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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Cartoon Rendering And VSS


Latexluv ( ) posted Mon, 10 May 2010 at 4:14 PM

file_452654.jpg

The Albino Shader can produce results like this. (full image posted to my Deviant Art Page)

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


hborre ( ) posted Mon, 10 May 2010 at 5:07 PM

And if you follow the link, you will see the Albino shader applied to something unworldly.

http://www.renderosity.com/mod/gallery/index.php?image_id=1962794&user_id=343328&np&np


TrekkieGrrrl ( ) posted Mon, 10 May 2010 at 5:25 PM

Uhm stupid question of the day.. since I've only been using VSS for about a week (but LOVING! it).. how do I use the albino shader? I know (at least I think I know) how to use the VSS prop, but this is a material. Should I load that and then synchronize or what? 

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Latexluv ( ) posted Mon, 10 May 2010 at 5:32 PM

In the Material Room, go to the Skin Template on the VSS prop. Load the Albino Shader into the Skin, then in Python, back out to the VSS Main buttons and select the Designer. The first option is Auto Rename Nodes. Click that and it will fix the names in the Albino shader. Save the VSS prop and rename it so that you know this is the Prop that contains the Albino shader settings. There may be another way to do it, but that's how I did it.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


TrekkieGrrrl ( ) posted Mon, 10 May 2010 at 5:35 PM

 OK Cool That sounds relatively easy :)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



bagginsbill ( ) posted Mon, 10 May 2010 at 5:37 PM

Hi people. I was lurking for many days - busy with the family.

The VSS albino shader is already a VSS template - no need to do the Auto Rename Nodes. Just load it into the Template Skin as LL said and synchronize.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Mon, 10 May 2010 at 6:00 PM

Quote - The Albino Shader can produce results like this. (full image posted to my Deviant Art Page)

This is stunning.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Vestmann ( ) posted Mon, 10 May 2010 at 6:05 PM

Quote - The Albino Shader can produce results like this. (full image posted to my Deviant Art Page)

Wow!  That looks fantastic!




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Latexluv ( ) posted Mon, 10 May 2010 at 7:31 PM

I applied the Ltoon shader to my VSS prop in the way I was describing to Trekkie and then saved that to the library. grinning at Vestman You once published your VSS settings and I copied them and saved them as a VSS prop in my library.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


Latexluv ( ) posted Mon, 10 May 2010 at 7:34 PM

P.S. I'm glad you all liked my Albino Girl render!  I'm a big fan of VSS and I recommend it all the time, but I still haven't figured out how to get the Hair VSS prop to work. Haven't had the brain lately for that type of thing. Haven't even figured out how to re-arrange the Python script menu for the scripts that I use most of the time.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


Vestmann ( ) posted Mon, 10 May 2010 at 8:31 PM

 You need to add a new figure node in the Apply Rules of the VSS Hair Prop.  




 Vestmann's Gallery


FutureFantasyDesign ( ) posted Wed, 02 June 2010 at 11:26 PM

I am so blown away by all the info here! Shaders is not my forte and I am learning so much here!

Now the stupid question... VSS? I downloaded the completed shader back on page 3... what is the VSS? Do I need it for the complete shader I downloaded from here? And where can I get it please if I do?

BTW, Vestmann your work is so cool retro. Sin City is one of my fav movies and the way the art was intermingled was outstanding, you do it justice!

Ariana

 

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


modus0 ( ) posted Wed, 02 June 2010 at 11:49 PM

You can get the VSS (Versatile Shader System) from the second link in bagginsbill's signature.

________________________________________________________________

If you're joking that's just cruel, but if you're being sarcastic, that's even worse.


Vestmann ( ) posted Thu, 03 June 2010 at 7:17 AM

Quote - I am so blown away by all the info here! Shaders is not my forte and I am learning so much here!

Now the stupid question... VSS? I downloaded the completed shader back on page 3... what is the VSS? Do I need it for the complete shader I downloaded from here? And where can I get it please if I do?

BTW, Vestmann your work is so cool retro. Sin City is one of my fav movies and the way the art was intermingled was outstanding, you do it justice!

Ariana

 

Thank you Ariana.  Sin City is also one of my favorite movies (can't wait for the new one next year)  I´m really enjoying the toon shader from bagginsbill and I´m trying to get a good comic style with it.  I used it for my latest image that's supposed to be like a comic book cover.  You can check it out here:

Sara 2010

To learn about VSS go to this page:

VSS homepage

There is a quickstart guide there in word and pdf format.  You should also read over the VSS Skin Test thread.  It has a lot of information by bagginsbill and others

VSS Skin Test - Opinions

Good luck with your VSS experience ;)




 Vestmann's Gallery


FutureFantasyDesign ( ) posted Thu, 03 June 2010 at 8:22 AM

Thank you both modus0!

I wanted to ask if this works with a single image (*.png, without any background) or if it has to be an entire image (*character, with a full background)? I am attempting to create cartoon/Tattoo's with this method. If it will require a full background too, would a Turq/Orange back be pref over a white one? (*easier to cut that image out of a contrasting color).

Off to look at Vestmann's work! (*be gone all day to Reno, 50mi,100mi RT, doctor appt.) I have to go get the broken legs checked out will be back very late today! :)

Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


Vestmann ( ) posted Thu, 03 June 2010 at 12:12 PM

 Broken legs?!  Ouch!!  Hope you're doing fine.  

Not sure if I understand you about if this works on a single image...   Do you mean you want to render out a single character without any background to use as a tattoo?   If so then yes.   I never save as .png but I know that if you save your image as .tif you get an alpha channel that you can use to cut your character from the background.  

Thank you for your nice comment btw.




 Vestmann's Gallery


FutureFantasyDesign ( ) posted Thu, 03 June 2010 at 2:45 PM

Hi I'm back!

I am now in a brace only on both legs!!! Yea!

Now yes I want to do single characters, and toon to use for tats. (*BTW, Wicked Av!) I have never used .tif to cut out an image. I can experiment with that  tho.

You are very welcome! :D

Hugs

Ariana 

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


Apple_UK ( ) posted Thu, 03 June 2010 at 6:00 PM

How is the LLtoon.mt5.txt document installed please?


Vestmann ( ) posted Thu, 03 June 2010 at 6:09 PM

 You need to remove the .txt extension.  When I saved mine I clicked on an existing .mt5 file to get the right extension and changed the name to LLtoon.mt5 before hitting save.  You save the file into a material library folder of your choice.




 Vestmann's Gallery


Apple_UK ( ) posted Thu, 03 June 2010 at 8:07 PM

ty vestman :)


Vestmann ( ) posted Sun, 06 June 2010 at 12:50 PM

 Is there a way to make the specular less gradient?   I know I can make it stronger/weaker and bigger/smaller but I was wondering if the transition from the specular color to diffuse color could be completely flat, if you know what I mean...




 Vestmann's Gallery


Winterclaw ( ) posted Sun, 06 June 2010 at 3:44 PM

file_454067.jpg

Wouldn't lowering the toon spread to very low do that?  Bill said not 0 so maybe try .01 like I did here.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


Vestmann ( ) posted Sun, 06 June 2010 at 3:54 PM

 Yes that would give a flat transition between shadows and diffuse.  The smooth transition of the of the specular node ruins this looks for me.  But I managed to solve this on my own (believe or not :)  I switched the specular node out for a glossy node which has a sharpness value.  I´m testing it out now and hopefully it will add a 3rd color for a good cell shade look.




 Vestmann's Gallery


Winterclaw ( ) posted Sun, 06 June 2010 at 4:01 PM

Nevermind that, you wanted something else.

Okay, I've taken a look at the shader bill gave earlier in the thread (I hope he doesn't mind that) and noticed that a "spread" control usually takes a certain form.  I'd basically try to copy what he did.  I'm trying to work on it now, but I'm not sure where one of the nodes I want to use should go and what the other should be.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


Vestmann ( ) posted Sun, 06 June 2010 at 4:17 PM

Yeah I had to pull some nodes around to find where to put the new specular node but it was worth it.  I'll post some test examples in a minute...




 Vestmann's Gallery


Vestmann ( ) posted Sun, 06 June 2010 at 4:23 PM

file_454068.jpg

 This is pretty much what I was looking for.  The character needs a little work but I really like the shine on the clothes.




 Vestmann's Gallery


Winterclaw ( ) posted Sun, 06 June 2010 at 4:29 PM · edited Sun, 06 June 2010 at 4:31 PM

Ah, you found a way.  I was just trying to add one of bill's controllers between the specular and the first color add on the mat.  It didn't work.

EDIT: I think I'm getting close though.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


Vestmann ( ) posted Sun, 06 June 2010 at 4:37 PM

file_454071.jpg

 Here's how the new setup looks like.  It still has the same controls for color, value and roughness and I added an 'Add' math function to control the sharpness.  Unfortunately I don't know how to name it 'PM:Sharpness' but it serves its purpose none the less ;)




 Vestmann's Gallery


Winterclaw ( ) posted Sun, 06 June 2010 at 5:08 PM · edited Sun, 06 June 2010 at 5:08 PM

file_454074.jpg

I think you can rename the nodes manually.  The PM:s probably come from matmatic.  This is what I was working on and failing at.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


Vestmann ( ) posted Sun, 06 June 2010 at 5:46 PM

file_454075.jpg

 Here's where I put the Glossy node...




 Vestmann's Gallery


Vestmann ( ) posted Sun, 06 June 2010 at 5:48 PM

file_454076.jpg

 Here I've adjusted the colors a little...




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estherau ( ) posted Sun, 06 June 2010 at 7:10 PM

 that looks awesome!!!

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Vestmann ( ) posted Sun, 06 June 2010 at 7:29 PM

file_454079.txt

 Thanks!  I´ve attached the shader.  I´d love if someone would try this out and post some examples.




 Vestmann's Gallery


TrekkieGrrrl ( ) posted Sun, 06 June 2010 at 7:38 PM

 Thanks for the shader! I will try it as soon as the render I'm working on is done! It looks great!

What kind of lights did you use? Lights are usually very important when it comes to faking cell shading in Poser...

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Vestmann ( ) posted Sun, 06 June 2010 at 7:46 PM

 Just a single infinite with raytraced shadows.  That's one of things I love about this render technique.  It's sooo light on resources.




 Vestmann's Gallery


TrekkieGrrrl ( ) posted Sun, 06 June 2010 at 8:26 PM

 I used an old "toon" lightset I once made. Three lights in that one, so it's probably overkill, bit I like the end result. as a matter of fact I'm liking this toon shader A LOT! Thanks!

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Vestmann ( ) posted Sun, 06 June 2010 at 8:32 PM

 That looks fantastic!  And thanks go to bagginsbill.  He created the system.  I just changed the Specular node.




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TrekkieGrrrl ( ) posted Sun, 06 June 2010 at 8:32 PM

 Hm. Tried again with a single light as you described. This is better, the shadows on her "leg socket" are more "right" now :)

Ahaha I can see myself playing with toons the next couple of days! This is awesome!

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Vestmann ( ) posted Sun, 06 June 2010 at 8:36 PM

 I know! !  Long render times seem like a thing of the past when working with toon shaders ;)




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Vestmann ( ) posted Sun, 06 June 2010 at 8:38 PM

 Oh I forgot that there is a Granite node in the shader.  If you don't like it just delete it.




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Vestmann ( ) posted Mon, 07 June 2010 at 4:46 AM

file_454090.jpg

 I'd been trying (and failing) to get proper toon hair shader when I remembered that Poser has dynamic hair.  I find it works very well with the toon shader.  This is one of Adorana's free hair sets.  I only changed the specular color and added a bit more hairs.  I can't get enough of this toon shader!!  This render took 28 min.,  24 of those went in rendering the hair :) I know I'm probably talking to myself here but I don't care.  I love this shader!! ;) 




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estherau ( ) posted Mon, 07 June 2010 at 4:57 AM

 no - I'm listening. I am just wondering how quick and easy it is to toon a whole scene using your technique and how transmapped clothes look and how eyes look close up and how much fiddling you have to do.
Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Mon, 07 June 2010 at 4:57 AM

 ps
your image looks awesome!!!

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Vestmann ( ) posted Mon, 07 June 2010 at 5:11 AM

file_454092.jpg

> Quote -  no - I'm listening. I am just wondering how quick and easy it is to toon a whole scene using your technique and how transmapped clothes look and how eyes look close up and how much fiddling you have to do. > Love esther

Hehe feels like we've been down this road before ;)

I´m afraid there is always gone a be lot of fiddling when applying this shader to a whole scene as this shader doesn't use color maps like you'd usally do.  I added the tattoos, lip detail and minor facial detail by adding a color map to the PMC:Color node (see above).  Everything else is procedural.

I'll do a test with a whole scene using color maps.  It'll be fun to see how it works out.  I'll post a test render in a little while...




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estherau ( ) posted Mon, 07 June 2010 at 5:15 AM

 i kind of thought so.

will be looking forward to seeing your next test.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Vestmann ( ) posted Mon, 07 June 2010 at 5:21 AM

 I´m gonna test this scene out:

http://www.daz3d.com/i/3d-models/-/recreation-room?item=9346&_m=d

It has has a lot of objects so it takes a while to synchonize...

Not quite sure how I´m gonna light it.  I suspect that the light that comes with it is too bright.




 Vestmann's Gallery


estherau ( ) posted Mon, 07 June 2010 at 5:27 AM

 how did I miss that scene?  thanks.
It's in my cart.
Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Mon, 07 June 2010 at 5:29 AM

 hang on - it looks like something I once got from CP by Predatron3DA???

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Vestmann ( ) posted Mon, 07 June 2010 at 5:34 AM

file_454094.jpg

> Quote -  hang on - it looks like something I once got from CP by Predatron3DA???

Yeabb, it's from Predatron3DA.

I made a small mistake when synchonizing.  I forgot to turn up the saturation in the HSV node :)  Trying again...




 Vestmann's Gallery


estherau ( ) posted Mon, 07 June 2010 at 5:40 AM

 it looks different though in some ways to the daz one so I still might get the daz one as well one day.
Love esther
PS even like that it looks good.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


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