forum above, consider this: You don't want everything magnetized. Things like flowing skirts and blouse-y sleeves need their freedom to move along the gross lines of the body without being glued into place, whereas something tight benefits from the magnetizing process. A tight tee-shirt should almost always be magnetized for example...a loose bedroom gown, virtually never. There are, of course, exceptions to everything. A logical future enhancement would be magnetization by body part - so we can, for example, glue that skirt to the buns and still let it flounce around the knees. But, right now it's all or nothing. "Magnetization" is usually in addition to conforming procedures...so don't be afraid to conform a breezy blouse but leave it unmagnetized. The worst that can happen is you'll decide to magnetize it later.
Content Advisory! This message contains nudity
Okay 4 things.
1. The daz basicwear often gives me fits as well. IMO finish doing everything to your model before loading them into your scene. Sometimes it follows the morphs (if it has them) sometimes it doesn't. It looks nice, but it is a PITA to work with.
2. It's possible the collars are screwing with her breasts because of their pose.
3. I can see nipples so tagging this thread with nudity.
4. This is a little OT, but are you using poser's default lighting set up?
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(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
I can tell from the picture, the magnetize pose hasn't been applied. The magnets move the breasts up when her arms are raised. If the magnets aren't applied, she pops over the top.
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Hi,
I have this problem with conforming clothes in Poser. I'll use the DAZ bikini (Basic Wear for V4) to show the problem:
The bikini was placed and conformed to her before applying a new morph to her, but doing it afterwards doesn't change anything.
It's probably just my noobness - but nooby me can't figure it out. Can you?
Cheers.
Thomas