Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Thanks Again!
That's a shame; after years I ca'nt believe there is no support for DAZ Figures! I remember when V3 had gotten hot; there was not another figure(except maybe M2) who could even hold a candle to where artists were going with her! DAZ figures have offered so much to the community, and they're still useless in the Face Room...
Off to find the DAZ Face Room...
= )
Well, I'm about to show my ignorance again, but here goes.
With M4 and Morph++ I had no trouble at all doing a very passable portrait of myself. The morphs move just above every facet in the face. If they don't, that's why Poser has magnets. Am I missing something that the face room could do for me that the above mentioned items cannot? If I'm correct, why do we CARE about the face room?
Confession: I've never been in there, so I may very well be sounding off about something I know nothing about. The reason I've never even opened it is that I've never felt I NEEDED it. I always figured it was like the hair room... taking far more time and effort than the results ever justified.
$.02.
Anyone who can make me look stupid, here's another chance. Have at it!
:)
Apollo also had a FaceRoom module built. Worked last time I checked.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com
basicwiz - Your avatar is very nice; nothing stupid about that!
At the least it is a good resource for adding a little spice and variety to the morph creation process.
If you were to repeat all of the steps you went through, spinning the M4 dials, I trust you would come out with something not identical; but equally, if not more, similar to yourself? Then you would have two versions of yourself from which to create a new(third) master. And if you then continually repeated this process your figure would grow in it's comparison to you. Having more than one mean to this end insures you would'nt get tired of the process as soon. It also helps cut down on quirks and nuances any one system is bound to have.
And actually The Face Room is even a little more than that; because you're also generating multiple textures, and not just morphs, from which you may hone newer and newer masters.
hborre + carodan - Thanks I do remember the modules having been built for those figures. I'm just shocked that in all the time that has passed since they were written none have been made available for V3 yet. I ca'nt decide which is more surprising; the shock that no one has done it, or the awe that it is yet to be offered by anyone?
So what is the name of the DAZ Face Room? I was a beta tester for FaceShop 1. Is there something else; sold directly by DAZ3D maybey?
Problem is that the Faceroom has to be configured for use with figures by the Poser development team (can't be done by a third party), and they are most likely uninclined to support the Daz figures as they have their own they want to promote. Commercial politics.
The Mil 3 & 4 figures have oodles of morphs available to do more or less what the Faceroom does (except applying custom textures). The morphs do cost however - it's how Daz makes money.
Of course it also costs in development time to include figures in the Poser Faceroom, but that is absorbed into the price you pay for the Poser app.
P.S. don't get me started on FaceShop.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com
I just do'nt want to buy into Commercial Politics! I understand there must me a monetary factor; but that's lust it there must that factor. If it was'nt just about the money then DAZ(Zygote...) would never have been allowed to make such wonderful characters for Poser to begin with. I'm not grasping how they've come so far, with or without continued cooperation from the past 3--4...owners of Poser.
<sigh...>
The only reason we saw the release of the apollo faceroom addition was because apollo was over at content paradise during it's developement.
Anton had his falling out with them, and left in a huff, as usual.
They actually sat on the plugin for about 8 months. I was talking with one of the developers, and he mentioned they were just sitting on it, not wanting to release it because of the bad blodd that had occurred.
He asked what I thought, and I told him that rather then not release it because of the falling out, why not gain what small benefit with the community they could by releasing it, instead of just tossing it aside.
He said they would revisit it, and a month or so later is was released.
I hate to see any good work wasted.
I'm sure that EF and Daz could have come to a deal supporting their figures in the faceroom, but Daz has been going out of its way to add "benefits" to its figures in the past year, but building features into to their figures that work in DS, but NOT in poser.
Personally I've urged them to try to retain closer compatibility, but I guess they need to have to give people some reason to use DS over poser. Instead they claim features are "broken" in poser for years, that have worked perfectly fine.
(Scaling and propagating scaling, specifically.)
Way too many people take way too many things way too seriously.
Business is politics, politics is business - accept it. That's Capitalism (or 'The free market economy') for you. We all play this game every day, like it or not.
Whether or not this system ultimately provides us with the stuff we really want or need is probably a debate for a different forum.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com
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I'm just getting back into Poser; I hav'nt been around since Poser 7 had just come out.
As I remember V3, D3, nor M2 did not work in the Face Room. Has any of that changed yet?
= )