Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)
Can you post a larger image? Hard to see that one.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
It looks like the specular from the light has landed right on the pupil. If you move the light or the figure the eye will improve.
I only see one specular dot. A rounded eye should show two specular dots under normal circumstances.
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By way of example, this is standard V4. The specular reflections on the Cornea, Tear and Lacrimal are generated by Anisotropic nodes in their shaders. Her right eye (on the left as we look at her) is "as loaded", and her left eye is with the Anisotropic node Specular_Value reduced to one half of its original value in the three shaders.
You can also adjust the size of the specular reflections by changing the u and v Highlight Size on the Anisotropic nodes.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
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