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Subject: Newb Modeling in Blender 2.5 Question


Boddhisattva007 ( ) posted Sun, 28 February 2010 at 3:28 PM · edited Sat, 23 November 2024 at 3:01 AM

 I am new to the world of 3D and I decided to try and cut my teeth using Blender but I can't seem to find any easy guides to Modeling and was wondering if anyone had any suggestions. I'm mainly looking for key commands or whatever, so I can do simple things like face extrude, copy and paste, resize, lock to graph point, etc..
Please help, and thank you all in advance.

B


Pret-a-3D ( ) posted Sun, 28 February 2010 at 3:46 PM

This is a complete guide to Blender 2.4. http://www.gryllus.net/Blender/3D.html
2.5 is still in Alpha stage so a lot can and will change but if you learn the basics on 2.4 you will be able to move to 2.5 easily.

Paolo

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Boddhisattva007 ( ) posted Sun, 28 February 2010 at 3:48 PM

 Thank you


Touchwood ( ) posted Mon, 01 March 2010 at 12:22 AM · edited Mon, 01 March 2010 at 12:27 AM

 If you're just starting out I recommend downloading the Blender Basics Classroom Tutorial from here:  
http://www.cdschools.org/54223045235521/blank/browse.asp?A=383&BMDRN=2000&BCOB=0&C=55205

It is a tutorial that explains pretty much everything you will need to know to get started quickly and easily. 

(If the link wraps, remove the space between asp? and A=)


3dtrc ( ) posted Mon, 01 March 2010 at 11:17 AM

Resources for Blender newbies...right at the top of the thread list.


ar3d ( ) posted Mon, 22 March 2010 at 8:18 PM

Blender 2.5 isn't ready for prime time modeling-wise. Some tools are unavailable, some have bugs, options are missing, etc. At this point developers are focusing on rendering features, but the next development release will have a modeling focus.

I recommend Blendercookie.com for a nice, project based, free training.


aprillove20 ( ) posted Sun, 04 April 2010 at 2:46 AM

I think Blender 2.5 isn't ready for prime time modeling-wise.

 

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jersonsy ( ) posted Mon, 12 April 2010 at 12:43 AM
hoplaa ( ) posted Mon, 12 April 2010 at 4:52 AM

jersonsy, are you spamming the forum? (check the post he linked to)

This is very basic and a bit slow for my taste, but you might like it:
http://library.creativecow.net/articles/ciccone_paolo/blender-survival-guide-1/video-tutorial.php


CDI ( ) posted Mon, 26 April 2010 at 6:55 AM

  www.blendercookie.com/getting-started-with-blender-modeling/

 

CG Cookie is very helpful. One of my favs. 

 


ghdfans2010 ( ) posted Tue, 08 June 2010 at 2:15 AM

I have not study the 3D!

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MidnightCarnival ( ) posted Fri, 25 June 2010 at 4:54 PM · edited Fri, 25 June 2010 at 5:05 PM

 I'm just starting off with Blender, again, and would suggest sticking with the functional 2.49b version for right now. 2.5 is alpha meaning not even the developers know exactly how to use it to its full potential as of yet.

The current, stable, release is more tried, true and cooperative with all support and tutorials currently available.

Here's the link to Blender's home and it's online manual that I've been using. First things first, and I have to be honest, when Blender first loads it doesn't look like anything anyone has ever worked with let alone someone new to poly modeling so I'd start by learning how to adjust the viewports so that it looks and feels more comfortable than what it does upon installation.

I'm still novice because I haven't bothered with 3D in over ten years but ten years back I had a borrowed copy of 3D Studio Max and the Max Bible. That is where I learned about primitives, polys, edges, faces and verts and took in the general mechanics and science behind working in 3D.

3D Max is more universal to everything out there, however, you can't go and blow several grand just starting off for something to learn with so Blender is a decent choice but just know that with Blender you're giving yourself an extra learning challenge because it takes time to learn just how to get around in and set it up competently before you even get started. 

wiki.blender.org/index.php/Doc:Manual


MidnightCarnival ( ) posted Fri, 25 June 2010 at 5:24 PM

 Whenever I try out a new 3D program there are three main functions that I worry about figuring out immediately:

How to scroll the screen up, down, left, right
How to orbit or rotate the screen
How to zoom in and out
and How to undo my last did.

-In Blender, holding down the middle button or wheel on your mouse will orbit or rotate
-Ctrl + up, down, left, right numpad keys scroll
-Right click, hold and drag moves the actually object up, down, left, right
-Wheel zooms in and out
-Ctrl + Z cleans up your last sloppy accident.

Also, your editing and main toolbox is displayed by holding down the right mouse button for a few seconds in the main work area or simply hitting space bar.


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