Fri, Nov 22, 9:34 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Poser 2010 remapped the box primitive


Mason ( ) posted Sat, 27 March 2010 at 1:42 PM · edited Fri, 22 November 2024 at 9:34 PM

Just to make people away who have built up things out of primitive and are wondering why their stuff doesn't render right. 2010 remapped the box primitive to now unfold the box so all faces have a different part of the textures, unlike the old box that had the texture apply to all 6 faces evenly.


jonnybode ( ) posted Sat, 27 March 2010 at 2:44 PM · edited Sat, 27 March 2010 at 2:45 PM
Online Now!

They did that in Poser 8, grab the primitives from your previous poser installation and its ok again :-)



ockham ( ) posted Sat, 27 March 2010 at 8:44 PM

Seems an odd thing to do at this late date.  Would have made sense around P5 days,
when many people actually used the primitives.  Now we have so many alternative shapes
available for free, and so many good cheap modelers, that very few people use the box,
cone, ball, torus, and cane.  (Not that anybody ever used the cane!)

The only primitives that get heavy use now are the one-sided "background" square
and the cloth plane.

My python page
My ShareCG freebies


GeneralNutt ( ) posted Sat, 27 March 2010 at 11:57 PM

I use the box all the time, though it rarely is seen in the image.



JAG ( ) posted Sun, 28 March 2010 at 4:05 PM · edited Sun, 28 March 2010 at 4:09 PM

Bad news for the "use the old prop" option.  I have imported all my previous runtimes dating back to P6 into new Poser Pro 2010, and for the reason of the remapping, all of the primitives, no matter what version you load or from what runtime, apparently suffer from that new UV problem.  Why PP2010 is ignoring the UV data on the old props, I don't know.  Some people say their props work right, but mine don't.

I'm running PP2010 on a Vista / 3GB / 256ATI Radeon desktop.

I have found a fix if you are suffering the same problem.  Open older version of Poser and simply export the old primitives as OBJ files and then go reimport them into PP2010 and save them as new primitives.  This apparently preserves the original UV information and PP will read and map them correctly then.

If you have mondo props made from primitives...you may have a problem now.  I'm thinking the UV issue might be because the props are named the same and have similar polygon count??  In other words, maybe PP is thinking the "old" prop is the same as the new prop and applying the new wrap-around texturing UV data.  I don't know.

It's odd.  I can load my P6 box from my P6 runtime into PP2010...and export it...take it to UV mapper and open it...and it shows it has the wrap-around, unfolded UV data that the box in PP2010 has.   Yet, if I open the same box prop into P6 or P7 and export them, the UV data shows the single image, flat plane.   How is that even possible?  It's the exact same darn box right?  The problem lies with how PP2010 is applying texture data and I really don't think it's supposed to be doing this.   On the PP2010 box, yes...but doing this to the old box prop...no.  Something got weird there...what it is or how it is...I have no clue.

As I like to say, I'm a quarter living in a dollar world...so this thing blows my tiny little mind to hell and gone.  But again, export the props from old version and they retain their original UV data when imported into PP2010.

Why fix something that wasn't broken?  The sphere and the torus were a little UV-wrecked, but the box and the single sided square were fine.   And I wouldn't mind the remapping if the darn program just mapped my old versions properly.

But anyway, export as objects and you can get around it.   Just make sure to save from old version of Poser and not PP.  And when building new stuff, make sure you use the right box.

Hope that helps.


jonnybode ( ) posted Mon, 29 March 2010 at 12:36 AM
Online Now!

@ Jag!

I didnt have any problem with replacing them in Poser 8, I just went to
"Poser 8RuntimeGeometriesprops" and renamed the new primitives, then i copied  the primitives from Poser 7 to the same location.

Poser 8 was not running during the operation to avoid it being confused :-)

As i see it, when you open a box primitive from your props library in a poser 6 runtime with the new Poser pro, it calls for the object in the new poser main runtime, not the object in your old poser 6 runtime.
That way you get a prop with the new map, you have to replace those object that resides in the new Poser pros runtime (make sure to back them up first (simply renaming them will do)

 



nruddock ( ) posted Mon, 29 March 2010 at 4:12 PM

Quote - I have imported all my previous runtimes dating back to P6 into new Poser Pro 2010, and for the reason of the remapping, all of the primitives, no matter what version you load or from what runtime, apparently suffer from that new UV problem.

This is almost certainly a search problem (Poser finds the first correctly named file or has it cached).

The simplest thing to do is to copy and rename the old props and geometries, then edit to fix up the geometry references (PP2 files will need to be uncompressed for you to be able to do this).


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.