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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 20 7:20 am)



Subject: Somebody went and done it


Winterclaw ( ) posted Wed, 24 February 2010 at 4:09 PM · edited Sun, 22 December 2024 at 2:12 PM

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


Channing ( ) posted Wed, 24 February 2010 at 4:12 PM

Ok, that topic is going to end up spanning MANY pages. I pity the kind souls who will put it together!!


Charles_V ( ) posted Wed, 24 February 2010 at 5:07 PM

It needs to be written in very very simple language with cross references to the concepts to which it is built from.    Especially the math sections!  Ha!   Math and me haven't been friends in such a long time, hence why I've avoided the material room.


Channing ( ) posted Wed, 24 February 2010 at 5:28 PM

Well, and I hope those who put it together remember to avoid copyright issues. We have artists/computer gurus in our community that have put together their own tutorials and/or books, and that should be respected.

You can do some basic stuff without math ... I haven't gotten into the advanced stuff for that reason. But it has been good to work with it. I'd suggest you give it a whirl. Start with something simple like attaching one of the special diffuse or specular nodes. Even that can make surfaces pop!


Sa_raneth ( ) posted Wed, 24 February 2010 at 5:56 PM

think i will stick with VSS and  shaders


Channing ( ) posted Wed, 24 February 2010 at 6:11 PM

😄


Charles_V ( ) posted Thu, 25 February 2010 at 3:28 PM

Well, maybe I'll experiment with it using the sphere or cube primitive : )   As it is I can't even master the lights ; )       I always want to try the advance items.  Its a habit of wanting to run before I can walk ;)


JenX ( ) posted Thu, 25 February 2010 at 7:22 PM

 Well, I'm glad someone did it, LOL.  I've been reading up on it for 3 months, and still don't have enough to populate THAT much of a page with what I understand.  :lol:

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