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Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)



Subject: Pretty Please


Fidelity2 ( ) posted Tue, 09 March 2010 at 12:54 PM · edited Thu, 07 November 2024 at 9:46 AM

Dear Friend:

What are Vue's Hyper-Textures?

Can you please tell me a bit about how to set them?

Only a small bit.

Yes, pretty please.

Thanks.

Sincerely,

Fidelity2.


vintorix ( ) posted Tue, 09 March 2010 at 1:17 PM

I am afraid there are slim pickings. Chipp Walters have one though, :)

Understanding Hypertextures (http://blip.tv/file/508086)
http://vuenews.blogspot.com/2007/11/creating-objects-using-hypertextures.html


R.P.Studios ( ) posted Tue, 09 March 2010 at 1:45 PM

I am more interested in the "hyperterrains" myself... is it similar to hypertextures ?

I'd rather be hated for who I am, than loved for who I am not.




Rutra ( ) posted Tue, 09 March 2010 at 2:11 PM · edited Tue, 09 March 2010 at 2:14 PM

Quote - "I am more interested in the "hyperterrains" myself... is it similar to hypertextures ? "

No. Hyperterrains is an expression created (as far as I know) by Quadspinner to designate primitives (or metablobs from primitives) to which a rock material with displacement was applied. That displacement is then baked, in order to create additional polygons and then another rock material with bump is applied. It's a simple procedure, used for years by many people, but that was now made popular by Quadspinner.


vintorix ( ) posted Tue, 09 March 2010 at 2:18 PM · edited Tue, 09 March 2010 at 2:19 PM

After you choose Volumetric materials/Lighting Effects/Lighting model/Hypertexture,
you get a new tab "Hypertexture Material" where you can choose a material.

A hypertexture material is consequently a combination of the (function driven) hypertexture and a ordinary material.

I asume that Rutra has not seen the QuadSpinner's video and neither have I. It could be so as Rutra says or he could just mean a terrian with hypertexture material. In either case it is only a marketing term by QuadSpinner.

What we really need is some useful examples of all endlessy parameter settings  which is just too time consuming to fiddle with for people lacking unlimited time.


Rutra ( ) posted Tue, 09 March 2010 at 2:25 PM

I've seen only the free tutorial Quadspinner published sometime ago, somewhere, can't remember when or where. But if I remember correctly, it was not a terrain with hypertexture, it was like I described. I could be wrong though, I admit I didn't pay too much attention.


vintorix ( ) posted Tue, 09 March 2010 at 2:48 PM · edited Tue, 09 March 2010 at 2:49 PM

:)

What I have done though, is to go through all and everyone of the Density production functions without fiddling too much with the parameters. And that is enough to see that it is potential.
What I am most interested in is the functions that makes the models/terrains looking weathered and torn.


vintorix ( ) posted Tue, 09 March 2010 at 3:06 PM

I see now that there is an upcoming video tutorial from Geekatplay, "Hypertexture terrains"
http://www.geekatplay.com/terrains/  


ArtPearl ( ) posted Tue, 09 March 2010 at 3:30 PM

There is a tut already about hypertexture and terrains

at geekatplay .
I used hypertextures, with lower density,  to create sets of rocks or splashes
Ella in Mid Creation

Searching for Allies

So it is possible to create very different looks, hard to prescribe parameters to use - depends what you want it to look like. No substitute to experimenting. (admittedly hypertextures are slow to render).

"I paint that which comes from the imagination or from dreams, or from an unconscious drive. I photograph the things that I do not wish to paint, the things which already have an existence."
Man Ray, modernist painter
http://artpearl.redbubble.com/


arthena ( ) posted Tue, 09 March 2010 at 3:52 PM

"No substitute to experimenting"

If you read every day and night all your life without eating or sleeping you will finish 30 000 books. That is about the number British Museum have of Sumerian cuneiform volumes.

Life is short art is long, You have to be careful with your precious life.

Fiddling with arcane and undocumented parameter settings in Vue or spend time learning the latest version of ZBrush 3.5R3?


ArtPearl ( ) posted Tue, 09 March 2010 at 4:02 PM

oops wrong link in my prev post, I'll try again
Hypertexture and terrain

If you start from there and experiment a bit, you should be able to achieve the effect you wanted.
I certainly didnt read 30,000 books...

"I paint that which comes from the imagination or from dreams, or from an unconscious drive. I photograph the things that I do not wish to paint, the things which already have an existence."
Man Ray, modernist painter
http://artpearl.redbubble.com/


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