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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 20 11:41 am)



Subject: Antonia - Opinions?


LaurieA ( ) posted Sun, 28 March 2010 at 1:01 PM · edited Sun, 28 March 2010 at 1:02 PM

I have not tried my face morphs on the newer version of Antonia as of yet. I'm thinking they should all work except maybe for the eye morphs since the eye size has changed. I'll try and make them injections as I find the time. Right now it's out of the question, but as soon as I'm done with my current project, I'll test them out :o).

Nice render BTW :o)

Laurie



jancory ( ) posted Sun, 28 March 2010 at 1:13 PM

Attached Link: http://www.sharecg.com/v/40523/Poser/Antoinette-for-Antonia

i uploaded a couple of face morphs to sharecg today & also to freestuff here (they should be approved shortly)  hope someone finds them useful

sorry--i can't figure out how to add 2 links in one post

http://www.sharecg.com/v/40524/Poser/Zoe-for-Antonia


lost in the wilderness

Poser 13, Poser11,  Win7Pro 64, now with 24GB ram

ooh! i guess i can add my new render(only) machine!  Win11, I7, RTX 3060 12GB

 My Freebies



praxis22 ( ) posted Sun, 28 March 2010 at 1:15 PM

I was bored, so I came to 'rosity thinking I'd have a scan of my favourite artists, of which odf  is one. 

It wasn't until I'd read 75 pages that I thought, to look at the date or the page count :) 
That said it made for interesting reading over two days and I learned a lot about the eye, amongst other things :P Clearly there are rocket scientists at work here.

Funnily enough going back and reading the first post reminded me somewhat of Linus Torvald's first USENET post about his prototype Linux kernel. Though what really amazed me about it was the workmanlike attitude and professionalism on show, people just getting on with it. 

Remarkably pretty character too, not to mention more realistic than Vicki, the joints are amazing.

Oh, and technically speaking 1TB is 1024GB Though I understand that for normal people, (and sneaky hardware OEM's) making 1GB = 1,000MB makes more sense, even if it means being short  changed by a few GB on a drive.

I'm good with computers, and not bad at economics if anyone needs a hand with those. 


Rogerbee1 ( ) posted Sun, 28 March 2010 at 1:18 PM

Quote - i uploaded a couple of face morphs to sharecg today & also to freestuff here (they should be approved shortly)  hope someone finds them useful

sorry--i can't figure out how to add 2 links in one post

http://www.sharecg.com/v/40524/Poser/Zoe-for-Antonia

Very nice!

CHEERS!


Rogerbee1 ( ) posted Sun, 28 March 2010 at 1:19 PM

Quote - I have not tried my face morphs on the newer version of Antonia as of yet. I'm thinking they should all work except maybe for the eye morphs since the eye size has changed. I'll try and make them injections as I find the time. Right now it's out of the question, but as soon as I'm done with my current project, I'll test them out :o).

Nice render BTW :o)

Laurie

Thanks,

Once she hits the final version I want to do some characters for her.

CHEERS!


bagginsbill ( ) posted Sun, 28 March 2010 at 1:51 PM

Quote - Oh, and technically speaking 1TB is 1024GB Though I understand that for normal people, (and sneaky hardware OEM's) making 1GB = 1,000MB makes more sense, even if it means being short  changed by a few GB on a drive.

I used to wonder about that and occasionally I'd write about both definitions.

But, sorry, the 1024 thing is officially wrong. The Greek prefixes were abused because 1024 is close to 1000, but it's wrong to do so. A terabyte is officially 1000 to the 4th power. You're thinking of what is now called the TiB or tebibyte.

Officially, the original Greek prefix meanings prevail under the SI system, which is the system officially used to report disk drive metrics.

http://en.wikipedia.org/wiki/Terabyte

Of course, all of this derives from the original kilobyte similarty between 1024 and 1000. After all, what's 2.4% error between friends?

Quoting wikipedia:

Historically the unit (kilobyte) has also been used to denote 1024 (210) bytes in many fields of computer science and information technology, because digital system are based on multiples of powers of 2. However, this use has been discouraged by the major standards organizations and a new prefix system was defined by the International Electrotechnical Commission, which defines the kibibyte for this binary multiple.

See also:

http://en.wikipedia.org/wiki/Kilobyte

http://en.wikipedia.org/wiki/Kibibyte
 


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Jules53757 ( ) posted Sun, 28 March 2010 at 1:53 PM

Just one remark on the GByte etc. It's not correct that 1 TByte = 1 000 MByte. If you buy a 1 Terrabyte HD they cheat you. 1 TByte is exactly 1024MByte and 1 MByte = 1024 kByte and so on. So your 999,999 MByte Webspace = 0.977 TByte.


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


basicwiz ( ) posted Sun, 28 March 2010 at 1:57 PM

Can I ask an honest question without being considered critical?

Here goes.

I've been following this discussion for several months now, and have, indeed, downloaded Antonia. Here is my question: "What does she do for me that other models don't?"

Honestly, the whole exercise seems, as Shakespeare would put it, "Much Ado about Nothing." I, personally, don't care for the way she looks, and as far as I can see, there's nothing revolutionary about the way she poses. Can someone give me some of the advantages and reasons why everyone else is excited about her? I really feel like I've missed the point.

Again. No flames, please. This is an honest question, asked with courtesy. I would appreciate like in responses.


sazzyazzca ( ) posted Sun, 28 March 2010 at 3:03 PM · edited Sun, 28 March 2010 at 3:16 PM

I'm only speaking for myself here, but I think at least a few others would agree with me. I like her look because it is quite a bit more "ordinary" , yet less "generic", and thus, to me at least, more natural and a better respresentation of the average female than other characters. When I look through this and other marketplaces, I see characters that look like they came out of the same mould, slight differences, but the same thing over and over, with only a few vendors doing things that are off the beaten path. Her originality makes her appealing, the difference in her proportions from other characters does as well.  I find she bends better, more naturally, and has less joint issues than other characters.  I think the community spirit is very much alive in her creation, some people who have been around the community a long time say it was like this in the "old days", and input is valued and taken seriously, and that is something very appealing to me.

There are a number of morphs available to change her look more to your liking, and textures are in the works as well as clothing.


basicwiz ( ) posted Sun, 28 March 2010 at 3:12 PM

Thank you for the kind response.

I can't help but grin. The things you point out as liking are the things I dislike. Just shows... different strokes. I guess it's pretty much as I suspected. At least at this point the excitement is more about the creation than "using" the model. I'll keep an eye on her and see what develops. It has been interesting to watch so far.

Thanks for the heads up. I appreciate it.


ghost13 ( ) posted Sun, 28 March 2010 at 3:14 PM

perhaps it is a simple as this - the village raised this child

she started out with one creator, and a community came to help and have fun and make her better      :)


sazzyazzca ( ) posted Sun, 28 March 2010 at 3:18 PM

You're welcome. :)

Hi ghost! :D


LaurieA ( ) posted Sun, 28 March 2010 at 3:47 PM

I think ghost13 got it right...she's a product of the community. odf of course being the main guy, but all the rest of us giving either moral support or support with other things like clothing, morphs, props, skins, etc ;o).

Personally, I like Antonia because she's not made by Daz. Vicky is overused IMHO, even still having all the flaws she's always had (bad proportions being the main). Each version gets more complicated and a bigger pain in the rear to use. Even if Antonia isn't perfect, the people who work on her at least listen to the suggestions of the people who will use her. To date, odf has done his level best to accommodate the lion's share of them. There's also that little thing that she's free and so far, so is everything that's been created for her ;o). Then again, some folks just have a special feeling for something they've helped to create. It's a pet project in every sense...lol. And I personally gravitate toward third party figures that aren't Vicky because if I want to see Vicky, thick lips, huge boobs and tiny noses et al, all I need do is open the Poser gallery and I'll be oversaturated before long...lol

As for looks, there's not much I can say that I like about Vicky out of the box. She looks rather like an alien/human hybrid until you add in morphs and what not. I don't know a single person who uses straight Vicky with no morphs. You probably won't see it much with Antonia either when she's done simply because people make what they like. You can't honestly say you like the look of standard, unmorphed Vicky, do you?

Laurie



kobaltkween ( ) posted Sun, 28 March 2010 at 4:29 PM

i'm interested in Antonia for 3 different reasons that have nothing to do with who made her or how, except in outcome:

  • her bending is revolutionary.  if you look at what's been shown in previews, especially at the ankle, you simply cannot do that with any other figure.  i know because i've not only tried, i've looked around a lot.  this is the first figure i might actually be able to use to recreate the poses in my huge library of reference material.  no DAZ figure has been able to.  if you're not getting those kind of results, you might play around some more, but it's definitely possible.

  • her body shape and proportions are the most realistic i've come across yet.  her hip especially is much better than most, and that's absolutely essential to movement.  no pose looks right if the "weight" of a figure is in the wrong place.  and it can't be in the right place if the hip is wrong.

  • her topology is by far the best i've ever seen.  very smooth and even, and just the right balance between high and low poly count.  i really look forward to morphing her.

she's already got high quality support.  bagginsbill has given her the most realistic eyes i've ever seen.  SaintFox and others are giving her great textures that look like they don't have tons of burned in artifacts.  fabiana is including her in clothing and hair support.  but none of that would matter much to me if the quality of the base figure were low or even average.  odf, Phantom3d and others are making sure that her uv mapping has very little distortion, her bending is as realistic as possible, and her errors are minimal.  and there's a trend of continual support and improvement, rather than only major version improvements. 

maybe i wouldn't be interested if i didn't make my own stuff, or i just wanted to do standard Poser work, but i'm really hoping Antonia will be as much of a help to me achieving my artistic vision as tools like Matmatic have been.



WandW ( ) posted Sun, 28 March 2010 at 4:46 PM

I like Antonia's proportions, the way she bends without magnets, and especially that she is open-source, so she will never become obsolete, as anyone can improve her and distribute the improved version....

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


Faery_Light ( ) posted Sun, 28 March 2010 at 5:01 PM

I'm editing my Danika files so they work on Ver.22 without the geometry switcher and I will then put her on the developer's site until I have the free site set up.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Faery_Light ( ) posted Sun, 28 March 2010 at 6:00 PM

Okay, I know this has been asked and answered but it's all wayyyyyy back somewhere in this thread.

Are we using the eye map that has just one eye layout on it now?
And what part is the cornea on it?

It seems to be the one that works so I guess it is.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


odf ( ) posted Sun, 28 March 2010 at 6:08 PM

BluEcho: In the current release 0.9.122, there's a folder RuntimetexturesAntoniaTemplates which shows you all the correct mappings. Bagginsbill's eyes use the same mapping, but of course they have no corneas, as they use the eye cover actor instead.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sun, 28 March 2010 at 6:10 PM

Quote - As promised: Here is a test render with the original BBeye (unaltered,  with original shaders but a new texture I am trying out), shadow disabled on the eyecover and rendered with BB's testlights. I've tried the IBL+Main+Rim light preset as well and the sharp edge is even more visible...

I can do more test renders if desired.

Have you loaded the texture map into both the eye and the eye cover materials?

-- I'm not mad at you, just Westphalian.


Faery_Light ( ) posted Sun, 28 March 2010 at 6:15 PM

Found it, it's just one eye layout so I got it covered.

Oh, that's right we don't need to do a special cornea cover to get a better looking eye.
We only need BB's eye. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Faery_Light ( ) posted Sun, 28 March 2010 at 10:13 PM

file_450310.jpg

SF, the corrected Danika set has been uploaded to my site. You'll find the link on the developer's site in a text file, MyAPG Freebies Location, and you can do a direct download from there.

Only those who have access to the developer's site will be able to get the link for now.
Later when the free site is up she'll be posted there.

Here is an image with the finished texture.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Cage ( ) posted Mon, 29 March 2010 at 1:05 AM · edited Mon, 29 March 2010 at 1:06 AM

Quote - SF, the corrected Danika set has been uploaded to my site.
You'll find the link on the developer's site in a text file, MyAPG Freebies Location, and you can do a direct download from there.

Only those who have access to the developer's site will be able to get the link for now.
Later when the free site is up she'll be posted there.

The ftp link in the text file requires a password, which isn't included in the file.  Has the password been posted to this thread somewhere?  Things here have been so active, recently, that I've missed it, if it has.  😊

Nice work!  :thumbupboth:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Faery_Light ( ) posted Mon, 29 March 2010 at 2:48 AM

No, a password is not required.
I just managed to copy the link wrong or put the zip in the incorrect folder on my site.

It's late now so I'll do that in the morning.

I apologize for being so fuzzy headed tonight.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


SaintFox ( ) posted Mon, 29 March 2010 at 3:24 AM

Some hours of sleep and see what happens... LOL

I am trying to catch up with everyone who asked something:

@rogerbee: sorry--i can't figure out how to add 2 links in one post

If you already uploaded the images elsewhere you can open a second browser window (not a tab!), load the image, resize the window so that you see the forum and the image at once and drag and drop the image into the field where you post. Now open the next image and do the same (and so on).

@basicwiz: "What does she do for me that other models don't?"

She bends far more natural than any figure I've used so far. No bubble-shoulders, no ugly breaks when the knee bends and so on and so on. Oh and one point is of course: She's free, open source and comes with lots of free add-ons, so IMHO she's an ideal figure for 3d-starters as well who want to try their hand on 3d without spending lots of money before they get advanced.
On the other hand I think I can call myself an advanced user and I still like Antonia better than other figures I own - most of all because of the wonderful smooth way she bends.

And as you dislike her more avarage look: I've already tried my hand on her with morphing apps and of course she can be turned in that fashion-model kind of girl if desired.

And of course the previous speakers are right as well: She's a child of this community and working together, each with his skills, is fun, challenging and a great experience. I am still amazed how factual discussions are here - and I am asking myself what I will do when the final version is done... :laugh: But wait... there's a Brad sooner or later!

BlueEcho wrote: I'm editing my Danika files so they work on Ver.22 without the geometry switcher and I will then put her on the developer's site until I have the free site set up.

Great!! I'll add a promo with them! But most of all: Feel better soon, BE!! I will be wait with at least one of the promos until I have either the password or the correct location.

@odf: Have you loaded the texture map into both the eye and the eye cover materials?

Yes, I did, I used the material settings that came with Les Bentley's injection poses for the eyes. I just used a different texture here. Did I do something wrong?

I will now move my runtime to PoserPro2010 as it is stable and works on my computer since I've downloaded and installed it. This may take a while... then I hopefully will come up with more promos - and large versions for the freebie-site.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Rogerbee1 ( ) posted Mon, 29 March 2010 at 5:31 AM

Good answer SF, but I didn't ask that! LOL!

What I like so much about Antonia is that everything you could want is there right out of the box. No fancy pants morphs or textures to buy, she's up and ready. There aren't that many figures you can do that with. Look how many evolutions V4 has been through, and you've had to BUY them all. Even then it's taken Corvas, who doesn't even work for Daz, to get her looking the way she always should have.

Even if Daz make V5 before the year is out you'll still have to buy everything and she won't be as good. Antonia is both a revelation and a revolution in terms of figure design. Long may she continue!

CHEERS!


Rogerbee1 ( ) posted Mon, 29 March 2010 at 5:33 AM

Oh yeah, what I think I actually asked was if there is a set of morphs out for Antonia yet which alter her appearance in the way that V4's do. I know Cage has some but they're for older versions.

CHEERS!


ar3d ( ) posted Mon, 29 March 2010 at 6:09 AM

Hi, this character is pretty great. I want to try create some free morphs for it, can I distribute them in OBJ format, does license permit it?

Also, sorry for the lame off-top, but does anyone know free plugin for injecting morphs for Daz Studio 3?


SaintFox ( ) posted Mon, 29 March 2010 at 6:19 AM

*Good answer SF, but I didn't ask that! LOL!

Upps - now that's what I meant with what happens when you sleep for some hours! :laugh:

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Rogerbee1 ( ) posted Mon, 29 March 2010 at 6:29 AM

LOL!!

It happens. I think odf can best answer my question anyway.

CHEERS!


odf ( ) posted Mon, 29 March 2010 at 6:50 AM

Quote - Hi, this character is pretty great. I want to try create some free morphs for it, can I distribute them in OBJ format, does license permit it?

Yes, you can. The license permits it.

Just make sure you base your morphs on the latest version (0.9.122), since there was a change in the shape of the head. (I am assuming you're thinking about face morphs.)

-- I'm not mad at you, just Westphalian.


odf ( ) posted Mon, 29 March 2010 at 6:56 AM

Quote - LOL!!

It happens. I think odf can best answer my question anyway.

Not really, I'm afraid. I've lost track on what's available and where. There are a number of morph sets that people posted on the developers site, but that never went public. There are a number of morph sets that people have posted links to and that I never got around to checking out, or if I have them, I've forgotten the download links.

I'm hoping people will upgrade, upload and post links on the wiki. 😉

-- I'm not mad at you, just Westphalian.


odf ( ) posted Mon, 29 March 2010 at 7:35 AM · edited Mon, 29 March 2010 at 7:37 AM

Quote - I have not tried my face morphs on the newer version of Antonia as of yet. I'm thinking they should all work except maybe for the eye morphs since the eye size has changed. I'll try and make them injections as I find the time. Right now it's out of the question, but as soon as I'm done with my current project, I'll test them out :o).

Nice render BTW :o)

Laurie

Hey Laurie! I just tried your face morphs, and they still work fine, even the ones for the eyes. The only one that's not looking quite right is "Outside Corner In", which was to be expected. The old PMD-based injections I made ages ago are still up on the developers site.

-- I'm not mad at you, just Westphalian.


ghost13 ( ) posted Mon, 29 March 2010 at 8:21 AM

Waves to S**azzyazzca   :) ** I see your doin great things with the others


Rogerbee1 ( ) posted Mon, 29 March 2010 at 8:22 AM · edited Mon, 29 March 2010 at 8:25 AM

ODF: Weren't you trying to incorporate Cage's morphs into the current Antonia?

CHEERS!


LaurieA ( ) posted Mon, 29 March 2010 at 9:00 AM

This is how you add more than one link in a  post...

Do you see the icon at the top of your reply window that has a globe with a chain link on it? That's what you use to put more than one link in a post. In fact, you can put as many links in a post as you want with it ;o).

Laurie



LaurieA ( ) posted Mon, 29 March 2010 at 9:01 AM

Quote - > Quote - I have not tried my face morphs on the newer version of Antonia as of yet. I'm thinking they should all work except maybe for the eye morphs since the eye size has changed. I'll try and make them injections as I find the time. Right now it's out of the question, but as soon as I'm done with my current project, I'll test them out :o).

Nice render BTW :o)

Laurie

Hey Laurie! I just tried your face morphs, and they still work fine, even the ones for the eyes. The only one that's not looking quite right is "Outside Corner In", which was to be expected. The old PMD-based injections I made ages ago are still up on the developers site.

Awesome! :o)

Thanks odf!

Laurie



jancory ( ) posted Mon, 29 March 2010 at 10:22 AM

Quote - This is how you add more than one link in a  post...

Do you see the icon at the top of your reply window that has a globe with a chain link on it? That's what you use to put more than one link in a post. In fact, you can put as many links in a post as you want with it ;o).

Laurie

oh DUH! i never saw that.   thanks!  -jan-


lost in the wilderness

Poser 13, Poser11,  Win7Pro 64, now with 24GB ram

ooh! i guess i can add my new render(only) machine!  Win11, I7, RTX 3060 12GB

 My Freebies



SaintFox ( ) posted Mon, 29 March 2010 at 10:27 AM

Ahhh... and I thought that the question was how to display more than one image in a posting! Silly me...

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Faery_Light ( ) posted Mon, 29 March 2010 at 11:55 AM

I uploaded the correct link to the developer's site, no password needed.
It's a direct link but I just copied the wrong one before.

When I have the free site up I will post her officially as a public freebie. :)

The name is now MyFreeDanikalocation, a text file with the link.

Guess my brain was just too weary from so much pain that I'm having lately.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


LaurieA ( ) posted Mon, 29 March 2010 at 12:23 PM

Quote - Ahhh... and I thought that the question was how to display more than one image in a posting! Silly me...

Ooops...missed that ;o)

Well, in that case, we're just stuck with one image per response :o(

Laurie



Khai-J-Bach ( ) posted Mon, 29 March 2010 at 12:28 PM

you can do more ;)

you can link as many external images as you want using the insert image button. but for images hosted here, it's 1.



Rogerbee1 ( ) posted Mon, 29 March 2010 at 12:29 PM

file_450345.jpg

This is with the lip smoothing applied, is it just me or does the upper lip look odd around the philtrum area?

CHEERS!


jancory ( ) posted Mon, 29 March 2010 at 1:20 PM

Quote - This is with the lip smoothing applied, is it just me or does the upper lip look odd around the philtrum area?

CHEERS!

roger--is that cyber's texture?  i think those look better without the top smoothing morph, or set at .5 or less.  it works a little better with SF's textures.
-jan-


lost in the wilderness

Poser 13, Poser11,  Win7Pro 64, now with 24GB ram

ooh! i guess i can add my new render(only) machine!  Win11, I7, RTX 3060 12GB

 My Freebies



LaurieA ( ) posted Mon, 29 March 2010 at 2:02 PM · edited Mon, 29 March 2010 at 2:03 PM

Who's lip smoothing morph is that? It doesn't look like the one I made which didn't affect the philantrum much. Does anyone even have mine, or are they still only on the developers site? I don't even know...lol

Laurie



LaurieA ( ) posted Mon, 29 March 2010 at 2:14 PM · edited Mon, 29 March 2010 at 2:17 PM

Okay, I snagged the pmd inj files odf made from my morphs from the developers site, but some are missing (like the brow morphs which were personal faves ;o)). I'll work on getting all of them made into injection files and then put them up on my own site in the next day or two. There were a bunch...over 50 shaping morphs if I recall.

Laurie



SaintFox ( ) posted Mon, 29 March 2010 at 2:50 PM · edited Mon, 29 March 2010 at 2:51 PM

Hmmm... I think we are not bound to one image.
Let's see what is possible
Okay, these smileys are "outside images" - now I try to add some images hosted here...

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


lesbentley ( ) posted Mon, 29 March 2010 at 2:58 PM

Rogerbee1,

Yep, the lips definitely look strange to me in your image. Not just near the philtrum, but the corners as well.


sazzyazzca ( ) posted Mon, 29 March 2010 at 5:47 PM

The lips looking strange thing is partially a mapping and texture thing. The lip material zone on the uv maps goes a bit into the philtrum area and those particular textures go up into that area. If you compare them to SaintFox's textures, you'll see what I mean. Hers don't go up into that area and thus don't look the same. I'm working on a number of lipsticks  and I've avoided going that far up on the UV map because at certain angles it just looks "off".


pitklad ( ) posted Mon, 29 March 2010 at 10:34 PM

detached lips from face uvs can create problems like that, this is the only point that I don't like on Antonia's mapping...


My FreeStuff


Rogerbee1 ( ) posted Tue, 30 March 2010 at 5:09 AM

It's Cyberscape's texture with the BJ lip smoothing applied. I'll see what she looks like without it later. I hadn't really noticed anything wrong with the lips till I looked at that render.

CHEERS!


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