Wed, Dec 4, 11:11 AM CST

Renderosity Forums / Vue



Welcome to the Vue Forum

Forum Moderators: wheatpenny, TheBryster

Vue F.A.Q (Last Updated: 2024 Nov 30 5:12 am)



Subject: Mental ray soft shadows -vue xstream


mynodelic ( ) posted Sun, 30 May 2010 at 10:31 AM · edited Wed, 04 December 2024 at 11:02 AM

file_453667.jpg

hello again! it seems i have a lot of questions ..sorry for that !!! Like i said before i'm using vue xstream in 3ds max. i'm having few problems. first the mental ray shadow map and raytrace shadow none of them is making soft shadows.   as you see under the car there's no shadows. I dont know why.... Is it from the directional light of the vue scene? or what?  Thanks in forward. M.


mynodelic ( ) posted Mon, 31 May 2010 at 1:16 PM

 anyone please?!!


Mazak ( ) posted Mon, 31 May 2010 at 3:42 PM

file_453756.jpg

I don't have 3DMAX or Mental Ray, but I think you use the wrong lighting model! Switch in Atmosphere editor to Global illumination or Global radiosity! In my little example a tree cast shadow on a cube. The cube is slight above the ground, but he did not cast shadow. I use here the standard light model.

Mazak

Google+ Bodo Nittel 


Mazak ( ) posted Mon, 31 May 2010 at 3:43 PM · edited Mon, 31 May 2010 at 3:44 PM

file_453757.jpg

Here with global radiosity you see the cube casts shadow. You see the cube is above the ground. 😄

Click on the pictures for bigger display.

Mazak

Google+ Bodo Nittel 


Mazak ( ) posted Mon, 31 May 2010 at 3:50 PM

file_453758.jpg

To cast soft shadows, you must setup your sun softness to 3-5%.

Mazak

Google+ Bodo Nittel 


mynodelic ( ) posted Mon, 31 May 2010 at 5:57 PM

 Man you saved my life! 
Thanks a lot .. that works same in 3ds max. 
thanks again!


Mazak ( ) posted Tue, 01 June 2010 at 2:58 AM

*"that works same in 3ds max"

*That is god to know! :biggrin:

Mazak

Google+ Bodo Nittel 


mynodelic ( ) posted Tue, 01 June 2010 at 3:03 PM

 okey So i know u don't use xstream...but do you know if i use the GI of vue. can i save the photon map in anyway?? without turning on the GI of mental ray.
I feel that i'm not that clear but hope u'll understand what i mean.


Mazak ( ) posted Tue, 01 June 2010 at 3:15 PM

file_453786.jpg

Yes you can save the GI solution in render for the next time. (In render options.) If you save the scene, the solution is saved with. But this did not work for animations; it's only for stills. See more information in manual.

Mazak

Google+ Bodo Nittel 


Mazak ( ) posted Tue, 01 June 2010 at 3:32 PM

Oh ja I forgot! Alternative you can bake Illumination to an object. The object must be UV mapped. You edit an object with right click and edit....
With Illumination baking I was never very satisfied, it need very long and result isn't that good. But it works well for animations! 😄

Mazak

Google+ Bodo Nittel 


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.