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Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)

 

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Subject: morph target


rexus ( ) posted Thu, 27 May 2010 at 2:13 AM · edited Thu, 25 July 2024 at 4:29 AM

Attached Link: http://vimeo.com/12072395

nice and easy tool. I emphasized the foam size to watch it better. very fast to use to simulate random motions. ciao


MarkBremmer ( ) posted Thu, 27 May 2010 at 7:28 AM

 Nice improvements. :D






rexus ( ) posted Thu, 27 May 2010 at 10:03 AM

thank you mark, i'm tasting carrara more and more and I'm pleasantly astonished by it


faba ( ) posted Sun, 30 May 2010 at 5:02 AM

Hello Rexus,

that looks erally interesting.
Would you mind to have a closer description how you reached that effect?, maybe with a screenshot?
I've once seen a nice shore line effect in a game engine where 2 surfaces with the texture of the shore foam were moving forth and back with delay. that was so far the best fake of a shore line I had seen. But yours sounds interesting too.


rexus ( ) posted Sun, 30 May 2010 at 12:12 PM

hello faba, nothing so artificial: the sea that you can watch is an icosaedron flattened, decimated and jagged; then I applied two different shaders, I added an alpha map to foam to make it a little likely, probably you cannot see because the tests i'm doing are for mobile contents and videos are saturated, contrasted and brighter. Then I split up the wavefront into three parts and I applied three morph targets with three different timelines to make them asynchronous. Well it's easier do it than say. Hope this helps

ciao

 


faba ( ) posted Sun, 30 May 2010 at 1:07 PM

many thx!


rexus ( ) posted Fri, 04 June 2010 at 10:16 AM

Attached Link: http://vimeo.com/12294841

my pleasure, faba here is a first test to simulate wind by using morph targets on vegetation "off the shelf". ciao


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