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Vue F.A.Q (Last Updated: 2024 Nov 21 4:12 am)



Subject: Changing gizmos


elfguy ( ) posted Wed, 10 March 2010 at 5:42 PM · edited Mon, 25 November 2024 at 1:42 PM

I always use the control system with the two little helper icons at the bottom right of the selected object to move, position, rotate. But sometimes, when I import a vob object, suddenly the icons don't display anymore and gizmos change to the other type of control, where you have a rotate, move or scale and it's pissing me off. I've never found any way to change it back. Anyone has a clue how to?



thd777 ( ) posted Wed, 10 March 2010 at 6:01 PM

Hello elfguy!

In Infinite all Gizmo options are under the "View" menu under "Gizmos". If I understand your problem correctly, all you need to do is re-check "Show Gizmo Helpers" and it should be back to normal. Or did I misunderstand the issue?

Ciao
TD


elfguy ( ) posted Wed, 10 March 2010 at 6:07 PM

No that's what it should do but it just doesn't work. The icons don't reappear. I've had this issue with several obj that I import, from stuff from cornucopia3d to any stonemason Vue item.



FrankT ( ) posted Wed, 10 March 2010 at 6:17 PM

the Gizmos are at the "centre" of the object - which is occasionally nowhere near where it's supposed to be!
Try zooming out and see if they are off screen somewhere

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elfguy ( ) posted Wed, 10 March 2010 at 9:10 PM

They aren't anywhere visible, and the problem is that as soon as I import one of these objects, the gizmos vanish for everything, including things already in the scene like the camera etc.



thd777 ( ) posted Thu, 11 March 2010 at 8:42 AM

I see. Don't think I have encountered that problem yet. Can you give a specific example so that I can try it out? If you don't want to post the product, you can send me a site mail.

Ciao
TD


Arraxxon ( ) posted Thu, 11 March 2010 at 10:53 AM

To switch between the one or the other mode you use 'Show Gizmos' under menue 'Display -> Gizmos ->.... ' .

'Show Gizmo Helpers' only switches on or off the little buttons P, L , G , V and buttons move, rotate, scale - top right corner of the gizmo.

If it's still not working - does it always work with other object formats like OBJ or 3DS or LWO or DAE for  instance ??


BySilent ( ) posted Fri, 12 March 2010 at 3:41 PM

 Have not experienced this but I will keep this in mind if I ever pull down stonemason's vob's.

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elfguy ( ) posted Mon, 22 March 2010 at 2:15 PM

It's not all of them it's just the two helper icons that appear at the bottom right of any selected object, if you choose to have those visible. The problem occurs when importing several specific .vob items, like UrbanFuture2 from stonemason and the Realm Art's dungeon interior item from cornucopia3d. Again, there is no option that seems to bring those back once these items are imported into the scene. I'm sure it's pretty useless to file a bug report for a 3 years old version but I was hoping someone would know a workaround for it.



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