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Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
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Hello Rexus,
that looks erally interesting.
Would you mind to have a closer description how you reached that effect?, maybe with a screenshot?
I've once seen a nice shore line effect in a game engine where 2 surfaces with the texture of the shore foam were moving forth and back with delay. that was so far the best fake of a shore line I had seen. But yours sounds interesting too.
hello faba, nothing so artificial: the sea that you can watch is an icosaedron flattened, decimated and jagged; then I applied two different shaders, I added an alpha map to foam to make it a little likely, probably you cannot see because the tests i'm doing are for mobile contents and videos are saturated, contrasted and brighter. Then I split up the wavefront into three parts and I applied three morph targets with three different timelines to make them asynchronous. Well it's easier do it than say. Hope this helps
ciao
Attached Link: http://vimeo.com/12294841
my pleasure, faba here is a first test to simulate wind by using morph targets on vegetation "off the shelf". ciaoThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Attached Link: http://vimeo.com/12072395
nice and easy tool. I emphasized the foam size to watch it better. very fast to use to simulate random motions. ciao