Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2025 Feb 16 5:25 pm)
you can set render depth if you switch to raytrace, did you try that?
for
some free stuff i made
and
for almost daily fotos
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Is it possible to only render light rays that pass directly from an object to the camera? ie. not refletected, refracted, etc.?
For example, I have a sphere which is partly blocked from the camera by a semitransparent surface. The render should show the part of the sphere that is not blocked by the surface, and not show the part that is blocked by the surface. (I could make the surface opaque, but it needs to be semi transparent for other objects in the scene)
Is there a material setting, layer option, or perhaps composite technique that could achieve this?
Thanks,
Sam